ModernUO/Scripts/Items/Misc/UnholyBone.cs
Kamron Batman 20ae1b3989
Fixes lots more spelling errors (#5)
* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
2018-02-20 16:01:41 -08:00

117 lines
No EOL
2.5 KiB
C#

using System;
using Server;
using Server.Mobiles;
namespace Server.Items
{
public class UnholyBone : Item, ICarvable
{
private SpawnTimer m_Timer;
public override string DefaultName
{
get { return "unholy bone"; }
}
[Constructible]
public UnholyBone() : base( 0xF7E )
{
Movable = false;
Hue = 0x497;
m_Timer = new SpawnTimer( this );
m_Timer.Start();
}
public void Carve( Mobile from, Item item )
{
Effects.PlaySound( GetWorldLocation(), Map, 0x48F );
Effects.SendLocationEffect( GetWorldLocation(), Map, 0x3728, 10, 10, 0, 0 );
if ( 0.3 > Utility.RandomDouble() )
{
if ( ItemID == 0xF7E )
from.SendMessage( "You destroy the bone." );
else
from.SendMessage( "You destroy the bone pile." );
Gold gold = new Gold( 25, 100 );
gold.MoveToWorld( GetWorldLocation(), Map );
Delete();
m_Timer.Stop();
}
else
{
if ( ItemID == 0xF7E )
from.SendMessage( "You damage the bone." );
else
from.SendMessage( "You damage the bone pile." );
}
}
public UnholyBone( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Timer = new SpawnTimer( this );
m_Timer.Start();
}
private class SpawnTimer : Timer
{
private Item m_Item;
public SpawnTimer( Item item ) : base( TimeSpan.FromSeconds( Utility.RandomMinMax( 5, 10 ) ) )
{
Priority = TimerPriority.FiftyMS;
m_Item = item;
}
protected override void OnTick()
{
if ( m_Item.Deleted )
return;
Mobile spawn;
switch ( Utility.Random( 12 ) )
{
default:
case 0: spawn = new Skeleton(); break;
case 1: spawn = new Zombie(); break;
case 2: spawn = new Wraith(); break;
case 3: spawn = new Spectre(); break;
case 4: spawn = new Ghoul(); break;
case 5: spawn = new Mummy(); break;
case 6: spawn = new Bogle(); break;
case 7: spawn = new RottingCorpse(); break;
case 8: spawn = new BoneKnight(); break;
case 9: spawn = new SkeletalKnight(); break;
case 10: spawn = new Lich(); break;
case 11: spawn = new LichLord(); break;
}
spawn.MoveToWorld( m_Item.Location, m_Item.Map );
m_Item.Delete();
}
}
}
}