ModernUO/Scripts/Items/Special/Mutation Core/PlagueBeastMutationCore.cs
daedalus 123af436f9 - Incognito spell won't change gender anymore
(http://www.uodemise.com/discussion/showthread.php?t=117148)
- Abyss Champion spawn has Greater Mongbats in tier 1 instead of Mongbats
(http://www.uodemise.com/discussion/showthread.php?t=125248)
- BOD books won't return to page 1 anymore when picking or dropping BODs
(http://www.uodemise.com/discussion/showthread.php?t=115354)
- Added Plague Beast Lords with relative puzzle; Plague Beasts release healty glands
(http://www.uodemise.com/discussion/showthread.php?t=116548)
- Arch Cure area effect will follow OSI rules in Felucca facet
(http://www.uodemise.com/discussion/showthread.php?t=115600)
- Solen Ants Holes can spawn randomly in forest
(http://www.uodemise.com/discussion/showthread.php?t=123899)
- Death Robes will decay after 60 seconds from dropping on the ground
(http://www.uodemise.com/discussion/showthread.php?t=121188)
- Weapon speeds are indicated in seconds of delay
(http://www.uodemise.com/discussion/showthread.php?t=123707)
2009-10-18 14:03:59 +00:00

78 lines
1.6 KiB
C#

using System;
using Server;
using Server.Mobiles;
using Server.Network;
namespace Server.Items
{
public class PlagueBeastMutationCore : Item, IScissorable
{
private bool m_Cut;
[CommandProperty( AccessLevel.GameMaster )]
public bool Cut
{
get { return m_Cut; }
set { m_Cut = value; }
}
[Constructable]
public PlagueBeastMutationCore() : base( 0x1CF0 )
{
m_Cut = true;
Name = "a plague beast mutation core";
Weight = 1.0;
Hue = 0x480;
}
public virtual bool Scissor( Mobile from, Scissors scissors )
{
if ( !m_Cut )
{
PlagueBeastLord owner = RootParent as PlagueBeastLord;
m_Cut = true;
Movable = true;
from.AddToBackpack( this );
from.LocalOverheadMessage( MessageType.Regular, 0x34, 1071906 ); // * You remove the plague mutation core from the plague beast, causing it to dissolve into a pile of goo *
if ( owner != null )
Timer.DelayCall<PlagueBeastLord>( TimeSpan.FromSeconds( 1 ), new TimerStateCallback<PlagueBeastLord>( KillParent ), owner );
return true;
}
return false;
}
private void KillParent( PlagueBeastLord parent )
{
parent.Unfreeze();
parent.Kill();
}
public PlagueBeastMutationCore( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
writer.Write( (bool) m_Cut );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
m_Cut = reader.ReadBool();
}
}
}