86 lines
No EOL
2.4 KiB
C#
86 lines
No EOL
2.4 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Network;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Spells.Necromancy
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{
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public class WitherSpell : NecromancerSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Wither", "Kal Vas An Flam",
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203,
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9031,
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Reagent.NoxCrystal,
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Reagent.GraveDust,
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Reagent.PigIron
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);
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public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 1.25 ); } }
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public override double RequiredSkill{ get{ return 60.0; } }
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public override int RequiredMana{ get{ return 23; } }
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public WitherSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override bool DelayedDamage{ get{ return false; } }
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public override void OnCast()
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{
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if ( CheckSequence() )
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{
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/* Creates a withering frost around the Caster,
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* which deals Cold Damage to all valid targets in a radius of 5 tiles.
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*/
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Map map = Caster.Map;
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if ( map != null )
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{
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List<Mobile> targets = new List<Mobile>();
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foreach ( Mobile m in Caster.GetMobilesInRange( Core.ML ? 4 : 5 ) )
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if ( Caster != m && Caster.InLOS( m ) && SpellHelper.ValidIndirectTarget( Caster, m ) && Caster.CanBeHarmful( m, false ) )
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targets.Add( m );
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Effects.PlaySound( Caster.Location, map, 0x1FB );
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Effects.PlaySound( Caster.Location, map, 0x10B );
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Effects.SendLocationParticles( EffectItem.Create( Caster.Location, map, EffectItem.DefaultDuration ), 0x37CC, 1, 40, 97, 3, 9917, 0 );
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for ( int i = 0; i < targets.Count; ++i )
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{
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Mobile m = targets[i];
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Caster.DoHarmful( m );
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m.FixedParticles( 0x374A, 1, 15, 9502, 97, 3, (EffectLayer)255 );
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double damage = Utility.RandomMinMax( 30, 35 );
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damage *= (300 + (m.Karma / 100) + (GetDamageSkill( Caster ) * 10));
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damage /= 1000;
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int sdiBonus = AosAttributes.GetValue( Caster, AosAttribute.SpellDamage );
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// PvP spell damage increase cap of 15% from an item<65>s magic property in Publish 33(SE)
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if ( Core.SE && m.Player && Caster.Player && sdiBonus > 15 )
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sdiBonus = 15;
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damage *= ( 100 + sdiBonus );
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damage /= 100;
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// TODO: cap?
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//if ( damage > 40 )
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// damage = 40;
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SpellHelper.Damage( this, m, damage, 0, 0, 100, 0, 0 );
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}
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}
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}
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FinishSequence();
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}
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}
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} |