Logging of staff crafting items, Fixes for the OSI client changes The potion stacking stuff BaseWeapon fix, so that damage increase things don't multiply themselves. admin gump fixes for Firewall Various display tweaks for weight SoS no longer spawn in Tokuno Hiryu hues happified to OSI standards staff now see alliance chat correctly Play barkeeper text increased per OSI Various other OSI skill requirement changes Various unimplemented features of the SE moves EventSink for when the client version is received from client. Client validation moved out of the core. Client version validation now has options to ignore/kick/warn/annoy. Automagically tries to detect current client. Reverted the delayeddamagecontext back to OSI standards. Can no longer use bags of sending in jail. MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em. TransformationSpellHelper now implemented. Things moved around for this. Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle. Circle doesn't make sense for non-Magery spells! Alot of the spellweaving spells added to OSI standards.
387 lines
No EOL
11 KiB
C#
387 lines
No EOL
11 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Net;
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using Server;
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using Server.Accounting;
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using Server.Commands;
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using Server.Engines.Help;
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using Server.Network;
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namespace Server.Misc
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{
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public enum PasswordProtection
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{
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None,
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Crypt,
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NewCrypt
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}
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public class AccountHandler
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{
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private static int MaxAccountsPerIP = 1;
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private static bool AutoAccountCreation = true;
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private static bool RestrictDeletion = !TestCenter.Enabled;
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private static TimeSpan DeleteDelay = TimeSpan.FromDays( 7.0 );
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public static PasswordProtection ProtectPasswords = PasswordProtection.NewCrypt;
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private static AccessLevel m_LockdownLevel;
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public static AccessLevel LockdownLevel
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{
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get{ return m_LockdownLevel; }
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set{ m_LockdownLevel = value; }
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}
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private static CityInfo[] StartingCities = new CityInfo[]
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{
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new CityInfo( "Yew", "The Empath Abbey", 633, 858, 0 ),
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new CityInfo( "Minoc", "The Barnacle", 2476, 413, 15 ),
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new CityInfo( "Britain", "Sweet Dreams Inn", 1496, 1628, 10 ),
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new CityInfo( "Moonglow", "The Scholars Inn", 4408, 1168, 0 ),
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new CityInfo( "Trinsic", "The Traveler's Inn", 1845, 2745, 0 ),
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new CityInfo( "Magincia", "The Great Horns Tavern", 3734, 2222, 20 ),
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new CityInfo( "Jhelom", "The Mercenary Inn", 1374, 3826, 0 ),
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new CityInfo( "Skara Brae", "The Falconer's Inn", 618, 2234, 0 ),
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new CityInfo( "Vesper", "The Ironwood Inn", 2771, 976, 0 ),
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new CityInfo( "Haven", "Buckler's Hideaway", 3667, 2625, 0 )
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};
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private static bool PasswordCommandEnabled = false;
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public static void Initialize()
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{
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EventSink.DeleteRequest += new DeleteRequestEventHandler( EventSink_DeleteRequest );
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EventSink.AccountLogin += new AccountLoginEventHandler( EventSink_AccountLogin );
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EventSink.GameLogin += new GameLoginEventHandler( EventSink_GameLogin );
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if ( PasswordCommandEnabled )
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CommandSystem.Register( "Password", AccessLevel.Player, new CommandEventHandler( Password_OnCommand ) );
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if ( Core.AOS )
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{
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//CityInfo haven = new CityInfo( "Haven", "Uzeraan's Mansion", 3618, 2591, 0 );
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CityInfo haven = new CityInfo( "Haven", "Uzeraan's Mansion", 3503, 2574, 14 );
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StartingCities[StartingCities.Length - 1] = haven;
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}
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}
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[Usage( "Password <newPassword> <repeatPassword>" )]
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[Description( "Changes the password of the commanding players account. Requires the same C-class IP address as the account's creator." )]
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public static void Password_OnCommand( CommandEventArgs e )
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{
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Mobile from = e.Mobile;
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Account acct = from.Account as Account;
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if ( acct == null )
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return;
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IPAddress[] accessList = acct.LoginIPs;
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if ( accessList.Length == 0 )
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return;
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NetState ns = from.NetState;
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if ( ns == null )
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return;
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if ( e.Length == 0 )
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{
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from.SendMessage( "You must specify the new password." );
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return;
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}
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else if ( e.Length == 1 )
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{
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from.SendMessage( "To prevent potential typing mistakes, you must type the password twice. Use the format:" );
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from.SendMessage( "Password \"(newPassword)\" \"(repeated)\"" );
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return;
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}
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string pass = e.GetString( 0 );
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string pass2 = e.GetString( 1 );
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if ( pass != pass2 )
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{
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from.SendMessage( "The passwords do not match." );
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return;
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}
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bool isSafe = true;
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for ( int i = 0; isSafe && i < pass.Length; ++i )
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isSafe = ( pass[i] >= 0x20 && pass[i] < 0x80 );
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if ( !isSafe )
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{
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from.SendMessage( "That is not a valid password." );
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return;
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}
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try
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{
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IPAddress ipAddress = ns.Address;
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if ( Utility.IPMatchClassC( accessList[0], ipAddress ) )
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{
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acct.SetPassword( pass );
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from.SendMessage( "The password to your account has changed." );
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}
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else
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{
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PageEntry entry = PageQueue.GetEntry( from );
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if ( entry != null )
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{
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if ( entry.Message.StartsWith( "[Automated: Change Password]" ) )
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from.SendMessage( "You already have a password change request in the help system queue." );
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else
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from.SendMessage( "Your IP address does not match that which created this account." );
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}
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else if ( PageQueue.CheckAllowedToPage( from ) )
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{
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from.SendMessage( "Your IP address does not match that which created this account. A page has been entered into the help system on your behalf." );
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from.SendLocalizedMessage( 501234, "", 0x35 ); /* The next available Counselor/Game Master will respond as soon as possible.
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* Please check your Journal for messages every few minutes.
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*/
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PageQueue.Enqueue( new PageEntry( from, String.Format( "[Automated: Change Password]<br>Desired password: {0}<br>Current IP address: {1}<br>Account IP address: {2}", pass, ipAddress, accessList[0] ), PageType.Account ) );
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}
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}
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}
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catch
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{
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}
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}
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private static void EventSink_DeleteRequest( DeleteRequestEventArgs e )
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{
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NetState state = e.State;
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int index = e.Index;
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Account acct = state.Account as Account;
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if ( acct == null )
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{
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state.Dispose();
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}
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else if ( index < 0 || index >= acct.Length )
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{
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state.Send( new DeleteResult( DeleteResultType.BadRequest ) );
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state.Send( new CharacterListUpdate( acct ) );
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}
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else
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{
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Mobile m = acct[index];
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if ( m == null )
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{
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state.Send( new DeleteResult( DeleteResultType.CharNotExist ) );
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state.Send( new CharacterListUpdate( acct ) );
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}
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else if ( m.NetState != null )
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{
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state.Send( new DeleteResult( DeleteResultType.CharBeingPlayed ) );
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state.Send( new CharacterListUpdate( acct ) );
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}
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else if ( RestrictDeletion && DateTime.Now < (m.CreationTime + DeleteDelay) )
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{
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state.Send( new DeleteResult( DeleteResultType.CharTooYoung ) );
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state.Send( new CharacterListUpdate( acct ) );
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}
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else
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{
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Console.WriteLine( "Client: {0}: Deleting character {1} (0x{2:X})", state, index, m.Serial.Value );
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acct.Comments.Add( new AccountComment( "System", String.Format( "Character #{0} {1} deleted by {2}", index+1, m, state ) ) );
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m.Delete();
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state.Send( new CharacterListUpdate( acct ) );
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}
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}
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}
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public static bool CanCreate( IPAddress ip )
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{
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if ( !IPTable.ContainsKey( ip ) )
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return true;
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return ( IPTable[ip] < MaxAccountsPerIP );
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}
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private static Dictionary<IPAddress, Int32> m_IPTable;
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public static Dictionary<IPAddress, Int32> IPTable
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{
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get
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{
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if ( m_IPTable == null )
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{
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m_IPTable = new Dictionary<IPAddress, Int32>();
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foreach ( Account a in Accounts.GetAccounts() )
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if ( a.LoginIPs.Length > 0 )
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{
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IPAddress ip = a.LoginIPs[0];
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if ( m_IPTable.ContainsKey( ip ) )
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m_IPTable[ip]++;
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else
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m_IPTable[ip] = 1;
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}
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}
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return m_IPTable;
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}
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}
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private static Account CreateAccount( NetState state, string un, string pw )
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{
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if ( un.Length == 0 || pw.Length == 0 )
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return null;
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bool isSafe = true;
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for ( int i = 0; isSafe && i < un.Length; ++i )
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isSafe = ( un[i] >= 0x20 && un[i] < 0x80 );
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for ( int i = 0; isSafe && i < pw.Length; ++i )
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isSafe = ( pw[i] >= 0x20 && pw[i] < 0x80 );
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if ( !isSafe )
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return null;
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if ( !CanCreate( state.Address ) )
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{
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Console.WriteLine( "Login: {0}: Account '{1}' not created, ip already has {2} account{3}.", state, un, MaxAccountsPerIP, MaxAccountsPerIP == 1 ? "" : "s" );
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return null;
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}
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Console.WriteLine( "Login: {0}: Creating new account '{1}'", state, un );
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Account a = new Account( un, pw );
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return a;
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}
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public static void EventSink_AccountLogin( AccountLoginEventArgs e )
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{
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if ( !IPLimiter.SocketBlock && !IPLimiter.Verify( e.State.Address ) )
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{
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e.Accepted = false;
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e.RejectReason = ALRReason.InUse;
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Console.WriteLine( "Login: {0}: Past IP limit threshold", e.State );
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using ( StreamWriter op = new StreamWriter( "ipLimits.log", true ) )
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op.WriteLine( "{0}\tPast IP limit threshold\t{1}", e.State, DateTime.Now );
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return;
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}
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string un = e.Username;
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string pw = e.Password;
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e.Accepted = false;
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Account acct = Accounts.GetAccount( un ) as Account;
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if ( acct == null )
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{
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if ( AutoAccountCreation && un.Trim().Length > 0 ) //To prevent someone from making an account of just '' or a bunch of meaningless spaces
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{
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e.State.Account = acct = CreateAccount( e.State, un, pw );
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e.Accepted = acct == null ? false : acct.CheckAccess( e.State );
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if ( !e.Accepted )
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e.RejectReason = ALRReason.BadComm;
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}
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else
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{
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Console.WriteLine( "Login: {0}: Invalid username '{1}'", e.State, un );
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e.RejectReason = ALRReason.Invalid;
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}
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}
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else if ( !acct.HasAccess( e.State ) )
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{
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Console.WriteLine( "Login: {0}: Access denied for '{1}'", e.State, un );
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e.RejectReason = ( m_LockdownLevel > AccessLevel.Player ? ALRReason.BadComm : ALRReason.BadPass );
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}
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else if ( !acct.CheckPassword( pw ) )
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{
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Console.WriteLine( "Login: {0}: Invalid password for '{1}'", e.State, un );
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e.RejectReason = ALRReason.BadPass;
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}
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else if ( acct.Banned )
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{
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Console.WriteLine( "Login: {0}: Banned account '{1}'", e.State, un );
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e.RejectReason = ALRReason.Blocked;
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}
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else
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{
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Console.WriteLine( "Login: {0}: Valid credentials for '{1}'", e.State, un );
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e.State.Account = acct;
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e.Accepted = true;
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acct.LogAccess( e.State );
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}
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if ( !e.Accepted )
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AccountAttackLimiter.RegisterInvalidAccess( e.State );
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}
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public static void EventSink_GameLogin( GameLoginEventArgs e )
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{
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if ( !IPLimiter.SocketBlock && !IPLimiter.Verify( e.State.Address ) )
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{
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e.Accepted = false;
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Console.WriteLine( "Login: {0}: Past IP limit threshold", e.State );
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using ( StreamWriter op = new StreamWriter( "ipLimits.log", true ) )
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op.WriteLine( "{0}\tPast IP limit threshold\t{1}", e.State, DateTime.Now );
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return;
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}
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string un = e.Username;
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string pw = e.Password;
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Account acct = Accounts.GetAccount( un ) as Account;
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if ( acct == null )
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{
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e.Accepted = false;
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}
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else if ( !acct.HasAccess( e.State ) )
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{
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Console.WriteLine( "Login: {0}: Access denied for '{1}'", e.State, un );
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e.Accepted = false;
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}
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else if ( !acct.CheckPassword( pw ) )
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{
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Console.WriteLine( "Login: {0}: Invalid password for '{1}'", e.State, un );
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e.Accepted = false;
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}
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else if ( acct.Banned )
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{
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Console.WriteLine( "Login: {0}: Banned account '{1}'", e.State, un );
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e.Accepted = false;
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}
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else
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{
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acct.LogAccess( e.State );
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Console.WriteLine( "Login: {0}: Account '{1}' at character list", e.State, un );
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e.State.Account = acct;
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e.Accepted = true;
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e.CityInfo = StartingCities;
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}
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if ( !e.Accepted )
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AccountAttackLimiter.RegisterInvalidAccess( e.State );
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}
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}
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} |