### Changes/Fixes:
* Adds timer pooling.
* Allows pool to be configurable in ModernUO.json
* Pool replenishes itself asynchronously if depleted.
* Fixes an issue with barkeeps and town criers
* Fixes an issue with incognito buff icons not being removed
* Fixes an issue with polymorph name mod not being removed
* Fixes several places where timers go on forever even after an object is deleted, keeping a reference (memory leak)
* Eliminates the timer for MiningCart altogether.
* Deletes `AcidSlime` since it is a duplicate of `PoolOfAcid`
* Fixes HonorableExecution and standardizes the code for other Bushido moves.
## Changes to the Timer API:
```cs
public class Timer
{
// Creates a timer that will be returned to the pool once execution stops.
public static void StartTimer(Action callback);
public static void StartTimer(TimeSpan delay, Action callback);
public static void StartTimer(TimeSpan delay, TimeSpan interval, Action callback);
public static void StartTimer(TimeSpan interval, int count, Action callback);
public static void StartTimer(TimeSpan delay, TimeSpan interval, int count, Action callback);
// Creates a timer and returns a token for more control. Requires manual cancellation in order for the timer to be returned to the pool.
// If the token is dereferenced, the timer will be dereferenced too. While not returning a timer to the pool is not considered hazardous, it does defeat the purpose of pooled timers.
public static void StartTimer(Action callback, out TimerExecutionToken token);
public static void StartTimer(TimeSpan delay, Action callback, out TimerExecutionToken token);
public static void StartTimer(TimeSpan delay, TimeSpan interval, Action callback, out TimerExecutionToken token);
public static void StartTimer(TimeSpan interval, int count, Action callback, out TimerExecutionToken token);
public static void StartTimer(TimeSpan delay, TimeSpan interval, int count, Action callback, out TimerExecutionToken token);
// If you aren't sure how to use the API above, or you don't care about performance, then you can use the old RunUO Timer.DelayCall
public static DelayCallTimer DelayCall(Action callback);
public static DelayCallTimer DelayCall(TimeSpan delay, Action callback);
public static DelayCallTimer DelayCall(TimeSpan delay, TimeSpan interval, Action callback);
public static DelayCallTimer DelayCall(TimeSpan interval, int count, Action callback);
public static DelayCallTimer DelayCall(TimeSpan delay, TimeSpan interval, int count, Action callback);
}
public struct TimerExecutionToken
{
public bool Running { get; }
public int Index { get; }
public int RemainingCount { get; }
public DateTime Next { get; }
}
```
## When to use `TimerExecutionToken`?
Use tokens when you want to gain the performance benefit of using a pooled timer, but you need one of the following:
* Access to the next time the timer will tick:`token.Next`
* Access to which interval, how many intervals there are, or how many are remaining: `token.Index`, `token.Count`, and `token.RemainingCount`
* Stop a timer manually.
* Determine if the timer is running: `timer.Running`
* See notes below about requirements for using tokens!
## Notes about using the TimerExecutionToken:
When you opt-in to receive a token, you must call `Cancel()` to return the timer. This can be done inside of the callback, or outside of the callback at any time.
If this is not called and your timer is an infinite interval, then you will create a potential memory leak, or null pointer exception in your callback.
If the timer ends and is stopped, but cancel is not called, then the timer will never return to the pool and stay referenced until the token is deleted or cancel is called. (Memory leak)
## Is this thread safe?
No. The ModernUO timer system is not thread safe at all. If you require a thread safe timer system, contact me and I'll help adapt this system. Keep in mind that there is a massive performance hit to make this thread safe when there are literally no use cases for it.
If you need to synchronize execution, meaning you want to execute code from another thread on the core thread. Let's say you have a discord bot that is pushing commands to the game server. Then use `EventLoopContext.Post(SendOrPostCallback callback, object state);`.
1348 lines
43 KiB
C#
1348 lines
43 KiB
C#
using System;
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using Server.Mobiles;
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using Server.Spells.Fifth;
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using Server.Spells.First;
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using Server.Spells.Fourth;
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using Server.Spells.Necromancy;
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using Server.Spells.Second;
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using Server.Targeting;
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using Server.Utilities;
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namespace Server.Items
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{
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public enum TalismanRemoval
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{
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None = 0,
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Ward = 390,
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Damage = 404,
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Curse = 407,
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Wildfire = 2843
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}
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public class BaseTalisman : Item
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{
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private static readonly int[] m_ItemIDs =
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{
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0x2F58, 0x2F59, 0x2F5A, 0x2F5B
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};
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private static readonly Type[] m_Summons =
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{
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typeof(SummonedAntLion),
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typeof(SummonedCow),
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typeof(SummonedLavaSerpent),
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typeof(SummonedOrcBrute),
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typeof(SummonedFrostSpider),
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typeof(SummonedPanther),
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typeof(SummonedDoppleganger),
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typeof(SummonedGreatHart),
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typeof(SummonedBullFrog),
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typeof(SummonedArcticOgreLord),
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typeof(SummonedBogling),
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typeof(SummonedBakeKitsune),
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typeof(SummonedSheep),
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typeof(SummonedSkeletalKnight),
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typeof(SummonedWailingBanshee),
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typeof(SummonedChicken),
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typeof(SummonedVorpalBunny),
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typeof(Board),
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typeof(IronIngot),
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typeof(Bandage)
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};
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private static readonly int[] m_SummonLabels =
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{
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1075211, // Ant Lion
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1072494, // Cow
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1072434, // Lava Serpent
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1072414, // Orc Brute
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1072476, // Frost Spider
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1029653, // Panther
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1029741, // Doppleganger
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1018292, // great hart
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1028496, // bullfrog
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1018227, // arctic ogre lord
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1029735, // Bogling
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1030083, // bake-kitsune
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1018285, // sheep
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1018239, // skeletal knight
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1072399, // Wailing Banshee
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1072459, // Chicken
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1072401, // Vorpal Bunny
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1015101, // Boards
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1044036, // Ingots
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1023817 // clean bandage
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};
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private static readonly Type[] m_Killers =
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{
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typeof(OrcBomber), typeof(OrcBrute), typeof(SewerRat), typeof(Rat), typeof(GiantRat),
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typeof(Ratman), typeof(RatmanArcher), typeof(GiantSpider), typeof(FrostSpider), typeof(GiantBlackWidow),
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typeof(DreadSpider), typeof(SilverSerpent), typeof(DeepSeaSerpent), typeof(GiantSerpent), typeof(Snake),
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typeof(IceSnake), typeof(IceSerpent), typeof(LavaSerpent), typeof(LavaSnake), typeof(Yamandon),
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typeof(StrongMongbat), typeof(Mongbat), typeof(VampireBat), typeof(Lich), typeof(EvilMage),
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typeof(LichLord), typeof(EvilMageLord), typeof(SkeletalMage), typeof(KhaldunZealot), typeof(AncientLich),
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typeof(JukaMage), typeof(MeerMage), typeof(Beetle), typeof(DeathwatchBeetle), typeof(RuneBeetle),
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typeof(FireBeetle), typeof(DeathwatchBeetleHatchling), typeof(Bird), typeof(Chicken), typeof(Eagle),
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typeof(TropicalBird), typeof(Phoenix), typeof(DesertOstard), typeof(FrenziedOstard), typeof(ForestOstard),
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typeof(Crane), typeof(SnowLeopard), typeof(IceFiend), typeof(FrostOoze), typeof(FrostTroll),
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typeof(IceElemental), typeof(SnowElemental), typeof(GiantIceWorm), typeof(LadyOfTheSnow), typeof(FireElemental),
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typeof(FireSteed), typeof(HellHound), typeof(HellCat), typeof(PredatorHellCat), typeof(LavaLizard),
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typeof(FireBeetle), typeof(Cow), typeof(Bull), typeof(Gaman) // , typeof( Minotaur)
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// TODO Meraktus, Tormented Minotaur, Minotaur
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};
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private static readonly int[] m_KillerLabels =
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{
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1072413, 1072414, 1072418, 1072419, 1072420,
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1072421, 1072423, 1072424, 1072425, 1072426,
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1072427, 1072428, 1072429, 1072430, 1072431,
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1072432, 1072433, 1072434, 1072435, 1072438,
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1072440, 1072441, 1072443, 1072444, 1072445,
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1072446, 1072447, 1072448, 1072449, 1072450,
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1072451, 1072452, 1072453, 1072454, 1072455,
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1072456, 1072457, 1072458, 1072459, 1072461,
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1072462, 1072465, 1072468, 1072469, 1072470,
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1072473, 1072474, 1072477, 1072478, 1072479,
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1072480, 1072481, 1072483, 1072485, 1072486,
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1072487, 1072489, 1072490, 1072491, 1072492,
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1072493, 1072494, 1072495, 1072498
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};
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private static readonly SkillName[] m_Skills =
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{
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SkillName.Alchemy,
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SkillName.Blacksmith,
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SkillName.Carpentry,
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SkillName.Cartography,
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SkillName.Cooking,
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SkillName.Fletching,
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SkillName.Inscribe,
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SkillName.Tailoring,
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SkillName.Tinkering
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};
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private bool m_Blessed;
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private int m_Charges;
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private int m_ChargeTime;
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private Mobile m_Creature;
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private int m_ExceptionalBonus;
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private TalismanAttribute m_Killer;
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private int m_MaxCharges;
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private int m_MaxChargeTime;
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private TalismanAttribute m_Protection;
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private TalismanRemoval m_Removal;
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private SkillName m_Skill;
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private TalismanSlayerName m_Slayer;
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private int m_SuccessBonus;
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private TalismanAttribute m_Summoner;
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private TimerExecutionToken _timerToken;
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public BaseTalisman()
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: this(GetRandomItemID())
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{
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}
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public BaseTalisman(int itemID)
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: base(itemID)
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{
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Layer = Layer.Talisman;
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Weight = 1.0;
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m_Protection = new TalismanAttribute();
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m_Killer = new TalismanAttribute();
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m_Summoner = new TalismanAttribute();
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Attributes = new AosAttributes(this);
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SkillBonuses = new AosSkillBonuses(this);
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}
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public BaseTalisman(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber => 1071023; // Talisman
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public virtual bool ForceShowName => false; // used to override default summoner/removal name
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[CommandProperty(AccessLevel.GameMaster)]
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public int MaxCharges
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{
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get => m_MaxCharges;
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set
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{
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m_MaxCharges = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int Charges
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{
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get => m_Charges;
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set
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{
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m_Charges = value;
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if (m_ChargeTime > 0)
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{
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StartTimer();
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}
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int MaxChargeTime
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{
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get => m_MaxChargeTime;
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set
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{
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m_MaxChargeTime = value;
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InvalidateProperties();
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}
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}
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public int ChargeTime
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{
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get => m_ChargeTime;
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set
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{
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m_ChargeTime = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool Blessed
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{
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get => m_Blessed;
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set
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{
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m_Blessed = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public TalismanSlayerName Slayer
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{
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get => m_Slayer;
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set
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{
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m_Slayer = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public TalismanAttribute Summoner
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{
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get => m_Summoner;
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set
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{
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m_Summoner = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public TalismanRemoval Removal
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{
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get => m_Removal;
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set
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{
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m_Removal = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public TalismanAttribute Protection
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{
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get => m_Protection;
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set
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{
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m_Protection = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public TalismanAttribute Killer
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{
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get => m_Killer;
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set
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{
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m_Killer = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public SkillName Skill
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{
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get => m_Skill;
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set
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{
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m_Skill = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int SuccessBonus
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{
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get => m_SuccessBonus;
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set
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{
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m_SuccessBonus = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int ExceptionalBonus
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{
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get => m_ExceptionalBonus;
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set
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{
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m_ExceptionalBonus = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster, canModify: true)]
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public AosAttributes Attributes { get; private set; }
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[CommandProperty(AccessLevel.GameMaster, canModify: true)]
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public AosSkillBonuses SkillBonuses { get; private set; }
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public static void Initialize()
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{
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CommandSystem.Register("RandomTalisman", AccessLevel.GameMaster, RandomTalisman_OnCommand);
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}
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[Usage("RandomTalisman <count>"), Description("Generates random talismans in your backpack.")]
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public static void RandomTalisman_OnCommand(CommandEventArgs e)
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{
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var m = e.Mobile;
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var count = e.GetInt32(0);
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for (var i = 0; i < count; i++)
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{
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m.AddToBackpack(Loot.RandomTalisman());
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}
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}
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public override void OnAfterDuped(Item newItem)
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{
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if (!(newItem is BaseTalisman talisman))
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{
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return;
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}
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talisman.m_Summoner = new TalismanAttribute(m_Summoner);
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talisman.m_Protection = new TalismanAttribute(m_Protection);
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talisman.m_Killer = new TalismanAttribute(m_Killer);
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talisman.Attributes = new AosAttributes(newItem, Attributes);
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talisman.SkillBonuses = new AosSkillBonuses(newItem, SkillBonuses);
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}
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public override bool CanEquip(Mobile from)
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{
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if (BlessedFor != null && BlessedFor != from)
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{
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from.SendLocalizedMessage(1010437); // You are not the owner.
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return false;
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}
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return base.CanEquip(from);
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}
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public override void OnAdded(IEntity parent)
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{
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if (parent is Mobile from)
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{
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SkillBonuses.AddTo(from);
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Attributes.AddStatBonuses(from);
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if (m_Blessed && BlessedFor == null)
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{
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BlessedFor = from;
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LootType = LootType.Blessed;
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}
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if (m_ChargeTime > 0)
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{
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m_ChargeTime = m_MaxChargeTime;
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StartTimer();
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}
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}
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InvalidateProperties();
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}
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public override void OnRemoved(IEntity parent)
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{
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if (parent is Mobile from)
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{
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SkillBonuses.Remove();
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Attributes.RemoveStatBonuses(from);
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if (m_Creature?.Deleted == false)
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{
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Effects.SendLocationParticles(
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EffectItem.Create(m_Creature.Location, m_Creature.Map, EffectItem.DefaultDuration),
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0x3728,
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8,
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20,
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5042
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);
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Effects.PlaySound(m_Creature, 0x201);
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m_Creature.Delete();
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}
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StopTimer();
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}
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InvalidateProperties();
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}
|
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public override void OnDoubleClick(Mobile from)
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{
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if (from.Talisman != this)
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{
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from.SendLocalizedMessage(502641); // You must equip this item to use it.
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return;
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}
|
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|
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if (m_ChargeTime > 0)
|
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{
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from.SendLocalizedMessage(
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1074882,
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m_ChargeTime.ToString()
|
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); // You must wait ~1_val~ seconds for this to recharge.
|
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return;
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}
|
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|
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if (m_Charges == 0 && m_MaxCharges > 0)
|
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{
|
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from.SendLocalizedMessage(1042544); // This item is out of charges.
|
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return;
|
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}
|
|
|
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var type = GetSummoner();
|
|
|
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if (m_Summoner?.IsEmpty == false)
|
|
{
|
|
type = m_Summoner.Type;
|
|
}
|
|
|
|
if (type != null)
|
|
{
|
|
IEntity entity;
|
|
|
|
try
|
|
{
|
|
entity = type.CreateInstance<IEntity>();
|
|
}
|
|
catch
|
|
{
|
|
entity = null;
|
|
}
|
|
|
|
if (entity is Item item)
|
|
{
|
|
var count = 1;
|
|
|
|
if (m_Summoner?.Amount > 1)
|
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{
|
|
if (item.Stackable)
|
|
{
|
|
item.Amount = m_Summoner.Amount;
|
|
}
|
|
else
|
|
{
|
|
count = m_Summoner.Amount;
|
|
}
|
|
}
|
|
|
|
if (from.Backpack == null || count * item.Weight > from.Backpack.MaxWeight ||
|
|
from.Backpack.Items.Count + count > from.Backpack.MaxItems)
|
|
{
|
|
from.SendLocalizedMessage(500720); // You don't have enough room in your backpack!
|
|
item.Delete();
|
|
return;
|
|
}
|
|
|
|
for (var i = 0; i < count; i++)
|
|
{
|
|
from.PlaceInBackpack(item);
|
|
|
|
if (i + 1 < count)
|
|
{
|
|
item = type.CreateInstance<Item>();
|
|
}
|
|
}
|
|
|
|
if (item is Board)
|
|
{
|
|
from.SendLocalizedMessage(1075000); // You have been given some wooden boards.
|
|
}
|
|
else if (item is IronIngot)
|
|
{
|
|
from.SendLocalizedMessage(1075001); // You have been given some ingots.
|
|
}
|
|
else if (item is Bandage)
|
|
{
|
|
from.SendLocalizedMessage(1075002); // You have been given some clean bandages.
|
|
}
|
|
else if (m_Summoner?.Name != null)
|
|
{
|
|
from.SendLocalizedMessage(1074853, m_Summoner.Name.ToString()); // You have been given ~1_name~
|
|
}
|
|
}
|
|
else if (entity is BaseCreature mob)
|
|
{
|
|
if (m_Creature?.Deleted == false || from.Followers + mob.ControlSlots > from.FollowersMax)
|
|
{
|
|
from.SendLocalizedMessage(1074270); // You have too many followers to summon another one.
|
|
mob.Delete();
|
|
return;
|
|
}
|
|
|
|
BaseCreature.Summon(mob, from, from.Location, mob.BaseSoundID, TimeSpan.FromMinutes(10));
|
|
Effects.SendLocationParticles(
|
|
EffectItem.Create(mob.Location, mob.Map, EffectItem.DefaultDuration),
|
|
0x3728,
|
|
1,
|
|
10,
|
|
0x26B6
|
|
);
|
|
|
|
mob.Summoned = false;
|
|
mob.ControlOrder = OrderType.Friend;
|
|
|
|
m_Creature = mob;
|
|
}
|
|
else
|
|
{
|
|
entity?.Delete();
|
|
}
|
|
|
|
OnAfterUse(from);
|
|
}
|
|
|
|
if (m_Removal != TalismanRemoval.None)
|
|
{
|
|
from.Target = new TalismanTarget(this);
|
|
}
|
|
}
|
|
|
|
public override void AddNameProperty(ObjectPropertyList list)
|
|
{
|
|
if (ForceShowName)
|
|
{
|
|
base.AddNameProperty(list);
|
|
}
|
|
else if (m_Summoner?.IsEmpty == false)
|
|
{
|
|
list.Add(
|
|
1072400,
|
|
m_Summoner?.Name ?? "Unknown"
|
|
); // Talisman of ~1_name~ Summoning
|
|
}
|
|
else if (m_Removal != TalismanRemoval.None)
|
|
{
|
|
list.Add(1072389, $"#{1072000 + (int)m_Removal}"); // Talisman of ~1_name~
|
|
}
|
|
else
|
|
{
|
|
base.AddNameProperty(list);
|
|
}
|
|
}
|
|
|
|
public override void GetProperties(ObjectPropertyList list)
|
|
{
|
|
base.GetProperties(list);
|
|
|
|
if (Blessed)
|
|
{
|
|
if (BlessedFor != null)
|
|
{
|
|
list.Add(
|
|
1072304,
|
|
!string.IsNullOrEmpty(BlessedFor.Name) ? BlessedFor.Name : "Unnamed Warrior"
|
|
); // Owned by ~1_name~
|
|
}
|
|
else
|
|
{
|
|
list.Add(1072304, "Nobody"); // Owned by ~1_name~
|
|
}
|
|
}
|
|
|
|
if (Parent is Mobile && m_MaxChargeTime > 0)
|
|
{
|
|
if (m_ChargeTime > 0)
|
|
{
|
|
list.Add(1074884, m_ChargeTime.ToString()); // Charge time left: ~1_val~
|
|
}
|
|
else
|
|
{
|
|
list.Add(1074883); // Fully Charged
|
|
}
|
|
}
|
|
|
|
list.Add(1075085); // Requirement: Mondain's Legacy
|
|
|
|
if (m_Killer?.IsEmpty == false && m_Killer.Amount > 0)
|
|
{
|
|
list.Add(
|
|
1072388,
|
|
"{0}\t{1}",
|
|
m_Killer.Name?.ToString() ?? "Unknown",
|
|
m_Killer.Amount
|
|
); // ~1_NAME~ Killer: +~2_val~%
|
|
}
|
|
|
|
if (m_Protection?.IsEmpty == false && m_Protection.Amount > 0)
|
|
{
|
|
list.Add(
|
|
1072387,
|
|
"{0}\t{1}",
|
|
m_Protection.Name?.ToString() ?? "Unknown",
|
|
m_Protection.Amount
|
|
); // ~1_NAME~ Protection: +~2_val~%
|
|
}
|
|
|
|
if (m_ExceptionalBonus != 0)
|
|
{
|
|
list.Add(
|
|
1072395,
|
|
"#{0}\t{1}",
|
|
AosSkillBonuses.GetLabel(m_Skill),
|
|
m_ExceptionalBonus
|
|
); // ~1_NAME~ Exceptional Bonus: ~2_val~%
|
|
}
|
|
|
|
if (m_SuccessBonus != 0)
|
|
{
|
|
list.Add(
|
|
1072394,
|
|
"#{0}\t{1}",
|
|
AosSkillBonuses.GetLabel(m_Skill),
|
|
m_SuccessBonus
|
|
); // ~1_NAME~ Bonus: ~2_val~%
|
|
}
|
|
|
|
SkillBonuses.GetProperties(list);
|
|
|
|
int prop;
|
|
|
|
if ((prop = Attributes.WeaponDamage) != 0)
|
|
{
|
|
list.Add(1060401, prop.ToString()); // damage increase ~1_val~%
|
|
}
|
|
|
|
if ((prop = Attributes.DefendChance) != 0)
|
|
{
|
|
list.Add(1060408, prop.ToString()); // defense chance increase ~1_val~%
|
|
}
|
|
|
|
if ((prop = Attributes.BonusDex) != 0)
|
|
{
|
|
list.Add(1060409, prop.ToString()); // dexterity bonus ~1_val~
|
|
}
|
|
|
|
if ((prop = Attributes.EnhancePotions) != 0)
|
|
{
|
|
list.Add(1060411, prop.ToString()); // enhance potions ~1_val~%
|
|
}
|
|
|
|
if ((prop = Attributes.CastRecovery) != 0)
|
|
{
|
|
list.Add(1060412, prop.ToString()); // faster cast recovery ~1_val~
|
|
}
|
|
|
|
if ((prop = Attributes.CastSpeed) != 0)
|
|
{
|
|
list.Add(1060413, prop.ToString()); // faster casting ~1_val~
|
|
}
|
|
|
|
if ((prop = Attributes.AttackChance) != 0)
|
|
{
|
|
list.Add(1060415, prop.ToString()); // hit chance increase ~1_val~%
|
|
}
|
|
|
|
if ((prop = Attributes.BonusHits) != 0)
|
|
{
|
|
list.Add(1060431, prop.ToString()); // hit point increase ~1_val~
|
|
}
|
|
|
|
if ((prop = Attributes.BonusInt) != 0)
|
|
{
|
|
list.Add(1060432, prop.ToString()); // intelligence bonus ~1_val~
|
|
}
|
|
|
|
if ((prop = Attributes.LowerManaCost) != 0)
|
|
{
|
|
list.Add(1060433, prop.ToString()); // lower mana cost ~1_val~%
|
|
}
|
|
|
|
if ((prop = Attributes.LowerRegCost) != 0)
|
|
{
|
|
list.Add(1060434, prop.ToString()); // lower reagent cost ~1_val~%
|
|
}
|
|
|
|
if ((prop = Attributes.Luck) != 0)
|
|
{
|
|
list.Add(1060436, prop.ToString()); // luck ~1_val~
|
|
}
|
|
|
|
if ((prop = Attributes.BonusMana) != 0)
|
|
{
|
|
list.Add(1060439, prop.ToString()); // mana increase ~1_val~
|
|
}
|
|
|
|
if ((prop = Attributes.RegenMana) != 0)
|
|
{
|
|
list.Add(1060440, prop.ToString()); // mana regeneration ~1_val~
|
|
}
|
|
|
|
if (Attributes.NightSight != 0)
|
|
{
|
|
list.Add(1060441); // night sight
|
|
}
|
|
|
|
if ((prop = Attributes.ReflectPhysical) != 0)
|
|
{
|
|
list.Add(1060442, prop.ToString()); // reflect physical damage ~1_val~%
|
|
}
|
|
|
|
if ((prop = Attributes.RegenStam) != 0)
|
|
{
|
|
list.Add(1060443, prop.ToString()); // stamina regeneration ~1_val~
|
|
}
|
|
|
|
if ((prop = Attributes.RegenHits) != 0)
|
|
{
|
|
list.Add(1060444, prop.ToString()); // hit point regeneration ~1_val~
|
|
}
|
|
|
|
if (Attributes.SpellChanneling != 0)
|
|
{
|
|
list.Add(1060482); // spell channeling
|
|
}
|
|
|
|
if ((prop = Attributes.SpellDamage) != 0)
|
|
{
|
|
list.Add(1060483, prop.ToString()); // spell damage increase ~1_val~%
|
|
}
|
|
|
|
if ((prop = Attributes.BonusStam) != 0)
|
|
{
|
|
list.Add(1060484, prop.ToString()); // stamina increase ~1_val~
|
|
}
|
|
|
|
if ((prop = Attributes.BonusStr) != 0)
|
|
{
|
|
list.Add(1060485, prop.ToString()); // strength bonus ~1_val~
|
|
}
|
|
|
|
if ((prop = Attributes.WeaponSpeed) != 0)
|
|
{
|
|
list.Add(1060486, prop.ToString()); // swing speed increase ~1_val~%
|
|
}
|
|
|
|
if (Core.ML && (prop = Attributes.IncreasedKarmaLoss) != 0)
|
|
{
|
|
list.Add(1075210, prop.ToString()); // Increased Karma Loss ~1val~%
|
|
}
|
|
|
|
if (m_MaxCharges > 0)
|
|
{
|
|
list.Add(1060741, m_Charges.ToString()); // charges: ~1_val~
|
|
}
|
|
|
|
if (m_Slayer != TalismanSlayerName.None)
|
|
{
|
|
list.Add(1072503 + (int)m_Slayer);
|
|
}
|
|
}
|
|
|
|
private static void SetSaveFlag(ref SaveFlag flags, SaveFlag toSet, bool setIf)
|
|
{
|
|
if (setIf)
|
|
{
|
|
flags |= toSet;
|
|
}
|
|
}
|
|
|
|
private static bool GetSaveFlag(SaveFlag flags, SaveFlag toGet) => (flags & toGet) != 0;
|
|
|
|
public override void Serialize(IGenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(0); // version
|
|
|
|
var flags = SaveFlag.None;
|
|
|
|
SetSaveFlag(ref flags, SaveFlag.Attributes, !Attributes.IsEmpty);
|
|
SetSaveFlag(ref flags, SaveFlag.SkillBonuses, !SkillBonuses.IsEmpty);
|
|
SetSaveFlag(ref flags, SaveFlag.Protection, m_Protection?.IsEmpty == false);
|
|
SetSaveFlag(ref flags, SaveFlag.Killer, m_Killer?.IsEmpty == false);
|
|
SetSaveFlag(ref flags, SaveFlag.Summoner, m_Summoner?.IsEmpty == false);
|
|
SetSaveFlag(ref flags, SaveFlag.Removal, m_Removal != TalismanRemoval.None);
|
|
SetSaveFlag(ref flags, SaveFlag.Skill, (int)m_Skill != 0);
|
|
SetSaveFlag(ref flags, SaveFlag.SuccessBonus, m_SuccessBonus != 0);
|
|
SetSaveFlag(ref flags, SaveFlag.ExceptionalBonus, m_ExceptionalBonus != 0);
|
|
SetSaveFlag(ref flags, SaveFlag.MaxCharges, m_MaxCharges != 0);
|
|
SetSaveFlag(ref flags, SaveFlag.Charges, m_Charges != 0);
|
|
SetSaveFlag(ref flags, SaveFlag.MaxChargeTime, m_MaxChargeTime != 0);
|
|
SetSaveFlag(ref flags, SaveFlag.ChargeTime, m_ChargeTime != 0);
|
|
SetSaveFlag(ref flags, SaveFlag.Blessed, m_Blessed);
|
|
SetSaveFlag(ref flags, SaveFlag.Slayer, m_Slayer != TalismanSlayerName.None);
|
|
|
|
writer.WriteEncodedInt((int)flags);
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.Attributes))
|
|
{
|
|
Attributes.Serialize(writer);
|
|
}
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.SkillBonuses))
|
|
{
|
|
SkillBonuses.Serialize(writer);
|
|
}
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.Protection))
|
|
{
|
|
Protection.Serialize(writer);
|
|
}
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.Killer))
|
|
{
|
|
Killer.Serialize(writer);
|
|
}
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.Summoner))
|
|
{
|
|
Summoner.Serialize(writer);
|
|
}
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.Removal))
|
|
{
|
|
writer.WriteEncodedInt((int)m_Removal);
|
|
}
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.Skill))
|
|
{
|
|
writer.WriteEncodedInt((int)m_Skill);
|
|
}
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.SuccessBonus))
|
|
{
|
|
writer.WriteEncodedInt(m_SuccessBonus);
|
|
}
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.ExceptionalBonus))
|
|
{
|
|
writer.WriteEncodedInt(m_ExceptionalBonus);
|
|
}
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.MaxCharges))
|
|
{
|
|
writer.WriteEncodedInt(m_MaxCharges);
|
|
}
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.Charges))
|
|
{
|
|
writer.WriteEncodedInt(m_Charges);
|
|
}
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.MaxChargeTime))
|
|
{
|
|
writer.WriteEncodedInt(m_MaxChargeTime);
|
|
}
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.ChargeTime))
|
|
{
|
|
writer.WriteEncodedInt(m_ChargeTime);
|
|
}
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.Slayer))
|
|
{
|
|
writer.WriteEncodedInt((int)m_Slayer);
|
|
}
|
|
}
|
|
|
|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
var version = reader.ReadInt();
|
|
|
|
switch (version)
|
|
{
|
|
case 0:
|
|
{
|
|
var flags = (SaveFlag)reader.ReadEncodedInt();
|
|
|
|
Attributes = GetSaveFlag(flags, SaveFlag.Attributes)
|
|
? new AosAttributes(this, reader)
|
|
: new AosAttributes(this);
|
|
SkillBonuses = GetSaveFlag(flags, SaveFlag.SkillBonuses)
|
|
? new AosSkillBonuses(this, reader)
|
|
: new AosSkillBonuses(this);
|
|
|
|
// Backward compatibility
|
|
if (GetSaveFlag(flags, SaveFlag.Owner))
|
|
{
|
|
BlessedFor = reader.ReadEntity<Mobile>();
|
|
}
|
|
|
|
m_Protection = GetSaveFlag(flags, SaveFlag.Protection)
|
|
? new TalismanAttribute(reader)
|
|
: new TalismanAttribute();
|
|
m_Killer = GetSaveFlag(flags, SaveFlag.Killer)
|
|
? new TalismanAttribute(reader)
|
|
: new TalismanAttribute();
|
|
m_Summoner = GetSaveFlag(flags, SaveFlag.Summoner)
|
|
? new TalismanAttribute(reader)
|
|
: new TalismanAttribute();
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.Removal))
|
|
{
|
|
m_Removal = (TalismanRemoval)reader.ReadEncodedInt();
|
|
}
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.OldKarmaLoss))
|
|
{
|
|
Attributes.IncreasedKarmaLoss = reader.ReadEncodedInt();
|
|
}
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.Skill))
|
|
{
|
|
m_Skill = (SkillName)reader.ReadEncodedInt();
|
|
}
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.SuccessBonus))
|
|
{
|
|
m_SuccessBonus = reader.ReadEncodedInt();
|
|
}
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.ExceptionalBonus))
|
|
{
|
|
m_ExceptionalBonus = reader.ReadEncodedInt();
|
|
}
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.MaxCharges))
|
|
{
|
|
m_MaxCharges = reader.ReadEncodedInt();
|
|
}
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.Charges))
|
|
{
|
|
m_Charges = reader.ReadEncodedInt();
|
|
}
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.MaxChargeTime))
|
|
{
|
|
m_MaxChargeTime = reader.ReadEncodedInt();
|
|
}
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.ChargeTime))
|
|
{
|
|
m_ChargeTime = reader.ReadEncodedInt();
|
|
}
|
|
|
|
if (GetSaveFlag(flags, SaveFlag.Slayer))
|
|
{
|
|
m_Slayer = (TalismanSlayerName)reader.ReadEncodedInt();
|
|
}
|
|
|
|
m_Blessed = GetSaveFlag(flags, SaveFlag.Blessed);
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (Parent is Mobile m)
|
|
{
|
|
Attributes.AddStatBonuses(m);
|
|
SkillBonuses.AddTo(m);
|
|
|
|
if (m_ChargeTime > 0)
|
|
{
|
|
StartTimer();
|
|
}
|
|
}
|
|
}
|
|
|
|
public virtual void OnAfterUse(Mobile m)
|
|
{
|
|
m_ChargeTime = m_MaxChargeTime;
|
|
|
|
if (m_Charges > 0 && m_MaxCharges > 0)
|
|
{
|
|
m_Charges -= 1;
|
|
}
|
|
|
|
if (m_ChargeTime > 0)
|
|
{
|
|
StartTimer();
|
|
}
|
|
|
|
InvalidateProperties();
|
|
}
|
|
|
|
public virtual Type GetSummoner() => null;
|
|
|
|
public virtual void SetSummoner(Type type, TextDefinition name)
|
|
{
|
|
m_Summoner = new TalismanAttribute(type, name);
|
|
}
|
|
|
|
public virtual void SetProtection(Type type, TextDefinition name, int amount)
|
|
{
|
|
m_Protection = new TalismanAttribute(type, name, amount);
|
|
}
|
|
|
|
public virtual void SetKiller(Type type, TextDefinition name, int amount)
|
|
{
|
|
m_Killer = new TalismanAttribute(type, name, amount);
|
|
}
|
|
|
|
public virtual void StartTimer()
|
|
{
|
|
if (!_timerToken.Running)
|
|
{
|
|
Timer.StartTimer(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(10), Slice, out _timerToken);
|
|
}
|
|
}
|
|
|
|
public virtual void StopTimer()
|
|
{
|
|
_timerToken.Cancel();
|
|
}
|
|
|
|
public virtual void Slice()
|
|
{
|
|
if (Deleted)
|
|
{
|
|
StopTimer();
|
|
return;
|
|
}
|
|
|
|
if (m_ChargeTime - 10 > 0)
|
|
{
|
|
m_ChargeTime -= 10;
|
|
}
|
|
else
|
|
{
|
|
m_ChargeTime = 0;
|
|
|
|
StopTimer();
|
|
}
|
|
|
|
InvalidateProperties();
|
|
}
|
|
|
|
public static int GetRandomItemID() => m_ItemIDs.RandomElement();
|
|
|
|
public static Type GetRandomSummonType() => m_Summons.RandomElement();
|
|
|
|
public static TalismanAttribute GetRandomSummoner()
|
|
{
|
|
if (Utility.RandomDouble() >= 0.025)
|
|
{
|
|
return new TalismanAttribute();
|
|
}
|
|
|
|
var num = Utility.Random(m_Summons.Length);
|
|
|
|
return num > 14
|
|
? new TalismanAttribute(m_Summons[num], m_SummonLabels[num], 10)
|
|
: new TalismanAttribute(m_Summons[num], m_SummonLabels[num]);
|
|
}
|
|
|
|
public static TalismanRemoval GetRandomRemoval()
|
|
{
|
|
if (Utility.RandomDouble() < 0.65)
|
|
{
|
|
return (TalismanRemoval)Utility.RandomList(390, 404, 407);
|
|
}
|
|
|
|
return TalismanRemoval.None;
|
|
}
|
|
|
|
public static TalismanAttribute GetRandomKiller() => GetRandomKiller(true);
|
|
|
|
public static TalismanAttribute GetRandomKiller(bool includingNone)
|
|
{
|
|
if (includingNone && Utility.RandomBool())
|
|
{
|
|
return new TalismanAttribute();
|
|
}
|
|
|
|
var num = Utility.Random(m_Killers.Length);
|
|
|
|
return new TalismanAttribute(m_Killers[num], m_KillerLabels[num], Utility.RandomMinMax(10, 100));
|
|
}
|
|
|
|
public static TalismanAttribute GetRandomProtection() => GetRandomProtection(true);
|
|
|
|
public static TalismanAttribute GetRandomProtection(bool includingNone)
|
|
{
|
|
if (includingNone && Utility.RandomBool())
|
|
{
|
|
return new TalismanAttribute();
|
|
}
|
|
|
|
var num = Utility.Random(m_Killers.Length);
|
|
|
|
return new TalismanAttribute(m_Killers[num], m_KillerLabels[num], Utility.RandomMinMax(5, 60));
|
|
}
|
|
|
|
public static SkillName GetRandomSkill() => m_Skills.RandomElement();
|
|
|
|
public static int GetRandomExceptional()
|
|
{
|
|
if (Utility.RandomDouble() < 0.3)
|
|
{
|
|
var num = 40 - Math.Log(Utility.RandomMinMax(7, 403)) * 5;
|
|
|
|
return (int)Math.Round(num);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
public static int GetRandomSuccessful()
|
|
{
|
|
if (Utility.RandomDouble() < 0.75)
|
|
{
|
|
var num = 40 - Math.Log(Utility.RandomMinMax(7, 403)) * 5;
|
|
|
|
return (int)Math.Round(num);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
public static bool GetRandomBlessed() => Utility.RandomDouble() < 0.02;
|
|
|
|
public static TalismanSlayerName GetRandomSlayer() => Utility.RandomDouble() < 0.01
|
|
? (TalismanSlayerName)Utility.RandomMinMax(1, 9)
|
|
: TalismanSlayerName.None;
|
|
|
|
public static int GetRandomCharges() => Utility.RandomDouble() < 0.5 ? Utility.RandomMinMax(10, 50) : 0;
|
|
|
|
[Flags]
|
|
private enum SaveFlag
|
|
{
|
|
None = 0x00000000,
|
|
Attributes = 0x00000001,
|
|
SkillBonuses = 0x00000002,
|
|
Owner = 0x00000004,
|
|
Protection = 0x00000008,
|
|
Killer = 0x00000010,
|
|
Summoner = 0x00000020,
|
|
Removal = 0x00000040,
|
|
OldKarmaLoss = 0x00000080,
|
|
Skill = 0x00000100,
|
|
SuccessBonus = 0x00000200,
|
|
ExceptionalBonus = 0x00000400,
|
|
MaxCharges = 0x00000800,
|
|
Charges = 0x00001000,
|
|
MaxChargeTime = 0x00002000,
|
|
ChargeTime = 0x00004000,
|
|
Blessed = 0x00008000,
|
|
Slayer = 0x00010000
|
|
}
|
|
|
|
private class TalismanTarget : Target
|
|
{
|
|
private readonly BaseTalisman m_Talisman;
|
|
|
|
public TalismanTarget(BaseTalisman talisman)
|
|
: base(12, false, TargetFlags.Beneficial) =>
|
|
m_Talisman = talisman;
|
|
|
|
protected override void OnTarget(Mobile from, object o)
|
|
{
|
|
if (m_Talisman?.Deleted != false)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (from.Talisman != m_Talisman)
|
|
{
|
|
from.SendLocalizedMessage(502641); // You must equip this item to use it.
|
|
return;
|
|
}
|
|
|
|
if (!(o is Mobile target))
|
|
{
|
|
from.SendLocalizedMessage(1046439); // That is not a valid target.
|
|
return;
|
|
}
|
|
|
|
if (m_Talisman.ChargeTime > 0)
|
|
{
|
|
from.SendLocalizedMessage(
|
|
1074882, // You must wait ~1_val~ seconds for this to recharge.
|
|
m_Talisman.ChargeTime.ToString()
|
|
);
|
|
return;
|
|
}
|
|
|
|
if (m_Talisman.Charges == 0 && m_Talisman.MaxCharges > 0)
|
|
{
|
|
from.SendLocalizedMessage(1042544); // This item is out of charges.
|
|
return;
|
|
}
|
|
|
|
switch (m_Talisman.Removal)
|
|
{
|
|
case TalismanRemoval.Curse:
|
|
target.PlaySound(0xF6);
|
|
target.PlaySound(0x1F7);
|
|
target.FixedParticles(0x3709, 1, 30, 9963, 13, 3, EffectLayer.Head);
|
|
|
|
IEntity mfrom = new Entity(
|
|
Serial.Zero,
|
|
new Point3D(target.X, target.Y, target.Z - 10),
|
|
from.Map
|
|
);
|
|
IEntity mto = new Entity(Serial.Zero, new Point3D(target.X, target.Y, target.Z + 50), from.Map);
|
|
Effects.SendMovingParticles(
|
|
mfrom,
|
|
mto,
|
|
0x2255,
|
|
1,
|
|
0,
|
|
false,
|
|
false,
|
|
13,
|
|
3,
|
|
9501,
|
|
1,
|
|
0,
|
|
EffectLayer.Head,
|
|
0x100
|
|
);
|
|
|
|
StatMod mod;
|
|
|
|
mod = target.GetStatMod("[Magic] Str Offset");
|
|
if (mod?.Offset < 0)
|
|
{
|
|
target.RemoveStatMod("[Magic] Str Offset");
|
|
}
|
|
|
|
mod = target.GetStatMod("[Magic] Dex Offset");
|
|
if (mod?.Offset < 0)
|
|
{
|
|
target.RemoveStatMod("[Magic] Dex Offset");
|
|
}
|
|
|
|
mod = target.GetStatMod("[Magic] Int Offset");
|
|
if (mod?.Offset < 0)
|
|
{
|
|
target.RemoveStatMod("[Magic] Int Offset");
|
|
}
|
|
|
|
target.Paralyzed = false;
|
|
|
|
EvilOmenSpell.TryEndEffect(target);
|
|
StrangleSpell.RemoveCurse(target);
|
|
CorpseSkinSpell.RemoveCurse(target);
|
|
CurseSpell.RemoveEffect(target);
|
|
|
|
BuffInfo.RemoveBuff(target, BuffIcon.Clumsy);
|
|
BuffInfo.RemoveBuff(target, BuffIcon.FeebleMind);
|
|
BuffInfo.RemoveBuff(target, BuffIcon.Weaken);
|
|
BuffInfo.RemoveBuff(target, BuffIcon.MassCurse);
|
|
|
|
target.SendLocalizedMessage(1072408); // Any curses on you have been lifted
|
|
|
|
if (target != from)
|
|
{
|
|
from.SendLocalizedMessage(1072409); // Your targets curses have been lifted
|
|
}
|
|
|
|
break;
|
|
case TalismanRemoval.Damage:
|
|
target.PlaySound(0x201);
|
|
Effects.SendLocationParticles(
|
|
EffectItem.Create(target.Location, target.Map, EffectItem.DefaultDuration),
|
|
0x3728,
|
|
1,
|
|
13,
|
|
0x834,
|
|
0,
|
|
0x13B2,
|
|
0
|
|
);
|
|
|
|
BleedAttack.EndBleed(target, true);
|
|
MortalStrike.EndWound(target);
|
|
|
|
BuffInfo.RemoveBuff(target, BuffIcon.Bleed);
|
|
BuffInfo.RemoveBuff(target, BuffIcon.MortalStrike);
|
|
|
|
target.SendLocalizedMessage(1072405); // Your lasting damage effects have been removed!
|
|
|
|
if (target != from)
|
|
{
|
|
from.SendLocalizedMessage(1072406); // Your Targets lasting damage effects have been removed!
|
|
}
|
|
|
|
break;
|
|
case TalismanRemoval.Ward:
|
|
target.PlaySound(0x201);
|
|
Effects.SendLocationParticles(
|
|
EffectItem.Create(target.Location, target.Map, EffectItem.DefaultDuration),
|
|
0x3728,
|
|
1,
|
|
13,
|
|
0x834,
|
|
0,
|
|
0x13B2,
|
|
0
|
|
);
|
|
|
|
MagicReflectSpell.EndReflect(target);
|
|
ReactiveArmorSpell.EndArmor(target);
|
|
ProtectionSpell.EndProtection(target);
|
|
|
|
target.SendLocalizedMessage(1072402); // Your wards have been removed!
|
|
|
|
if (target != from)
|
|
{
|
|
from.SendLocalizedMessage(1072403); // Your target's wards have been removed!
|
|
}
|
|
|
|
break;
|
|
case TalismanRemoval.Wildfire:
|
|
// TODO
|
|
break;
|
|
}
|
|
|
|
m_Talisman.OnAfterUse(from);
|
|
}
|
|
}
|
|
}
|
|
}
|