The release caps a connection at one live id. It is not "the player went back to the server list" -- choosing a server queues a disconnect that is never cancelled, so a real client cannot get back there. The reachable case is a client pipelining another seed/login/select into the same recv buffer before the queue is drained. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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| Application | ||
| BuildTool | ||
| Logger | ||
| Server | ||
| Server.Tests | ||
| UOContent | ||
| UOContent.Tests | ||