ModernUO/Projects
Kamron Batman f8b78aaf89 docs: say why an auth id is released, accurately
The release caps a connection at one live id. It is not "the player went back to
the server list" -- choosing a server queues a disconnect that is never
cancelled, so a real client cannot get back there. The reachable case is a
client pipelining another seed/login/select into the same recv buffer before the
queue is drained.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-08 00:46:08 -07:00
..
Application fix: Bumps dependencies. (#2531) 2026-07-14 15:17:55 -07:00
BuildTool fix: Require only runtime packages on Linux, and check ICU and tzdata the way the runtime does (#2561) 2026-08-07 15:03:08 -07:00
Logger fix: Bumps dependencies. (#2531) 2026-07-14 15:17:55 -07:00
Server fix: Require only runtime packages on Linux, and check ICU and tzdata the way the runtime does (#2561) 2026-08-07 15:03:08 -07:00
Server.Tests feat(network): allowlist false-positive IPs, escalate on behavior (#2556) 2026-07-30 23:12:17 -07:00
UOContent docs: say why an auth id is released, accurately 2026-08-08 00:46:08 -07:00
UOContent.Tests docs: say why an auth id is released, accurately 2026-08-08 00:46:08 -07:00