## Summary Migrates 14 ConPVP lobby/tournament gumps from legacy `Gump` to modern `DynamicGump`/`StaticGump<T>`. Layouts move into `BuildLayout(ref DynamicGumpBuilder)`, constructors become private, and validation moves into static `DisplayTo` entry points (empty-gump rule). **Per-gump base type decisions:** - `BeginGump` → `StaticGump<BeginGump>`: layout is fully fixed (no dynamic content). All other gumps below are `DynamicGump` because they bake dynamic player names, guild abbreviations, ruleset titles, arena names, tournament participant names, ladder rankings, or per-instance rule modifications. Per the cliloc/dynamic-text rule, dynamic content forces `DynamicGump`. - `ReadyGump`, `ReadyUpGump` → `DynamicGump` (per-instance participant rosters). - `AcceptDuelGump`, `AcceptTeamGump`, `ConfirmSignupGump` → `DynamicGump` (challenger/registrar/team names, dynamic rule modifications). - `PickRulesetGump`, `RulesetGump` → `DynamicGump` (ruleset titles and option labels per instance). - `ParticipantGump`, `DuelContextGump` → `DynamicGump` (player rosters/team labels). - `LadderGump` → `DynamicGump` (ladder entries: ranks, levels, guild abbrs, names, wins/losses). - `ArenaGump` → `DynamicGump` (arena names with active player names). - `PreferencesGump` → `DynamicGump` (arena name list). - `TournamentBracketGump` (~1k LOC) → `DynamicGump`. The whole gump is one type-switched view that re-renders on every button press across `Index`, `Rules_Info`, `Participant_List`, `Participant_Info`, `Round_List`, `Round_Info`, `Match_Info`, `Player_Info`. All branches bake per-instance content. **Refresh-via-this conversions (the big perf wins):** - `LadderGump`: page +/- now mutates `_page` and calls `from.SendGump(this)` instead of allocating a new `LadderGump`. - `PickRulesetGump`: ruleset apply / flavor toggle now refreshes via `this`. - `ParticipantGump`: increase/decrease team size, remove player, target failure all refresh via `this`. - `DuelContextGump`: failed-start and add-participant refresh via `this`. - `ConfirmSignupGump`: every signup-validation rejection branch in `OnResponse` and every `AddPlayer_OnTarget` rejection branch refreshes via `this` (was allocating a new gump per branch). - `TournamentBracketGump`: every navigation button (back/forward, type change, page change, drill-down) mutates `_type`/`_object`/`_list`/`_page` and refreshes via `this`. Previously each click allocated a new 1k LOC gump. All gumps are `Singleton`, use private constructors with static `DisplayTo` entry points that null-check `NetState` before allocation. External callers in `DuelContext`, `TournamentBracketItem`, `TournamentController`, `TournamentSignupItem`, and the cross-references between `AcceptDuelGump`/`ParticipantGump`/`AcceptTeamGump`/`ConfirmSignupGump` are all updated to use `DisplayTo`. Legacy `m_X` fields renamed to `_x` per coding standards.
996 lines
38 KiB
C#
996 lines
38 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server.Gumps;
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using Server.Mobiles;
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using Server.Network;
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using Server.Text;
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namespace Server.Engines.ConPVP;
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public enum TourneyBracketGumpType
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{
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Index,
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Rules_Info,
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Participant_List,
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Participant_Info,
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Round_List,
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Round_Info,
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Match_Info,
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Player_Info
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}
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public class TournamentBracketGump : DynamicGump
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{
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private const int BlackColor32 = 0x000008;
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private List<object> _list;
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private object _object;
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private int _page;
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private readonly Tournament _tournament;
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private TourneyBracketGumpType _type;
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private int _perPage;
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public override bool Singleton => true;
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private TournamentBracketGump(Tournament tourney, TourneyBracketGumpType type, List<object> list, int page, object obj)
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: base(50, 50)
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{
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_tournament = tourney;
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_type = type;
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_list = list;
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_page = page;
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_object = obj;
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_perPage = 12;
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}
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public static void DisplayTo(
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Mobile from, Tournament tourney, TourneyBracketGumpType type,
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List<object> list = null, int page = 0, object obj = null
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)
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{
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if (from?.NetState == null || tourney == null)
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{
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return;
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}
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from.SendGump(new TournamentBracketGump(tourney, type, list, page, obj), true);
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}
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protected override void BuildLayout(ref DynamicGumpBuilder builder)
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{
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_perPage = 12;
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switch (_type)
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{
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case TourneyBracketGumpType.Index:
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{
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builder.AddPage();
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builder.AddBackground(0, 0, 300, 300, 9380);
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using var sb = ValueStringBuilder.Create(128);
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if (_tournament.TourneyType == TourneyType.FreeForAll)
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{
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sb.Append("FFA");
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}
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else if (_tournament.TourneyType == TourneyType.RandomTeam)
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{
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sb.Append($"{_tournament.ParticipantsPerMatch}-Team");
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}
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else if (_tournament.TourneyType == TourneyType.RedVsBlue)
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{
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sb.Append("Red v Blue");
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}
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else if (_tournament.TourneyType == TourneyType.Faction)
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{
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sb.Append($"{_tournament.ParticipantsPerMatch}-Team Faction");
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}
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else
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{
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for (var i = 0; i < _tournament.ParticipantsPerMatch; ++i)
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{
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if (sb.Length > 0)
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{
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sb.Append('v');
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}
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sb.Append(_tournament.PlayersPerParticipant);
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}
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}
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if (_tournament.EventController != null)
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{
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sb.Append($" {_tournament.EventController.Title}");
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}
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sb.Append(" Tournament Bracket");
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builder.AddHtml(25, 35, 250, 20, sb.AsSpan().Center());
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AddRightArrow(ref builder, 25, 53, ToButtonID(0, 4), "Rules");
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AddRightArrow(ref builder, 25, 71, ToButtonID(0, 1), "Participants");
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if (_tournament.Stage == TournamentStage.Signup)
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{
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var until = _tournament.SignupStart + _tournament.SignupPeriod - Core.Now;
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string text;
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var secs = (int)Math.Round(until.TotalSeconds);
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if (secs > 0)
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{
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var mins = Math.DivRem(secs, 60, out secs);
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if (mins > 0 && secs > 0)
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{
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text =
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$"The tournament will begin in {mins} minute{(mins == 1 ? "" : "s")} and {secs} second{(secs == 1 ? "" : "s")}.";
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}
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else if (mins > 0)
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{
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text = $"The tournament will begin in {mins} minute{(mins == 1 ? "" : "s")}.";
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}
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else if (secs > 0)
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{
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text = $"The tournament will begin in {secs} second{(secs == 1 ? "" : "s")}.";
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}
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else
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{
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text = "The tournament will begin shortly.";
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}
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}
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else
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{
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text = "The tournament will begin shortly.";
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}
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builder.AddHtml(25, 92, 250, 40, text);
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}
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else
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{
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AddRightArrow(ref builder, 25, 89, ToButtonID(0, 2), "Rounds");
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}
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break;
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}
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case TourneyBracketGumpType.Rules_Info:
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{
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var ruleset = _tournament.Ruleset;
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var basedef = ruleset.Base;
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BitArray defs;
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if (ruleset.Flavors.Count > 0)
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{
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defs = new BitArray(basedef.Options);
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for (var i = 0; i < ruleset.Flavors.Count; ++i)
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{
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defs.Or(ruleset.Flavors[i].Options);
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}
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}
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else
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{
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defs = basedef.Options;
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}
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var changes = 0;
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var opts = ruleset.Options;
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for (var i = 0; i < opts.Length; ++i)
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{
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if (defs[i] != opts[i])
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{
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++changes;
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}
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}
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builder.AddPage();
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builder.AddBackground(
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0,
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0,
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300,
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60 + 18 + 20 + 20 + 20 + 8 + 20 + ruleset.Flavors.Count * 18 + 4 + 20 + changes * 22 + 6,
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9380
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);
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AddLeftArrow(ref builder, 25, 11, ToButtonID(0, 0));
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builder.AddHtml(25, 35, 250, 20, "Rules".Center());
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var y = 53;
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var groupText = _tournament.GroupType switch
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{
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GroupingType.HighVsLow => "High vs Low",
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GroupingType.Nearest => "Closest opponent",
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GroupingType.Random => "Random",
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_ => null
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};
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builder.AddHtml(35, y, 190, 20, $"Grouping: {groupText}");
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y += 20;
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var tieText = _tournament.TieType switch
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{
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TieType.Random => "Random",
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TieType.Highest => "Highest advances",
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TieType.Lowest => "Lowest advances",
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TieType.FullAdvancement => _tournament.ParticipantsPerMatch == 2
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? "Both advance"
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: "Everyone advances",
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TieType.FullElimination => _tournament.ParticipantsPerMatch == 2
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? "Both eliminated"
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: "Everyone eliminated",
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_ => null
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};
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builder.AddHtml(35, y, 190, 20, $"Tiebreaker: {tieText}");
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y += 20;
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string sdText;
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if (_tournament.SuddenDeath > TimeSpan.Zero)
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{
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sdText = _tournament.SuddenDeathRounds > 0 ?
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$"Sudden Death: {(int)_tournament.SuddenDeath.TotalMinutes}:{_tournament.SuddenDeath.Seconds:D2} (first {_tournament.SuddenDeathRounds} rounds)" :
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$"Sudden Death: {(int)_tournament.SuddenDeath.TotalMinutes}:{_tournament.SuddenDeath.Seconds:D2} (all rounds)";
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}
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else
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{
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sdText = "Sudden Death: Off";
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}
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builder.AddHtml(35, y, 240, 20, sdText);
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y += 20;
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y += 8;
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builder.AddHtml(35, y, 190, 20, $"Ruleset: {basedef.Title}");
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y += 20;
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for (var i = 0; i < ruleset.Flavors.Count; ++i, y += 18)
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{
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builder.AddHtml(35, y, 190, 20, $" + {ruleset.Flavors[i].Title}");
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}
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y += 4;
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if (changes > 0)
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{
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builder.AddHtml(35, y, 190, 20, "Modifications:");
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y += 20;
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for (var i = 0; i < opts.Length; ++i)
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{
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if (defs[i] != opts[i])
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{
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var name = ruleset.Layout.FindByIndex(i);
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if (name != null) // sanity
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{
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builder.AddImage(35, y, opts[i] ? 0xD3 : 0xD2);
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builder.AddHtml(60, y, 165, 22, name);
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}
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y += 22;
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}
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}
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}
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else
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{
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builder.AddHtml(35, y, 190, 20, "Modifications: None");
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}
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break;
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}
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case TourneyBracketGumpType.Participant_List:
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{
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builder.AddPage();
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builder.AddBackground(0, 0, 300, 300, 9380);
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var pList = _list?.SafeConvertList<object, TourneyParticipant>()
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?? new List<TourneyParticipant>(_tournament.Participants);
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AddLeftArrow(ref builder, 25, 11, ToButtonID(0, 0));
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builder.AddHtml(25, 35, 250, 20, Html.Center($"{pList.Count} Participant{(pList.Count == 1 ? "" : "s")}"));
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StartPage(ref builder, out var index, out var count, out var y, 12);
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for (var i = 0; i < count; ++i, y += 18)
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{
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var part = pList[index + i];
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var name = part.NameList;
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if (_tournament.TourneyType != TourneyType.Standard && part.Players.Count == 1)
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{
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if (part.Players[0] is PlayerMobile pm && pm.DuelPlayer != null)
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{
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name = name.Color(pm.DuelPlayer.Eliminated ? 0x663333 : 0x336666);
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}
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}
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AddRightArrow(ref builder, 25, y, ToButtonID(2, index + i), name);
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}
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break;
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}
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case TourneyBracketGumpType.Participant_Info:
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{
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if (_object is not TourneyParticipant part)
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{
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break;
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}
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builder.AddPage();
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builder.AddBackground(0, 0, 300, 60 + 18 + 20 + part.Players.Count * 18 + 20 + 20 + 160, 9380);
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AddLeftArrow(ref builder, 25, 11, ToButtonID(0, 1));
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builder.AddHtml(25, 35, 250, 20, "Participants".Center());
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var y = 53;
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builder.AddHtml(25, y, 200, 20, part.Players.Count == 1 ? "Players" : "Team");
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y += 20;
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for (var i = 0; i < part.Players.Count; ++i)
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{
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var mob = part.Players[i];
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var name = mob.Name;
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if (_tournament.TourneyType != TourneyType.Standard)
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{
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if (mob is PlayerMobile pm && pm.DuelPlayer != null)
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{
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name = name.Color(pm.DuelPlayer.Eliminated ? 0x663333 : 0x336666);
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}
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}
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AddRightArrow(ref builder, 35, y, ToButtonID(4, i), name);
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y += 18;
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}
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builder.AddHtml(
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25,
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y,
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200,
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20,
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$"Free Advances: {(part.FreeAdvances == 0 ? "None" : part.FreeAdvances.ToString())}"
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);
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y += 20;
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builder.AddHtml(25, y, 200, 20, "Log:");
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y += 20;
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using var sb = ValueStringBuilder.Create();
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for (var i = 0; i < part.Log.Count; ++i)
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{
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if (sb.Length > 0)
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{
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sb.Append("<br>");
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}
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sb.Append(part.Log[i]);
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}
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if (sb.Length == 0)
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{
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sb.Append("Nothing logged yet.");
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}
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builder.AddHtml(25, y, 250, 150, sb.AsSpan().Color(BlackColor32), background: false, scrollbar: true);
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break;
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}
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case TourneyBracketGumpType.Player_Info:
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{
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builder.AddPage();
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builder.AddBackground(0, 0, 300, 300, 9380);
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AddLeftArrow(ref builder, 25, 11, ToButtonID(0, 3));
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builder.AddHtml(25, 35, 250, 20, "Participants".Center());
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if (_object is not Mobile mob)
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{
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break;
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}
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var ladder = Ladder.Instance;
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var entry = ladder?.Find(mob);
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builder.AddHtml(25, 53, 250, 20, $"Name: {mob.Name}");
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builder.AddHtml(
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25,
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73,
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250,
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20,
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$"Guild: {(mob.Guild == null ? "None" : $"{mob.Guild.Name} [{mob.Guild.Abbreviation}]")}"
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);
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builder.AddHtml(25, 93, 250, 20, $"Rank: {(entry == null ? "N/A" : LadderGump.Rank(entry.Index + 1))}");
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builder.AddHtml(25, 113, 250, 20, $"Level: {(entry == null ? 0 : Ladder.GetLevel(entry.Experience))}");
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builder.AddHtml(25, 133, 250, 20, $"Wins: {entry?.Wins ?? 0:N0}");
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builder.AddHtml(25, 153, 250, 20, $"Losses: {entry?.Losses ?? 0:N0}");
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break;
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}
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case TourneyBracketGumpType.Round_List:
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{
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builder.AddPage();
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builder.AddBackground(0, 0, 300, 300, 9380);
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AddLeftArrow(ref builder, 25, 11, ToButtonID(0, 0));
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builder.AddHtml(25, 35, 250, 20, "Rounds".Center());
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StartPage(ref builder, out var index, out var count, out var y, 12);
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for (var i = 0; i < count; ++i, y += 18)
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{
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AddRightArrow(ref builder, 25, y, ToButtonID(3, index + i), $"Round #{index + i + 1}");
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}
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break;
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}
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case TourneyBracketGumpType.Round_Info:
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{
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builder.AddPage();
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builder.AddBackground(0, 0, 300, 300, 9380);
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AddLeftArrow(ref builder, 25, 11, ToButtonID(0, 2));
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builder.AddHtml(25, 35, 250, 20, "Rounds".Center());
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if (_object is not PyramidLevel level)
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{
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break;
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}
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var matchesList = _list != null
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? _list.SafeConvertList<object, TourneyMatch>()
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: new List<TourneyMatch>(level.Matches);
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AddRightArrow(
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ref builder,
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25,
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53,
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ToButtonID(5, 0),
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$"Free Advance: {(level.FreeAdvance == null ? "None" : level.FreeAdvance.NameList)}"
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);
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builder.AddHtml(25, 73, 200, 20, $"{matchesList.Count} Match{(matchesList.Count == 1 ? "" : "es")}");
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StartPage(ref builder, out var index, out var count, out var y, 10);
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for (var i = 0; i < count; ++i, y += 18)
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{
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var match = matchesList[index + i];
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var color = -1;
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if (match.InProgress)
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{
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color = 0x336666;
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}
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else if (match.Context != null && match.Winner == null)
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{
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color = 0x666666;
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}
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using var sbMatch = ValueStringBuilder.Create(512);
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if (_tournament.TourneyType == TourneyType.Standard)
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{
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for (var j = 0; j < match.Participants.Count; ++j)
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{
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if (sbMatch.Length > 0)
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{
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sbMatch.Append(" vs ");
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}
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var part = match.Participants[j];
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var txt = part.NameList;
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if (color == -1 && match.Context != null && match.Winner == part)
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{
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txt = txt.Color(0x336633);
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}
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else if (color == -1 && match.Context != null)
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{
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txt = txt.Color(0x663333);
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}
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sbMatch.Append(txt);
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}
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}
|
|
else if (_tournament.EventController != null ||
|
|
_tournament.TourneyType is TourneyType.RandomTeam or TourneyType.RedVsBlue or TourneyType.Faction)
|
|
{
|
|
for (var j = 0; j < match.Participants.Count; ++j)
|
|
{
|
|
if (sbMatch.Length > 0)
|
|
{
|
|
sbMatch.Append(" vs ");
|
|
}
|
|
|
|
var part = match.Participants[j];
|
|
string txt;
|
|
|
|
if (_tournament.EventController != null)
|
|
{
|
|
txt = $"Team {_tournament.EventController.GetTeamName(j)} ({part.Players.Count})";
|
|
}
|
|
else if (_tournament.TourneyType == TourneyType.RandomTeam)
|
|
{
|
|
txt = $"Team {j + 1} ({part.Players.Count})";
|
|
}
|
|
else if (_tournament.TourneyType == TourneyType.Faction)
|
|
{
|
|
if (_tournament.ParticipantsPerMatch == 4)
|
|
{
|
|
var name = j switch
|
|
{
|
|
0 => "Minax",
|
|
1 => "Council of Mages",
|
|
2 => "True Britannians",
|
|
3 => "Shadowlords",
|
|
_ => "(null)"
|
|
};
|
|
|
|
txt = $"{name} ({part.Players.Count})";
|
|
}
|
|
else if (_tournament.ParticipantsPerMatch == 2)
|
|
{
|
|
txt = $"{(j == 0 ? "Evil" : "Hero")} Team ({part.Players.Count})";
|
|
}
|
|
else
|
|
{
|
|
txt = $"Team {j + 1} ({part.Players.Count})";
|
|
}
|
|
}
|
|
else
|
|
{
|
|
txt = $"Team {(j == 0 ? "Red" : "Blue")} ({part.Players.Count})";
|
|
}
|
|
|
|
if (color == -1 && match.Context != null && match.Winner == part)
|
|
{
|
|
txt = txt.Color(0x336633);
|
|
}
|
|
else if (color == -1 && match.Context != null)
|
|
{
|
|
txt = txt.Color(0x663333);
|
|
}
|
|
|
|
sbMatch.Append(txt);
|
|
}
|
|
}
|
|
else if (_tournament.TourneyType == TourneyType.FreeForAll)
|
|
{
|
|
sbMatch.Append("Free For All");
|
|
}
|
|
|
|
var str = sbMatch.ToString();
|
|
|
|
if (color >= 0)
|
|
{
|
|
str = str.Color(color);
|
|
}
|
|
|
|
AddRightArrow(ref builder, 25, y, ToButtonID(5, index + i + 1), str);
|
|
}
|
|
|
|
break;
|
|
}
|
|
case TourneyBracketGumpType.Match_Info:
|
|
{
|
|
if (_object is not TourneyMatch match)
|
|
{
|
|
break;
|
|
}
|
|
|
|
var ct = _tournament.TourneyType == TourneyType.FreeForAll ? 2 : match.Participants.Count;
|
|
|
|
builder.AddPage();
|
|
builder.AddBackground(0, 0, 300, 60 + 18 + 20 + 20 + 20 + ct * 18 + 6, 9380);
|
|
|
|
AddLeftArrow(ref builder, 25, 11, ToButtonID(0, 5));
|
|
builder.AddHtml(25, 35, 250, 20, "Rounds".Center());
|
|
|
|
builder.AddHtml(25, 53, 250, 20, $"Winner: {(match.Winner == null ? "N/A" : match.Winner.NameList)}");
|
|
builder.AddHtml(
|
|
25,
|
|
73,
|
|
250,
|
|
20,
|
|
$"State: {(match.InProgress ? "In progress" : match.Context != null ? "Complete" : "Waiting")}"
|
|
);
|
|
builder.AddHtml(25, 93, 250, 20, "Participants:");
|
|
|
|
if (_tournament.TourneyType == TourneyType.Standard)
|
|
{
|
|
for (var i = 0; i < match.Participants.Count; ++i)
|
|
{
|
|
var part = match.Participants[i];
|
|
|
|
AddRightArrow(ref builder, 25, 113 + i * 18, ToButtonID(6, i), part.NameList);
|
|
}
|
|
}
|
|
else if (_tournament.EventController != null ||
|
|
_tournament.TourneyType is TourneyType.RandomTeam or TourneyType.RedVsBlue or TourneyType.Faction)
|
|
{
|
|
for (var i = 0; i < match.Participants.Count; ++i)
|
|
{
|
|
var part = match.Participants[i];
|
|
|
|
if (_tournament.EventController != null)
|
|
{
|
|
AddRightArrow(
|
|
ref builder,
|
|
25,
|
|
113 + i * 18,
|
|
ToButtonID(6, i),
|
|
$"Team {_tournament.EventController.GetTeamName(i)} ({part.Players.Count})"
|
|
);
|
|
}
|
|
else if (_tournament.TourneyType == TourneyType.RandomTeam)
|
|
{
|
|
AddRightArrow(
|
|
ref builder,
|
|
25,
|
|
113 + i * 18,
|
|
ToButtonID(6, i),
|
|
$"Team {i + 1} ({part.Players.Count})"
|
|
);
|
|
}
|
|
else if (_tournament.TourneyType == TourneyType.Faction)
|
|
{
|
|
if (_tournament.ParticipantsPerMatch == 4)
|
|
{
|
|
var name = i switch
|
|
{
|
|
0 => "Minax",
|
|
1 => "Council of Mages",
|
|
2 => "True Britannians",
|
|
3 => "Shadowlords",
|
|
_ => "(null)"
|
|
};
|
|
|
|
AddRightArrow(
|
|
ref builder,
|
|
25,
|
|
113 + i * 18,
|
|
ToButtonID(6, i),
|
|
$"{name} ({part.Players.Count})"
|
|
);
|
|
}
|
|
else if (_tournament.ParticipantsPerMatch == 2)
|
|
{
|
|
AddRightArrow(
|
|
ref builder,
|
|
25,
|
|
113 + i * 18,
|
|
ToButtonID(6, i),
|
|
$"{(i == 0 ? "Evil" : "Hero")} Team ({part.Players.Count})"
|
|
);
|
|
}
|
|
else
|
|
{
|
|
AddRightArrow(
|
|
ref builder,
|
|
25,
|
|
113 + i * 18,
|
|
ToButtonID(6, i),
|
|
$"Team {i + 1} ({part.Players.Count})"
|
|
);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
AddRightArrow(
|
|
ref builder,
|
|
25,
|
|
113 + i * 18,
|
|
ToButtonID(6, i),
|
|
$"Team {(i == 0 ? "Red" : "Blue")} ({part.Players.Count})"
|
|
);
|
|
}
|
|
}
|
|
}
|
|
else if (_tournament.TourneyType == TourneyType.FreeForAll)
|
|
{
|
|
builder.AddHtml(25, 113, 250, 20, "Free For All");
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
private static void AddRightArrow(ref DynamicGumpBuilder builder, int x, int y, int bid, string text)
|
|
{
|
|
builder.AddButton(x, y, 0x15E1, 0x15E5, bid);
|
|
|
|
if (text != null)
|
|
{
|
|
builder.AddHtml(x + 20, y - 1, 230, 20, text);
|
|
}
|
|
}
|
|
|
|
private static void AddRightArrow(ref DynamicGumpBuilder builder, int x, int y, int bid)
|
|
{
|
|
AddRightArrow(ref builder, x, y, bid, null);
|
|
}
|
|
|
|
private static void AddLeftArrow(ref DynamicGumpBuilder builder, int x, int y, int bid, string text)
|
|
{
|
|
builder.AddButton(x, y, 0x15E3, 0x15E7, bid);
|
|
|
|
if (text != null)
|
|
{
|
|
builder.AddHtml(x + 20, y - 1, 230, 20, text);
|
|
}
|
|
}
|
|
|
|
private static void AddLeftArrow(ref DynamicGumpBuilder builder, int x, int y, int bid)
|
|
{
|
|
AddLeftArrow(ref builder, x, y, bid, null);
|
|
}
|
|
|
|
private static int ToButtonID(int type, int index) => 1 + index * 7 + type;
|
|
|
|
private static bool FromButtonID(int bid, out int type, out int index)
|
|
{
|
|
type = (bid - 1) % 7;
|
|
index = (bid - 1) / 7;
|
|
return bid >= 1;
|
|
}
|
|
|
|
private void StartPage(ref DynamicGumpBuilder builder, out int index, out int count, out int y, int perPage)
|
|
{
|
|
_perPage = perPage;
|
|
|
|
index = Math.Max(_page * perPage, 0);
|
|
count = Math.Clamp(_list.Count - index, 0, perPage);
|
|
|
|
y = 53 + (12 - perPage) * 18;
|
|
|
|
if (_page > 0)
|
|
{
|
|
AddLeftArrow(ref builder, 242, 35, ToButtonID(1, 0));
|
|
}
|
|
|
|
if ((_page + 1) * perPage < _list.Count)
|
|
{
|
|
AddRightArrow(ref builder, 260, 35, ToButtonID(1, 1));
|
|
}
|
|
}
|
|
|
|
public override void OnResponse(NetState sender, in RelayInfo info)
|
|
{
|
|
if (!FromButtonID(info.ButtonID, out var type, out var index))
|
|
{
|
|
return;
|
|
}
|
|
|
|
var from = sender.Mobile;
|
|
|
|
switch (type)
|
|
{
|
|
case 0:
|
|
{
|
|
switch (index)
|
|
{
|
|
case 0:
|
|
{
|
|
_type = TourneyBracketGumpType.Index;
|
|
_list = null;
|
|
_page = 0;
|
|
_object = null;
|
|
break;
|
|
}
|
|
case 1:
|
|
{
|
|
_type = TourneyBracketGumpType.Participant_List;
|
|
_list = null;
|
|
_page = 0;
|
|
_object = null;
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
_type = TourneyBracketGumpType.Round_List;
|
|
_list = null;
|
|
_page = 0;
|
|
_object = null;
|
|
break;
|
|
}
|
|
case 4:
|
|
{
|
|
_type = TourneyBracketGumpType.Rules_Info;
|
|
_list = null;
|
|
_page = 0;
|
|
_object = null;
|
|
break;
|
|
}
|
|
case 3:
|
|
{
|
|
var mob = _object as Mobile;
|
|
bool sendGump = false;
|
|
|
|
for (var i = 0; i < _tournament.Participants.Count; ++i)
|
|
{
|
|
var part = _tournament.Participants[i];
|
|
|
|
if (part.Players.Contains(mob))
|
|
{
|
|
_type = TourneyBracketGumpType.Participant_Info;
|
|
_list = null;
|
|
_page = 0;
|
|
_object = part;
|
|
sendGump = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!sendGump)
|
|
{
|
|
return;
|
|
}
|
|
|
|
break;
|
|
}
|
|
case 5:
|
|
{
|
|
if (_object is not TourneyMatch match)
|
|
{
|
|
break;
|
|
}
|
|
|
|
var sendGump = false;
|
|
for (var i = 0; i < _tournament.Pyramid.Levels.Count; ++i)
|
|
{
|
|
var level = _tournament.Pyramid.Levels[i];
|
|
|
|
if (level.Matches.Contains(match))
|
|
{
|
|
_type = TourneyBracketGumpType.Round_Info;
|
|
_list = null;
|
|
_page = 0;
|
|
_object = level;
|
|
sendGump = true;
|
|
}
|
|
}
|
|
|
|
if (!sendGump)
|
|
{
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
case 1:
|
|
{
|
|
switch (index)
|
|
{
|
|
case 0:
|
|
{
|
|
if (_list != null && _page > 0)
|
|
{
|
|
_page--;
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
|
|
break;
|
|
}
|
|
case 1:
|
|
{
|
|
if (_list != null && (_page + 1) * _perPage < _list.Count)
|
|
{
|
|
_page++;
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
if (_type != TourneyBracketGumpType.Participant_List || index < 0 || index >= _list.Count)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_type = TourneyBracketGumpType.Participant_Info;
|
|
_object = _list[index];
|
|
_list = null;
|
|
_page = 0;
|
|
|
|
break;
|
|
}
|
|
case 3:
|
|
{
|
|
if (_type != TourneyBracketGumpType.Round_List || index < 0 || index >= _list.Count)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_type = TourneyBracketGumpType.Round_Info;
|
|
_object = _list[index];
|
|
_list = null;
|
|
_page = 0;
|
|
|
|
break;
|
|
}
|
|
case 4:
|
|
{
|
|
if (_type != TourneyBracketGumpType.Participant_Info || _object is not TourneyParticipant part ||
|
|
index < 0 || index >= part.Players.Count)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_type = TourneyBracketGumpType.Player_Info;
|
|
_object = part.Players[index];
|
|
_list = null;
|
|
_page = 0;
|
|
|
|
break;
|
|
}
|
|
case 5:
|
|
{
|
|
if (_type != TourneyBracketGumpType.Round_Info || _object is not PyramidLevel level)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (index == 0)
|
|
{
|
|
if (level.FreeAdvance != null)
|
|
{
|
|
_type = TourneyBracketGumpType.Participant_Info;
|
|
_object = level.FreeAdvance;
|
|
_list = null;
|
|
_page = 0;
|
|
}
|
|
}
|
|
else if (index >= 1 && index <= level.Matches.Count)
|
|
{
|
|
_type = TourneyBracketGumpType.Match_Info;
|
|
_object = level.Matches[index - 1];
|
|
_list = null;
|
|
_page = 0;
|
|
}
|
|
|
|
break;
|
|
}
|
|
case 6:
|
|
{
|
|
if (_type != TourneyBracketGumpType.Match_Info || _object is not TourneyMatch match || index < 0 ||
|
|
index >= match.Participants.Count)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_type = TourneyBracketGumpType.Participant_Info;
|
|
_object = match.Participants[index];
|
|
_list = null;
|
|
_page = 0;
|
|
from.SendGump(this); // refresh-via-this
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
from.SendGump(this); // refresh-via-this
|
|
}
|
|
}
|