## Summary Two small additive changes a derived spawner needs. - **`BaseSpawner.OnTick()` is now `virtual`.** A subclass that gates spawning on external state (time windows, event triggers) must gate *timer* spawns without gating the manual `Spawn()` API, and `OnTick` is the only place the two paths differ: it is the timer callback and `Spawn()` is both what it calls and what commands and scripts call. Cost: one virtual dispatch on the existing timer callback; no change to stock behaviour. - **`group` in the JSON DTO.** `BaseSpawner.Group` (all dead, then respawn) is binary-persisted but was missing from `SpawnerDto`, so it did not survive export/import. Added to the abstract record after `spawnLocationIsHome`, assigned in `ApplyDto` after `InitSpawn` (which resets it), and exported by the three stock `ToDto` implementations. ## Test plan - [x] A derived spawner overriding `OnTick` with a closed gate: `OnTick()` spawns nothing; manual `Spawn()` still spawns and does not pass through `OnTick`. - [x] DTO round trip with `Group = true` carries `group` and restores it on `ToSpawner()`. - [x] `UOContent.Tests` full suite green. - [ ] CI
39 lines
1.7 KiB
C#
39 lines
1.7 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2026 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: RegionSpawner.Dto.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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namespace Server.Engines.Spawners;
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public partial class RegionSpawner
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{
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// RegionSpawner spawns from region rectangles, so it writes neither homeRange nor spawnBounds.
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public override SpawnerDto ToDto() => new RegionSpawnerDto
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{
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Guid = Guid,
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Name = DtoName,
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Location = Location,
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Map = Map,
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Count = Count,
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MinDelay = MinDelay,
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MaxDelay = MaxDelay,
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Team = Team,
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WalkingRange = DtoWalkingRange,
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Entries = EntryList ?? [],
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SpawnLocationIsHome = SpawnLocationIsHome,
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Group = Group,
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SpawnPositionMode = DtoSpawnPositionMode,
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MaxSpawnAttempts = DtoMaxSpawnAttempts,
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Region = SpawnRegion?.Name
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};
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}
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