ModernUO/Scripts/Items/Misc/Origami.cs
2006-06-15 04:14:30 +00:00

247 lines
No EOL
4.9 KiB
C#

using System;
using Server;
using Server.Network;
namespace Server.Items
{
public class OrigamiPaper : Item
{
public override int LabelNumber{ get{ return 1030288; } } // origami paper
[Constructable]
public OrigamiPaper() : base( 0x2830 )
{
}
public OrigamiPaper( Serial serial ) : base( serial )
{
}
public override void OnDoubleClick( Mobile from )
{
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else
{
this.Delete();
Item i = null;
switch ( Utility.Random( (from.BAC >= 5) ? 6 : 5) )
{
case 0: i = new OrigamiButterfly(); break;
case 1: i = new OrigamiSwan(); break;
case 2: i = new OrigamiFrog(); break;
case 3: i = new OrigamiShape(); break;
case 4: i = new OrigamiSongbird(); break;
case 5: i = new OrigamiFish(); break;
}
if( i != null )
from.AddToBackpack( i );
from.SendLocalizedMessage( 1070822 ); // You fold the paper into an interesting shape.
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
public class OrigamiButterfly : Item
{
public override int LabelNumber{ get{ return 1030296; } } // a delicate origami butterfly
[Constructable]
public OrigamiButterfly() : base( 0x2838 )
{
LootType = LootType.Blessed;
}
public OrigamiButterfly( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
public class OrigamiSwan : Item
{
public override int LabelNumber{ get{ return 1030297; } } // a delicate origami swan
[Constructable]
public OrigamiSwan() : base( 0x2839 )
{
LootType = LootType.Blessed;
}
public OrigamiSwan( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
public class OrigamiFrog : Item
{
public override int LabelNumber{ get{ return 1030298; } } // a delicate origami frog
[Constructable]
public OrigamiFrog() : base( 0x283A )
{
LootType = LootType.Blessed;
}
public OrigamiFrog( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
public class OrigamiShape : Item
{
public override int LabelNumber{ get{ return 1030299; } } // an intricate geometric origami shape
[Constructable]
public OrigamiShape() : base( 0x283B )
{
LootType = LootType.Blessed;
}
public OrigamiShape( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
public class OrigamiSongbird : Item
{
public override int LabelNumber{ get{ return 1030300; } } // a delicate origami songbird
[Constructable]
public OrigamiSongbird() : base( 0x283C )
{
LootType = LootType.Blessed;
}
public OrigamiSongbird( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
public class OrigamiFish : Item
{
public override int LabelNumber{ get{ return 1030301; } } // a delicate origami fish
[Constructable]
public OrigamiFish() : base( 0x283D )
{
LootType = LootType.Blessed;
}
public OrigamiFish( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}