ModernUO/Projects/UOContent/Items/Skill Items/Magical/Spellbook.cs

873 lines
24 KiB
C#

using System;
using System.Collections.Generic;
using ModernUO.Serialization;
using Server.Commands;
using Server.Engines.Craft;
using Server.Ethics;
using Server.Multis;
using Server.Network;
using Server.Spells;
using Server.Targeting;
namespace Server.Items;
public enum SpellbookType
{
Invalid = -1,
Regular,
Necromancer,
Paladin,
Ninja,
Samurai,
Arcanist,
Mystic
}
public enum BookQuality
{
Regular,
Exceptional
}
[SerializationGenerator(6, false)]
public partial class Spellbook : Item, ICraftable, ISlayer, IAosItem
{
private static readonly Dictionary<Mobile, List<Spellbook>> _table = new();
private static readonly int[] _legendPropertyCounts =
{
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0 properties : 21/52 : 40%
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 1 property : 15/52 : 29%
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, // 2 properties : 10/52 : 19%
3, 3, 3, 3, 3, 3 // 3 properties : 6/52 : 12%
};
private static readonly int[] _elderPropertyCounts =
{
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0 properties : 15/34 : 44%
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 1 property : 10/34 : 29%
2, 2, 2, 2, 2, 2, // 2 properties : 6/34 : 18%
3, 3, 3 // 3 properties : 3/34 : 9%
};
private static readonly int[] _grandPropertyCounts =
{
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0 properties : 10/20 : 50%
1, 1, 1, 1, 1, 1, // 1 property : 6/20 : 30%
2, 2, 2, // 2 properties : 3/20 : 15%
3 // 3 properties : 1/20 : 5%
};
private static readonly int[] _masterPropertyCounts =
{
0, 0, 0, 0, 0, 0, // 0 properties : 6/10 : 60%
1, 1, 1, // 1 property : 3/10 : 30%
2 // 2 properties : 1/10 : 10%
};
private static readonly int[] _adeptPropertyCounts =
{
0, 0, 0, // 0 properties : 3/4 : 75%
1 // 1 property : 1/4 : 25%
};
[InvalidateProperties]
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private BookQuality _quality;
[InvalidateProperties]
[SerializableField(1)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private string _engravedText;
[InvalidateProperties]
[SerializableField(2)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private string _crafter;
[InvalidateProperties]
[SerializableField(3)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private SlayerName _slayer;
[InvalidateProperties]
[SerializableField(4)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private SlayerName _slayer2;
[SerializedIgnoreDupe]
[SerializableField(5, setter: "private")]
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
private AosAttributes _attributes;
[SerializedIgnoreDupe]
[SerializableField(6, setter: "private")]
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
private AosSkillBonuses _skillBonuses;
[SerializableField(8)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _spellCount;
[Constructible]
public Spellbook(ulong content = 0, int itemID = 0xEFA) : base(itemID)
{
_attributes = new AosAttributes(this);
_skillBonuses = new AosSkillBonuses(this);
Layer = Layer.OneHanded;
LootType = LootType.Blessed;
// The setter is calculating the spell count
Content = content;
}
public override double DefaultWeight => 3.0;
public override bool DisplayWeight => false;
public virtual SpellbookType SpellbookType => SpellbookType.Regular;
public virtual int BookOffset => 0;
public virtual int BookCount => 64;
[CommandProperty(AccessLevel.GameMaster)]
[SerializableProperty(7)]
public ulong Content
{
get => _content;
set
{
if (_content != value)
{
_content = value;
// This assignment will mark it as dirty
SpellCount = 0;
while (value > 0)
{
_spellCount += (int)(value & 0x1);
value >>= 1;
}
InvalidateProperties();
}
}
}
public override bool DisplayLootType => Core.AOS;
public virtual int OnCraft(
int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes,
BaseTool tool, CraftItem craftItem, int resHue
)
{
var magery = from.Skills.Magery.BaseFixedPoint;
if (magery >= 800)
{
int[] propertyCounts;
int minIntensity;
int maxIntensity;
if (magery >= 1000)
{
if (magery >= 1200)
{
propertyCounts = _legendPropertyCounts;
}
else if (magery >= 1100)
{
propertyCounts = _elderPropertyCounts;
}
else
{
propertyCounts = _grandPropertyCounts;
}
minIntensity = 55;
maxIntensity = 75;
}
else if (magery >= 900)
{
propertyCounts = _masterPropertyCounts;
minIntensity = 25;
maxIntensity = 45;
}
else
{
propertyCounts = _adeptPropertyCounts;
minIntensity = 0;
maxIntensity = 15;
}
var propertyCount = propertyCounts.RandomElement();
BaseRunicTool.ApplyAttributesTo(this, true, 0, propertyCount, minIntensity, maxIntensity);
}
if (makersMark)
{
Crafter = from.RawName;
}
Quality = (BookQuality)(quality - 1);
return quality;
}
public static void Configure()
{
CommandSystem.Register("AllSpells", AccessLevel.GameMaster, AllSpells_OnCommand);
}
[Usage("AllSpells"), Description("Completely fills a targeted spellbook with scrolls.")]
private static void AllSpells_OnCommand(CommandEventArgs e)
{
e.Mobile.BeginTarget(-1, false, TargetFlags.None, AllSpells_OnTarget);
e.Mobile.SendMessage("Target the spellbook to fill.");
}
private static void AllSpells_OnTarget(Mobile from, object obj)
{
if (obj is Spellbook book)
{
book.Content = book.BookCount == 64 ? ulong.MaxValue : (1ul << book.BookCount) - 1;
from.SendMessage("The spellbook has been filled.");
CommandLogging.WriteLine(
from,
$"{from.AccessLevel} {CommandLogging.Format(from)} filling spellbook {CommandLogging.Format(book)}"
);
}
else
{
from.BeginTarget(-1, false, TargetFlags.None, AllSpells_OnTarget);
from.SendMessage("That is not a spellbook. Try again.");
}
}
public static void OpenSpellbookRequest(Mobile from, int typeID)
{
if (!DesignContext.Check(from))
{
return; // They are customizing
}
var type = typeID switch
{
1 => SpellbookType.Regular,
2 => SpellbookType.Necromancer,
3 => SpellbookType.Paladin,
4 => SpellbookType.Ninja,
5 => SpellbookType.Samurai,
6 => SpellbookType.Arcanist,
7 => SpellbookType.Mystic,
_ => SpellbookType.Regular
};
var book = Find(from, -1, type);
book?.DisplayTo(from);
}
public static void TargetedSpell(Mobile from, IEntity target, int spellId)
{
if (!DesignContext.Check(from))
{
return; // They are customizing
}
var book = Find(from, spellId);
if (book?.HasSpell(spellId) != true)
{
from.SendLocalizedMessage(500015); // You do not have that spell!
return;
}
var move = SpellRegistry.GetSpecialMove(spellId);
if (move != null)
{
SpecialMove.SetCurrentMove(from, move);
}
else
{
SpellRegistry.NewSpell(spellId, from, null)?.Cast();
}
}
public static void CastSpellRequest(Mobile from, int spellID, Item item)
{
if (!DesignContext.Check(from))
{
return; // They are customizing
}
var book = item as Spellbook;
if (book?.HasSpell(spellID) != true)
{
book = Find(from, spellID);
}
if (book?.HasSpell(spellID) == true)
{
var move = SpellRegistry.GetSpecialMove(spellID);
if (move != null)
{
SpecialMove.SetCurrentMove(from, move);
}
else
{
var spell = SpellRegistry.NewSpell(spellID, from, null);
if (spell != null)
{
spell.Cast();
}
else
{
from.SendLocalizedMessage(502345); // This spell has been temporarily disabled.
}
}
}
else
{
from.SendLocalizedMessage(500015); // You do not have that spell!
}
}
public static SpellbookType GetTypeForSpell(int spellID)
{
if (spellID >= 0 && spellID < 64)
{
return SpellbookType.Regular;
}
if (spellID >= 100 && spellID < 117)
{
return SpellbookType.Necromancer;
}
if (spellID >= 200 && spellID < 210)
{
return SpellbookType.Paladin;
}
if (spellID >= 400 && spellID < 406)
{
return SpellbookType.Samurai;
}
if (spellID >= 500 && spellID < 508)
{
return SpellbookType.Ninja;
}
if (spellID >= 600 && spellID < 617)
{
return SpellbookType.Arcanist;
}
if (spellID >= 677 && spellID < 693)
{
return SpellbookType.Mystic;
}
return SpellbookType.Invalid;
}
public static Spellbook FindRegular(Mobile from) => Find(from, -1, SpellbookType.Regular);
public static Spellbook FindNecromancer(Mobile from) => Find(from, -1, SpellbookType.Necromancer);
public static Spellbook FindPaladin(Mobile from) => Find(from, -1, SpellbookType.Paladin);
public static Spellbook FindSamurai(Mobile from) => Find(from, -1, SpellbookType.Samurai);
public static Spellbook FindNinja(Mobile from) => Find(from, -1, SpellbookType.Ninja);
public static Spellbook FindArcanist(Mobile from) => Find(from, -1, SpellbookType.Arcanist);
public static Spellbook FindMystic(Mobile from) => Find(from, -1, SpellbookType.Mystic);
public static Spellbook Find(Mobile from, int spellID) => Find(from, spellID, GetTypeForSpell(spellID));
public static Spellbook Find(Mobile from, int spellID, SpellbookType type)
{
if (from == null)
{
return null;
}
if (from.Deleted)
{
_table.Remove(from);
return null;
}
var searchAgain = false;
if (!_table.TryGetValue(from, out var list))
{
_table[from] = list = FindAllSpellbooks(from);
}
else
{
searchAgain = true;
}
var book = FindSpellbookInList(list, from, spellID, type);
if (book == null && searchAgain)
{
_table[from] = list = FindAllSpellbooks(from);
book = FindSpellbookInList(list, from, spellID, type);
}
return book;
}
public static Spellbook FindSpellbookInList(List<Spellbook> list, Mobile from, int spellID, SpellbookType type)
{
var pack = from.Backpack;
for (var i = list.Count - 1; i >= 0; --i)
{
if (i >= list.Count)
{
continue;
}
var book = list[i];
if (!book.Deleted && (book.Parent == from || pack != null && book.Parent == pack) &&
ValidateSpellbook(book, spellID, type))
{
return book;
}
list.RemoveAt(i);
}
return null;
}
public static List<Spellbook> FindAllSpellbooks(Mobile from)
{
var list = new List<Spellbook>();
var spellbook = FindEquippedSpellbook(from);
if (spellbook != null)
{
list.Add(spellbook);
}
var pack = from.Backpack;
for (var i = 0; i < pack?.Items.Count; ++i)
{
if (pack.Items[i] is Spellbook sp)
{
list.Add(sp);
}
}
return list;
}
public static Spellbook FindEquippedSpellbook(Mobile from) => from.FindItemOnLayer<Spellbook>(Layer.OneHanded);
public static bool ValidateSpellbook(Spellbook book, int spellID, SpellbookType type) =>
book.SpellbookType == type && (spellID == -1 || book.HasSpell(spellID));
public override bool AllowSecureTrade(Mobile from, Mobile to, Mobile newOwner, bool accepted) =>
Ethic.CheckTrade(from, to, newOwner, this) && base.AllowSecureTrade(from, to, newOwner, accepted);
public override bool CanEquip(Mobile from) =>
Ethic.CheckEquip(from, this) && from.CanBeginAction<BaseWeapon>() && base.CanEquip(from);
public override bool AllowEquippedCast(Mobile from) => true;
public override bool OnDragDrop(Mobile from, Item dropped)
{
if (dropped is not SpellScroll { Amount: 1 } scroll)
{
return false;
}
var type = GetTypeForSpell(scroll.SpellID);
if (type != SpellbookType)
{
return false;
}
if (HasSpell(scroll.SpellID))
{
from.SendLocalizedMessage(500179); // That spell is already present in that spellbook.
return false;
}
var val = scroll.SpellID - BookOffset;
if (val >= 0 && val < BookCount)
{
_content |= (ulong)1 << val;
++SpellCount;
InvalidateProperties();
scroll.Delete();
from.SendSound(0x249, GetWorldLocation());
return true;
}
return false;
}
public override void OnAfterDuped(Item newItem)
{
if (newItem is not Spellbook book)
{
return;
}
book.Attributes = new AosAttributes(newItem, _attributes);
book.SkillBonuses = new AosSkillBonuses(newItem, _skillBonuses);
}
public override void OnAdded(IEntity parent)
{
if (Core.AOS && parent is Mobile from)
{
SkillBonuses.AddTo(from);
var strBonus = Attributes.BonusStr;
var dexBonus = Attributes.BonusDex;
var intBonus = Attributes.BonusInt;
if (strBonus != 0 || dexBonus != 0 || intBonus != 0)
{
var serial = Serial;
if (strBonus != 0)
{
from.AddStatMod(new StatMod(StatType.Str, $"{serial}Str", strBonus, TimeSpan.Zero));
}
if (dexBonus != 0)
{
from.AddStatMod(new StatMod(StatType.Dex, $"{serial}Dex", dexBonus, TimeSpan.Zero));
}
if (intBonus != 0)
{
from.AddStatMod(new StatMod(StatType.Int, $"{serial}Int", intBonus, TimeSpan.Zero));
}
}
from.CheckStatTimers();
}
}
public override void OnRemoved(IEntity parent)
{
if (Core.AOS && parent is Mobile from)
{
SkillBonuses.Remove();
var serial = Serial;
from.RemoveStatMod($"{serial}Str");
from.RemoveStatMod($"{serial}Dex");
from.RemoveStatMod($"{serial}Int");
from.CheckStatTimers();
}
}
public bool HasSpell(int spellID)
{
spellID -= BookOffset;
return spellID >= 0 && spellID < BookCount && (_content & ((ulong)1 << spellID)) != 0;
}
public void DisplayTo(Mobile to)
{
// The client must know about the spellbook or it will crash!
var ns = to.NetState;
if (ns.CannotSendPackets())
{
return;
}
if (Parent == null)
{
SendWorldPacketTo(to.NetState);
}
else if (Parent is Item)
{
to.NetState.SendContainerContentUpdate(this);
}
else if (Parent is Mobile)
{
to.NetState.SendEquipUpdate(this);
}
to.NetState.SendDisplaySpellbook(Serial);
to.NetState.SendSpellbookContent(Serial, ItemID, BookOffset + 1, _content);
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (_quality == BookQuality.Exceptional)
{
list.Add(1063341); // exceptional
}
if (_engravedText != null)
{
list.Add(1072305, _engravedText); // Engraved: ~1_INSCRIPTION~
}
if (_crafter != null)
{
list.Add(1050043, _crafter); // crafted by ~1_NAME~
}
_skillBonuses.GetProperties(list);
if (_slayer != SlayerName.None)
{
var entry = SlayerGroup.GetEntryByName(_slayer);
if (entry != null)
{
list.Add(entry.Title);
}
}
if (_slayer2 != SlayerName.None)
{
var entry = SlayerGroup.GetEntryByName(_slayer2);
if (entry != null)
{
list.Add(entry.Title);
}
}
int prop;
if ((prop = _attributes.WeaponDamage) != 0)
{
list.Add(1060401, prop); // damage increase ~1_val~%
}
if ((prop = _attributes.DefendChance) != 0)
{
list.Add(1060408, prop); // defense chance increase ~1_val~%
}
if ((prop = _attributes.BonusDex) != 0)
{
list.Add(1060409, prop); // dexterity bonus ~1_val~
}
if ((prop = _attributes.EnhancePotions) != 0)
{
list.Add(1060411, prop); // enhance potions ~1_val~%
}
if ((prop = _attributes.CastRecovery) != 0)
{
list.Add(1060412, prop); // faster cast recovery ~1_val~
}
if ((prop = _attributes.CastSpeed) != 0)
{
list.Add(1060413, prop); // faster casting ~1_val~
}
if ((prop = _attributes.AttackChance) != 0)
{
list.Add(1060415, prop); // hit chance increase ~1_val~%
}
if ((prop = _attributes.BonusHits) != 0)
{
list.Add(1060431, prop); // hit point increase ~1_val~
}
if ((prop = _attributes.BonusInt) != 0)
{
list.Add(1060432, prop); // intelligence bonus ~1_val~
}
if ((prop = _attributes.LowerManaCost) != 0)
{
list.Add(1060433, prop); // lower mana cost ~1_val~%
}
if ((prop = _attributes.LowerRegCost) != 0)
{
list.Add(1060434, prop); // lower reagent cost ~1_val~%
}
if ((prop = _attributes.Luck) != 0)
{
list.Add(1060436, prop); // luck ~1_val~
}
if ((prop = _attributes.BonusMana) != 0)
{
list.Add(1060439, prop); // mana increase ~1_val~
}
if ((prop = _attributes.RegenMana) != 0)
{
list.Add(1060440, prop); // mana regeneration ~1_val~
}
if (_attributes.NightSight != 0)
{
list.Add(1060441); // night sight
}
if ((prop = _attributes.ReflectPhysical) != 0)
{
list.Add(1060442, prop); // reflect physical damage ~1_val~%
}
if ((prop = _attributes.RegenStam) != 0)
{
list.Add(1060443, prop); // stamina regeneration ~1_val~
}
if ((prop = _attributes.RegenHits) != 0)
{
list.Add(1060444, prop); // hit point regeneration ~1_val~
}
if (_attributes.SpellChanneling != 0)
{
list.Add(1060482); // spell channeling
}
if ((prop = _attributes.SpellDamage) != 0)
{
list.Add(1060483, prop); // spell damage increase ~1_val~%
}
if ((prop = _attributes.BonusStam) != 0)
{
list.Add(1060484, prop); // stamina increase ~1_val~
}
if ((prop = _attributes.BonusStr) != 0)
{
list.Add(1060485, prop); // strength bonus ~1_val~
}
if ((prop = _attributes.WeaponSpeed) != 0)
{
list.Add(1060486, prop); // swing speed increase ~1_val~%
}
if (Core.ML && (prop = _attributes.IncreasedKarmaLoss) != 0)
{
list.Add(1075210, prop); // Increased Karma Loss ~1val~%
}
list.Add(1042886, _spellCount); // ~1_NUMBERS_OF_SPELLS~ Spells
}
public override void OnSingleClick(Mobile from)
{
base.OnSingleClick(from);
if (_crafter != null)
{
LabelTo(from, 1050043, _crafter); // crafted by ~1_NAME~
}
LabelTo(from, 1042886, _spellCount.ToString());
}
public override void OnDoubleClick(Mobile from)
{
var pack = from.Backpack;
if (Parent == from || pack != null && Parent == pack)
{
DisplayTo(from);
}
else
{
from.SendLocalizedMessage(
500207
); // The spellbook must be in your backpack (and not in a container within) to open.
}
}
private void Deserialize(IGenericReader reader, int version)
{
_quality = (BookQuality)reader.ReadByte();
_engravedText = reader.ReadString();
Timer.DelayCall((item, crafter) => item._crafter = crafter?.RawName, this, reader.ReadEntity<Mobile>());
_slayer = (SlayerName)reader.ReadInt();
_slayer2 = (SlayerName)reader.ReadInt();
_attributes = new AosAttributes(this);
_attributes.Deserialize(reader);
_skillBonuses = new AosSkillBonuses(this);
_skillBonuses.Deserialize(reader);
_content = reader.ReadULong();
_spellCount = reader.ReadInt();
if (Core.AOS && Parent is Mobile mobile)
{
_skillBonuses.AddTo(mobile);
}
var strBonus = _attributes.BonusStr;
var dexBonus = _attributes.BonusDex;
var intBonus = _attributes.BonusInt;
if (Parent is Mobile m)
{
if (strBonus != 0 || dexBonus != 0 || intBonus != 0)
{
var serial = Serial;
if (strBonus != 0)
{
m.AddStatMod(new StatMod(StatType.Str, $"{serial}Str", strBonus, TimeSpan.Zero));
}
if (dexBonus != 0)
{
m.AddStatMod(new StatMod(StatType.Dex, $"{serial}Dex", dexBonus, TimeSpan.Zero));
}
if (intBonus != 0)
{
m.AddStatMod(new StatMod(StatType.Int, $"{serial}Int", intBonus, TimeSpan.Zero));
}
}
m.CheckStatTimers();
}
}
}