ModernUO/Projects/UOContent/Items/Weapons/Ranged/Crossbow.cs

41 lines
1.3 KiB
C#

using System;
using ModernUO.Serialization;
namespace Server.Items
{
[Flippable(0xF50, 0xF4F)]
[SerializationGenerator(0, false)]
public partial class Crossbow : BaseRanged
{
[Constructible]
public Crossbow() : base(0xF50)
{
Layer = Layer.TwoHanded;
Resource = CraftResource.RegularWood;
}
public override double DefaultWeight => 7.0;
public override int EffectID => 0x1BFE;
public override Type AmmoType => typeof(Bolt);
public override Item Ammo => new Bolt();
public override WeaponAbility PrimaryAbility => WeaponAbility.ConcussionBlow;
public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike;
public override int AosStrengthReq => 35;
public override int AosMinDamage => 18;
public override int AosMaxDamage => Core.ML ? 22 : 20;
public override int AosSpeed => 24;
public override float MlSpeed => 4.50f;
public override int OldStrengthReq => 30;
public override int OldMinDamage => 8;
public override int OldMaxDamage => 43;
public override int OldSpeed => 18;
public override int DefMaxRange => 8;
public override int InitMinHits => 31;
public override int InitMaxHits => 80;
}
}