ModernUO/Projects/UOContent/Items/Weapons/Ranged/HeavyCrossbow.cs

41 lines
1.3 KiB
C#

using System;
using ModernUO.Serialization;
namespace Server.Items
{
[Flippable(0x13FD, 0x13FC)]
[SerializationGenerator(0, false)]
public partial class HeavyCrossbow : BaseRanged
{
[Constructible]
public HeavyCrossbow() : base(0x13FD)
{
Layer = Layer.TwoHanded;
Resource = CraftResource.RegularWood;
}
public override double DefaultWeight => 9.0;
public override int EffectID => 0x1BFE;
public override Type AmmoType => typeof(Bolt);
public override Item Ammo => new Bolt();
public override WeaponAbility PrimaryAbility => WeaponAbility.MovingShot;
public override WeaponAbility SecondaryAbility => WeaponAbility.Dismount;
public override int AosStrengthReq => 80;
public override int AosMinDamage => Core.ML ? 20 : 19;
public override int AosMaxDamage => Core.ML ? 24 : 20;
public override int AosSpeed => 22;
public override float MlSpeed => 5.00f;
public override int OldStrengthReq => 40;
public override int OldMinDamage => 11;
public override int OldMaxDamage => 56;
public override int OldSpeed => 10;
public override int DefMaxRange => 8;
public override int InitMinHits => 31;
public override int InitMaxHits => 100;
}
}