ModernUO/Projects/UOContent/Items/Weapons/SE Weapons/Sai.cs

38 lines
1.3 KiB
C#

using ModernUO.Serialization;
namespace Server.Items
{
[Flippable(0x27AF, 0x27FA)]
[SerializationGenerator(0, false)]
public partial class Sai : BaseKnife
{
[Constructible]
public Sai() : base(0x27AF) => Layer = Layer.TwoHanded;
public override double DefaultWeight => 7.0;
public override WeaponAbility PrimaryAbility => WeaponAbility.Block;
public override WeaponAbility SecondaryAbility => WeaponAbility.ArmorPierce;
public override int AosStrengthReq => 15;
public override int AosMinDamage => 9;
public override int AosMaxDamage => 11;
public override int AosSpeed => 55;
public override float MlSpeed => 2.00f;
public override int OldStrengthReq => 15;
public override int OldMinDamage => 9;
public override int OldMaxDamage => 11;
public override int OldSpeed => 55;
public override int DefHitSound => 0x23C;
public override int DefMissSound => 0x232;
public override int InitMinHits => 55;
public override int InitMaxHits => 60;
public override SkillName DefSkill => SkillName.Fencing;
public override WeaponType DefType => WeaponType.Piercing;
public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H;
}
}