ModernUO/Projects/Server.Tests/Tests/Buffers
Kamron Batman 76fddcbccd
feat: Adds a single threaded array pool (#967)
## Added Feature
Adds a single threaded array pool that works exactly the same as `ArrayPool<T>.Shared`.
The `STArrayPool<T>.Shared` can only be used on a single thread, the main game thread of the server.

Note: Unlike the built-in array pool, there is no hook into the _GC Gen 2_. This means to relieve potentially high memory pressure, `ArrayPool<T>.Shared.Trim()` must be called. The pool will only release arrays _after two successive calls within 10 seconds or longer_. If the server is at less than 70% total memory usage, or the server is not going to use this pool for something egregious, then don't bother ever calling Trim().


## Changes
- [X] Fixes ArrayPool calls that should be cleared due to references.
- [X] Benchmarks against ArrayPool with 4+ rented arrays deep of the same length.
- [x] Unit tests
2022-03-22 09:58:24 -07:00
..
CircularBufferReaderTests.cs fix(core): Updates slice with range selectors (#583) 2021-04-23 20:57:24 -07:00
CircularBufferWriterTests.cs cleanup: Fixes bugs and cleans up code (#660) 2021-07-19 20:49:59 -07:00
SpanWriterTests.cs feat(core): Makes spanwriter resizable (#376) 2020-12-31 19:57:02 -08:00
STArrayPoolTests.cs feat: Adds a single threaded array pool (#967) 2022-03-22 09:58:24 -07:00
ValueStringBuilderTests.cs fix(core): Core cleanup, adds event loop synchronization, and fixes gumps (#429) 2021-01-25 21:06:46 -08:00