ModernUO/Projects/UOContent/Mobiles/Townfolk/Samurai.cs
Kamron Batman bdee7bc671
fix: Fixes NPC slowness. (#955)
* Adds the following configurations:
  * `movement.delay.npcMinDelay` - 0.1 - Pets or Non-monster NPCs
  * `movement.delay.npcMaxDelay` - 0.4 - Pets or Non-monster NPCs
  * `movement.delay.monsterMinDelay` - 0.4 - Non-pet Monsters or NPC vs Player Combat
  * `movement.delay.monsterMaxDelay` - 0.8 - Non-pet Monsters or NPC vs Player Combat
  * `movement.delay.monsterMinDex` - 150 - Dex maximum for delay by dex
  * `movement.delay.MinDex` - 190 - Dex maximum for delay by dex
2022-03-10 22:55:06 -08:00

113 lines
3 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class Samurai : BaseCreature
{
[Constructible]
public Samurai() : base(AIType.AI_Melee, FightMode.Aggressor)
{
Title = "the samurai";
InitStats(100, 100, 25);
SetSkill(SkillName.ArmsLore, 64.0, 80.0);
SetSkill(SkillName.Bushido, 64.0, 85.0);
SetSkill(SkillName.Parry, 64.0, 80.0);
SetSkill(SkillName.Swords, 64.0, 85.0);
SpeechHue = Utility.RandomDyedHue();
Hue = Race.Human.RandomSkinHue();
if (Female = Utility.RandomBool())
{
Body = 0x191;
Name = NameList.RandomName("female");
}
else
{
Body = 0x190;
Name = NameList.RandomName("male");
}
switch (Utility.Random(3))
{
case 0:
AddItem(new Lajatang());
break;
case 1:
AddItem(new Wakizashi());
break;
case 2:
AddItem(new NoDachi());
break;
}
switch (Utility.Random(3))
{
case 0:
AddItem(new LeatherSuneate());
break;
case 1:
AddItem(new PlateSuneate());
break;
case 2:
AddItem(new StuddedHaidate());
break;
}
switch (Utility.Random(4))
{
case 0:
AddItem(new LeatherJingasa());
break;
case 1:
AddItem(new ChainHatsuburi());
break;
case 2:
AddItem(new HeavyPlateJingasa());
break;
case 3:
AddItem(new DecorativePlateKabuto());
break;
}
AddItem(new LeatherDo());
AddItem(new LeatherHiroSode());
AddItem(new SamuraiTabi(Utility.RandomNondyedHue())); // TODO: Hue
var hairHue = Utility.RandomNondyedHue();
Utility.AssignRandomHair(this, hairHue);
if (Utility.Random(7) != 0)
{
Utility.AssignRandomFacialHair(this, hairHue);
}
PackGold(250, 300);
}
public Samurai(Serial serial) : base(serial)
{
}
public override bool CanTeach => true;
public override bool ClickTitle => false;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadEncodedInt();
}
}
}