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fa5b25ffa7
ModernUO
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xavier
fa5b25ffa7
"red armoire" was incorrectly displayed 3 times in the carpentry menu
...
http://www.runuo.com/community/threads/svn-carpentry-red-armoire.455785/
2010-12-31 21:47:26 +00:00
..
Accounting
sync and some misc things
2010-10-21 04:25:47 +00:00
Commands
ISpawner; ISpawnable, cleanup. All custom spawners should inherit from ISpawner. Also, Ridiculous, not rediculous,
2010-12-26 05:18:57 +00:00
Context Menus
Implement SE lootpacks for SE enabled shards.
2010-12-31 19:20:50 +00:00
Engines
"red armoire" was incorrectly displayed 3 times in the carpentry menu
2010-12-31 21:47:26 +00:00
Gumps
SE+ can not report murder on same player 2x in less than 10 min.
2010-12-15 01:08:35 +00:00
Items
Ninja Darts and Shuriken should use combat checks, never 100% chance of hit. Should trigger Evil Omen poison level increase. Missed shots should not consume poison chg, but empty ammo clears weapon poison. Code overhaul.
2010-12-31 20:28:58 +00:00
Misc
Implement SE lootpacks for SE enabled shards.
2010-12-31 19:20:50 +00:00
Mobiles
Ninja Darts and Shuriken should use combat checks, never 100% chance of hit. Should trigger Evil Omen poison level increase. Missed shots should not consume poison chg, but empty ammo clears weapon poison. Code overhaul.
2010-12-31 20:28:58 +00:00
Multis
Implement SE lootpacks for SE enabled shards.
2010-12-31 19:20:50 +00:00
Regions
ISpawner; ISpawnable, cleanup. All custom spawners should inherit from ISpawner. Also, Ridiculous, not rediculous,
2010-12-26 05:18:57 +00:00
Skills
tracking fixes
2010-12-12 23:55:08 +00:00
Spells
Ninja Darts and Shuriken should use combat checks, never 100% chance of hit. Should trigger Evil Omen poison level increase. Missed shots should not consume poison chg, but empty ammo clears weapon poison. Code overhaul.
2010-12-31 20:28:58 +00:00
Targets
2007-12-17 20:41:34 +00:00