ModernUO/Projects/UOContent/Commands
Kamron Batman 3f6a87483b
feat: Adds auto archiving (#794)
## Adds Auto Archiving
Backups are archived once an hour, day, and month. Archives older than 60 days are pruned automatically.

_Note: Automatic pruning is off by default_

### Archive compression format
The following formats are supported:
* Zstd (The fastest with best compression ratio)
* GZip
* Zip
* None (Tar)

_Note: By default archives use [zstandard](http://facebook.github.io/zstd/) format.
The archive format can be changed in modernuo.json `autoArchive.compressionFormat`_

### Restoring world from archive
Move the archive to the Saves folder (tar.zst file). On startup the server will extract the file and restore the latest save. See pictures below.

### Manually extracting an archives
#### Windows
* Use the latest version of [7-zip w/ ZStandard](https://github.com/mcmilk/7-Zip-zstd/releases/latest)
  1. Extract the `.tar.zst` file.
  2. Extract the `.tar` file. (Yes you have to do it in two steps)
* On Windows 10 you can use the command line. `zstd.exe` is in the Assemblies folder after building ModernUO.
  1. `tar --use-compress-program "Distribution\Assemblies\zstd.exe -d" -xvf "Archives\Hourly\archivefile.tar.zst" -C "path to where you want to extract it"`
#### Mac
* Install [Keka](https://www.keka.io)
  1. Drop the .tar.zst onto the keka interface.
#### Linux
  1. Install zstd from a package manager
  2. Run `tar -I zstd -xvf "Archives\Hourly\archivefile.tar.zst" -C "path to where you want to extract it"`

### Other changes
* Changes Autosave to occur at the same time no matter when the server is booted.
* Adds `[SaveFrequency <delay> [warning]`command to set save frequency and warning frequency in-game.
* Adds support for time zones that are configurable. The system timezone can also be manually configured. Check `TimeZoneHandler.cs` for details.

<img width="257" alt="Screen Shot 2021-09-22 at 11 23 18 PM" src="https://user-images.githubusercontent.com/3953314/134464929-a5bf3cd8-2ef0-4476-a9ad-71d0816a19ac.png">
<img width="241" alt="Screen Shot 2021-09-22 at 11 23 39 PM" src="https://user-images.githubusercontent.com/3953314/134464945-5f6f96dc-3d1e-434d-8256-5c6b3705e786.png">
<img width="836" alt="Screen Shot 2021-09-22 at 11 34 39 PM" src="https://user-images.githubusercontent.com/3953314/134464957-625e57f2-ef47-4ca1-a0a7-cd40c9b6539c.png">
<img width="631" alt="Screen Shot 2021-09-22 at 11 34 50 PM" src="https://user-images.githubusercontent.com/3953314/134464969-b2d65c0d-f8f5-497a-a832-5d805e8e0b22.png">
2021-09-25 17:22:05 -07:00
..
Generic fix: Consolidates properties code (#785) 2021-09-15 21:48:30 -07:00
Object Creation fix: Cleans up movement code (#787) 2021-09-16 23:23:22 -07:00
Attributes.cs Cleanup & Fixes for .NET 5 (#309) 2020-11-15 10:03:50 -08:00
Batch.cs fix: Consolidates properties code (#785) 2021-09-15 21:48:30 -07:00
BoundingBoxPicker.cs Fixes brace style (#248) 2020-09-13 21:49:46 -07:00
DragEffects.cs Cleanup & Fixes for .NET 5 (#309) 2020-11-15 10:03:50 -08:00
Dupe.cs cleanup: Fixes bugs and cleans up code (#660) 2021-07-19 20:49:59 -07:00
ExportWSC.cs Cleanup & Fixes for .NET 5 (#309) 2020-11-15 10:03:50 -08:00
Handlers.cs feat: Adds auto archiving (#794) 2021-09-25 17:22:05 -07:00
HelpInfo.cs fix(core): Fixes call priority (#553) 2021-03-15 16:51:27 -07:00
LocationCommand.cs C# 9 Cleanup (#325) 2020-11-27 00:29:21 -08:00
Logging.cs cleanup: Fixes bugs and cleans up code (#660) 2021-07-19 20:49:59 -07:00
Profiling.cs feat: Adds tidy option for serialization. Codegens ballotbox. Fixes pooled timer leaking (#681) 2021-08-14 03:02:53 -07:00
Properties.cs fix: Consolidates properties code (#785) 2021-09-15 21:48:30 -07:00
ShardTime.cs cleanup: Fixes bugs and cleans up code (#660) 2021-07-19 20:49:59 -07:00
SignParser.cs fix(core): Updates slice with range selectors (#583) 2021-04-23 20:57:24 -07:00
Skills.cs Cleanup & Fixes for .NET 5 (#309) 2020-11-15 10:03:50 -08:00
SkillsMenu.cs Cleanup & Fixes for .NET 5 (#309) 2020-11-15 10:03:50 -08:00
Statics.cs fix(core): Optimizes strings / .NET 5 compatibility changes (#354) 2020-12-20 23:21:55 -08:00
VisibilityList.cs fix: Cleanup IPoint3D calls (#704) 2021-08-19 09:11:48 -07:00
Wipe.cs Cleanup & Fixes for .NET 5 (#309) 2020-11-15 10:03:50 -08:00