- Removes TimerPriority - Removes TimerThread - Adds a [Hashed & Hierarchical Timer Wheel](http://www.cs.columbia.edu/~nahum/w6998/papers/ton97-timing-wheels.pdf)
590 lines
17 KiB
C#
590 lines
17 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Gumps;
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using Server.Network;
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namespace Server.Items
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{
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public class PowerGenerator : BaseAddon
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{
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[Constructible]
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public PowerGenerator() : this(Utility.RandomMinMax(3, 6))
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{
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}
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[Constructible]
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public PowerGenerator(int sideLength)
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{
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AddGeneratorComponent(0x4FA1, 0, 0, 0);
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AddGeneratorComponent(0x76, -1, 0, 0);
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AddGeneratorComponent(0x75, 0, -1, 0);
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AddGeneratorComponent(0x37F4, 0, 0, 13);
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AddComponent(new ControlPanel(sideLength), 1, 0, -2);
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}
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public PowerGenerator(Serial serial) : base(serial)
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{
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}
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public override bool ShareHue => false;
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private void AddGeneratorComponent(int itemID, int x, int y, int z)
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{
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var component = new AddonComponent(itemID);
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component.Name = "a power generator";
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component.Hue = 0x451;
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AddComponent(component, x, y, z);
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadEncodedInt();
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}
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}
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public class ControlPanel : AddonComponent
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{
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private static readonly TimeSpan m_UseTimeout = TimeSpan.FromMinutes(2.0);
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private readonly HashSet<Mobile> m_DamageTable = new();
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private DateTime m_LastUse;
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private int m_SideLength;
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private Mobile m_User;
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public ControlPanel(int sideLength) : base(0xBDC)
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{
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Hue = 0x835;
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SideLength = sideLength;
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}
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public ControlPanel(Serial serial) : base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int SideLength
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{
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get => m_SideLength;
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set
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{
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if (value < 3)
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{
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value = 3;
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}
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else if (value > 6)
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{
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value = 6;
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}
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if (m_SideLength != value)
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{
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m_SideLength = value;
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InitPath();
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}
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}
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}
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public Node[] Path { get; private set; }
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public override string DefaultName => "a control panel";
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public void InitPath()
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{
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// Depth-First Search algorithm
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var totalNodes = SideLength * SideLength;
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var stack = new Node[totalNodes];
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var current = stack[0] = new Node(0, 0);
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var stackSize = 1;
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var visited = new bool[SideLength, SideLength];
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visited[0, 0] = true;
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while (true)
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{
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var choices = new PathDirection[4];
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var count = 0;
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if (current.X > 0 && !visited[current.X - 1, current.Y])
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{
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choices[count++] = PathDirection.Left;
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}
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if (current.Y > 0 && !visited[current.X, current.Y - 1])
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{
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choices[count++] = PathDirection.Up;
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}
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if (current.X < SideLength - 1 && !visited[current.X + 1, current.Y])
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{
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choices[count++] = PathDirection.Right;
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}
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if (current.Y < SideLength - 1 && !visited[current.X, current.Y + 1])
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{
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choices[count++] = PathDirection.Down;
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}
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if (count > 0)
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{
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var dir = choices[Utility.Random(count)];
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current = dir switch
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{
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PathDirection.Left => new Node(current.X - 1, current.Y),
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PathDirection.Up => new Node(current.X, current.Y - 1),
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PathDirection.Right => new Node(current.X + 1, current.Y),
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_ => new Node(current.X, current.Y + 1)
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};
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stack[stackSize++] = current;
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if (current.X == SideLength - 1 && current.Y == SideLength - 1)
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{
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break;
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}
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visited[current.X, current.Y] = true;
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}
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else
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{
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current = stack[--stackSize - 1];
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}
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}
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Path = new Node[stackSize];
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for (var i = 0; i < stackSize; i++)
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{
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Path[i] = stack[i];
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}
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if (m_User != null)
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{
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m_User.CloseGump<GameGump>();
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m_User = null;
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (!from.InRange(this, 3))
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{
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from.SendLocalizedMessage(500446); // That is too far away.
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return;
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}
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if (m_User != null)
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{
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if (m_User == from)
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{
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return;
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}
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if (m_User.Deleted || m_User.Map != Map || !m_User.InRange(this, 3)
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|| m_User.NetState == null || Core.Now - m_LastUse >= m_UseTimeout)
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{
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m_User.CloseGump<GameGump>();
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}
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else
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{
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from.SendMessage("Someone is currently using the control panel.");
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return;
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}
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}
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m_User = from;
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m_LastUse = Core.Now;
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from.SendGump(new GameGump(this, from, 0, false));
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}
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public void DoDamage(Mobile to)
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{
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to.NetState.SendMessage(
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Serial,
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ItemID,
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MessageType.Regular,
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0x3B2,
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3,
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false,
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"ENU",
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"",
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"The generator shoots an arc of electricity at you!"
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);
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to.BoltEffect(0);
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to.LocalOverheadMessage(MessageType.Regular, 0xC9, true, "* Your body convulses from electric shock *");
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to.NonlocalOverheadMessage(MessageType.Regular, 0xC9, true, $"* {to.Name} spasms from electric shock *");
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AOS.Damage(to, to, 60, 0, 0, 0, 0, 100);
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if (!to.Alive)
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{
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return;
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}
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if (!m_DamageTable.Contains(to))
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{
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to.Frozen = true;
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var timer = new DamageTimer(this, to);
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m_DamageTable.Add(to);
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timer.Start();
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}
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}
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public void Solve(Mobile from)
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{
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Effects.PlaySound(Location, Map, 0x211);
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Effects.PlaySound(Location, Map, 0x1F3);
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Effects.SendLocationEffect(Location, Map, 0x36B0, 4, 4);
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Effects.SendLocationEffect(new Point3D(X - 1, Y - 1, Z + 2), Map, 0x36B0, 4, 4);
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Effects.SendLocationEffect(new Point3D(X - 2, Y - 1, Z + 2), Map, 0x36B0, 4, 4);
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from.SendMessage("You scrounge some gems from the wreckage.");
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for (var i = 0; i < SideLength; i++)
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{
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from.AddToBackpack(new ArcaneGem());
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}
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from.AddToBackpack(new Diamond(SideLength));
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Item ore = new ShadowIronOre(9);
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ore.MoveToWorld(new Point3D(X - 1, Y, Z + 2), Map);
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ore = new ShadowIronOre(14);
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ore.MoveToWorld(new Point3D(X - 2, Y - 1, Z + 2), Map);
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Delete();
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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writer.WriteEncodedInt(m_SideLength);
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writer.WriteEncodedInt(Path.Length);
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for (var i = 0; i < Path.Length; i++)
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{
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var cur = Path[i];
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writer.WriteEncodedInt(cur.X);
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writer.WriteEncodedInt(cur.Y);
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}
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadEncodedInt();
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m_SideLength = reader.ReadEncodedInt();
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Path = new Node[reader.ReadEncodedInt()];
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for (var i = 0; i < Path.Length; i++)
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{
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Path[i] = new Node(reader.ReadEncodedInt(), reader.ReadEncodedInt());
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}
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}
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public struct Node
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{
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public int X { get; set; }
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public int Y { get; set; }
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public Node(int x, int y)
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{
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X = x;
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Y = y;
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}
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}
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private enum PathDirection
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{
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Left,
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Up,
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Right,
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Down
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}
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private class GameGump : Gump
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{
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private readonly Mobile m_From;
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private readonly ControlPanel m_Panel;
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private readonly int m_Step;
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public GameGump(ControlPanel panel, Mobile from, int step, bool hint) : base(5, 30)
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{
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m_Panel = panel;
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m_From = from;
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m_Step = step;
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var sideLength = panel.SideLength;
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AddBackground(50, 0, 530, 410, 0xA28);
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AddImage(0, 0, 0x28C8);
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AddImage(547, 0, 0x28C9);
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AddBackground(95, 20, 442, 90, 0xA28);
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AddHtml(229, 35, 300, 45, "GENERATOR CONTROL PANEL");
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AddHtml(223, 60, 300, 70, "Use the Directional Controls to");
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AddHtml(253, 75, 300, 85, "Close the Grid Circuit");
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AddImage(140, 40, 0x28D3);
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AddImage(420, 40, 0x28D3);
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AddBackground(365, 120, 178, 210, 0x1400);
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AddImage(365, 115, 0x28D4);
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AddImage(365, 288, 0x28D4);
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AddImage(414, 189, 0x589);
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AddImage(435, 210, 0xA52);
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AddButton(408, 222, 0x29EA, 0x29EC, 1); // Left
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AddButton(448, 185, 0x29CC, 0x29CE, 2); // Up
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AddButton(473, 222, 0x29D6, 0x29D8, 3); // Right
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AddButton(448, 243, 0x29E0, 0x29E2, 4); // Down
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AddBackground(90, 115, 30 + 40 * sideLength, 30 + 40 * sideLength, 0xA28);
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AddBackground(100, 125, 10 + 40 * sideLength, 10 + 40 * sideLength, 0x1400);
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for (var i = 0; i < sideLength; i++)
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{
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for (var j = 0; j < sideLength - 1; j++)
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{
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AddImage(120 + 40 * i, 162 + 40 * j, 0x13F9);
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}
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}
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for (var i = 0; i < sideLength - 1; i++)
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{
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for (var j = 0; j < sideLength; j++)
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{
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AddImage(138 + 40 * i, 147 + 40 * j, 0x13FD);
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}
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}
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var path = panel.Path;
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var hues = new NodeHue[sideLength, sideLength];
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for (var i = 0; i <= step; i++)
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{
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var n = path[i];
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hues[n.X, n.Y] = NodeHue.Blue;
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}
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var lastNode = path[^1];
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hues[lastNode.X, lastNode.Y] = NodeHue.Red;
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for (var i = 0; i < sideLength; i++)
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{
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for (var j = 0; j < sideLength; j++)
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{
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AddNode(110 + 40 * i, 135 + 40 * j, hues[i, j]);
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}
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}
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var curNode = path[step];
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AddImage(118 + 40 * curNode.X, 143 + 40 * curNode.Y, 0x13A8);
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if (hint)
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{
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var nextNode = path[step + 1];
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AddImage(119 + 40 * nextNode.X, 143 + 40 * nextNode.Y, 0x939);
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}
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if (from.Skills.Lockpicking.Value >= 65.0)
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{
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AddButton(365, 350, 0xFA6, 0xFA7, 5);
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AddHtml(405, 345, 140, 40, "Attempt to Decipher the Circuit Path");
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}
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}
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private void AddNode(int x, int y, NodeHue hue)
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{
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var id = hue switch
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{
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NodeHue.Gray => 0x25F8,
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NodeHue.Blue => 0x868,
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_ => 0x9A8
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};
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AddImage(x, y, id);
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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if (m_Panel.Deleted || info.ButtonID == 0 || !m_From.CheckAlive())
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{
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m_Panel.m_User = null;
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return;
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}
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if (m_From.Map != m_Panel.Map || !m_From.InRange(m_Panel, 3))
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{
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m_From.SendLocalizedMessage(500446); // That is too far away.
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m_Panel.m_User = null;
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return;
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}
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var nextNode = m_Panel.Path[m_Step + 1];
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if (info.ButtonID == 5) // Attempt to Decipher
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{
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var lockpicking = m_From.Skills.Lockpicking.Value;
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if (lockpicking < 65.0)
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{
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return;
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}
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m_From.PlaySound(0x241);
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if (40.0 + Utility.RandomDouble() * 80.0 < lockpicking)
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{
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m_From.SendGump(new GameGump(m_Panel, m_From, m_Step, true));
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m_Panel.m_LastUse = Core.Now;
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}
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else
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{
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m_Panel.DoDamage(m_From);
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m_Panel.m_User = null;
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}
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}
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else
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{
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var curNode = m_Panel.Path[m_Step];
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int newX, newY;
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switch (info.ButtonID)
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{
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case 1: // Left
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newX = curNode.X - 1;
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newY = curNode.Y;
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break;
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case 2: // Up
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newX = curNode.X;
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newY = curNode.Y - 1;
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break;
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case 3: // Right
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newX = curNode.X + 1;
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newY = curNode.Y;
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break;
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case 4: // Down
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newX = curNode.X;
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newY = curNode.Y + 1;
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break;
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default:
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return;
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}
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if (nextNode.X == newX && nextNode.Y == newY)
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{
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if (m_Step + 1 == m_Panel.Path.Length - 1)
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{
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m_Panel.Solve(m_From);
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m_Panel.m_User = null;
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}
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else
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{
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m_From.PlaySound(0x1F4);
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m_From.SendGump(new GameGump(m_Panel, m_From, m_Step + 1, false));
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m_Panel.m_LastUse = Core.Now;
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}
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}
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else
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{
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m_Panel.DoDamage(m_From);
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m_Panel.m_User = null;
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}
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}
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}
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private enum NodeHue
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{
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Gray,
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Blue,
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Red
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}
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}
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private class DamageTimer : Timer
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{
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private readonly ControlPanel m_Panel;
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private readonly Mobile m_To;
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private int m_Step;
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public DamageTimer(ControlPanel panel, Mobile to) : base(TimeSpan.FromSeconds(5.0), TimeSpan.FromSeconds(5.0))
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{
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m_Panel = panel;
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m_To = to;
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m_Step = 0;
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}
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protected override void OnTick()
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{
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if (m_Panel.Deleted || m_To.Deleted || !m_To.Alive)
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{
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End();
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return;
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}
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m_To.PlaySound(0x28);
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m_To.LocalOverheadMessage(MessageType.Regular, 0xC9, true, "* Your body convulses from electric shock *");
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m_To.NonlocalOverheadMessage(
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MessageType.Regular,
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0xC9,
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true,
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$"* {m_To.Name} spasms from electric shock *"
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);
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AOS.Damage(m_To, m_To, 20, 0, 0, 0, 0, 100);
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if (++m_Step >= 3 || !m_To.Alive)
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{
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End();
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}
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}
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private void End()
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{
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m_Panel.m_DamageTable.Remove(m_To);
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m_To.Frozen = false;
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Stop();
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}
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}
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}
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}
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