ModernUO/Projects/UOContent/Items/Misc/UnholyBone.cs
Kamron Batman fb915992dd
fix(core): Adds Hashed & Hierarchical Timer Wheel (#655)
- Removes TimerPriority
- Removes TimerThread
- Adds a [Hashed & Hierarchical Timer Wheel](http://www.cs.columbia.edu/~nahum/w6998/papers/ton97-timing-wheels.pdf)
2021-07-11 22:42:06 -07:00

120 lines
3 KiB
C#

using System;
using Server.Mobiles;
namespace Server.Items
{
public class UnholyBone : Item, ICarvable
{
private SpawnTimer m_Timer;
[Constructible]
public UnholyBone() : base(0xF7E)
{
Movable = false;
Hue = 0x497;
m_Timer = new SpawnTimer(this);
m_Timer.Start();
}
public UnholyBone(Serial serial) : base(serial)
{
}
public override string DefaultName => "unholy bone";
public void Carve(Mobile from, Item item)
{
Effects.PlaySound(GetWorldLocation(), Map, 0x48F);
Effects.SendLocationEffect(GetWorldLocation(), Map, 0x3728, 10);
if (Utility.RandomDouble() < 0.3)
{
if (ItemID == 0xF7E)
{
from.SendMessage("You destroy the bone.");
}
else
{
from.SendMessage("You destroy the bone pile.");
}
var gold = new Gold(25, 100);
gold.MoveToWorld(GetWorldLocation(), Map);
Delete();
m_Timer.Stop();
}
else
{
if (ItemID == 0xF7E)
{
from.SendMessage("You damage the bone.");
}
else
{
from.SendMessage("You damage the bone pile.");
}
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
m_Timer = new SpawnTimer(this);
m_Timer.Start();
}
private class SpawnTimer : Timer
{
private readonly Item m_Item;
public SpawnTimer(Item item) : base(TimeSpan.FromSeconds(Utility.RandomMinMax(5, 10)))
{
m_Item = item;
}
protected override void OnTick()
{
if (m_Item.Deleted)
{
return;
}
var spawn = Utility.Random(12) switch
{
0 => (Mobile)new Skeleton(),
1 => new Zombie(),
2 => new Wraith(),
3 => new Spectre(),
4 => new Ghoul(),
5 => new Mummy(),
6 => new Bogle(),
7 => new RottingCorpse(),
8 => new BoneKnight(),
9 => new SkeletalKnight(),
10 => new Lich(),
11 => new LichLord(),
_ => new Skeleton()
};
spawn.MoveToWorld(m_Item.Location, m_Item.Map);
m_Item.Delete();
}
}
}
}