- Removes TimerPriority - Removes TimerThread - Adds a [Hashed & Hierarchical Timer Wheel](http://www.cs.columbia.edu/~nahum/w6998/papers/ton97-timing-wheels.pdf)
322 lines
9.4 KiB
C#
322 lines
9.4 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Spells;
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using Server.Targeting;
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namespace Server.Items
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{
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public abstract class BaseConflagrationPotion : BasePotion
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{
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private static readonly Dictionary<Mobile, Timer> m_Delay = new();
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private readonly List<Mobile> m_Users = new();
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public BaseConflagrationPotion(PotionEffect effect) : base(0xF06, effect) => Hue = 0x489;
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public BaseConflagrationPotion(Serial serial) : base(serial)
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{
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}
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public abstract int MinDamage { get; }
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public abstract int MaxDamage { get; }
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public override bool RequireFreeHand => false;
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public override void Drink(Mobile from)
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{
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if (Core.AOS && (from.Paralyzed || from.Frozen || from.Spell?.IsCasting == true))
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{
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from.SendLocalizedMessage(1062725); // You can not use that potion while paralyzed.
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return;
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}
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var delay = GetDelay(from);
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if (delay > 0)
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{
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from.SendLocalizedMessage(
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1072529,
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$"{delay}\t{(delay > 1 ? "seconds." : "second.")}"
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); // You cannot use that for another ~1_NUM~ ~2_TIMEUNITS~
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return;
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}
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if (from.Target is ThrowTarget targ && targ.Potion == this)
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{
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return;
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}
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from.RevealingAction();
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if (!m_Users.Contains(from))
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{
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m_Users.Add(from);
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}
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from.Target = new ThrowTarget(this);
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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public virtual void Explode(Mobile from, Point3D loc, Map map)
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{
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if (Deleted || map == null)
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{
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return;
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}
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Consume();
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// Check if any other players are using this potion
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for (var i = 0; i < m_Users.Count; i++)
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{
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if (m_Users[i].Target is ThrowTarget targ && targ.Potion == this)
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{
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Target.Cancel(from);
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}
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}
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// Effects
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Effects.PlaySound(loc, map, 0x20C);
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for (var i = -2; i <= 2; i++)
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{
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for (var j = -2; j <= 2; j++)
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{
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var p = new Point3D(loc.X + i, loc.Y + j, loc.Z);
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if (map.CanFit(p, 12, true, false) && from.InLOS(p))
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{
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new InternalItem(from, p, map, MinDamage, MaxDamage);
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}
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}
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}
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}
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public static void AddDelay(Mobile m)
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{
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m_Delay.TryGetValue(m, out var timer);
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timer?.Stop();
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m_Delay[m] = Timer.DelayCall(TimeSpan.FromSeconds(30), EndDelay, m);
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}
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public static int GetDelay(Mobile m)
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{
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if (m_Delay.TryGetValue(m, out var timer) && timer.Next > Core.Now)
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{
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return (int)(timer.Next - Core.Now).TotalSeconds;
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}
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return 0;
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}
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public static void EndDelay(Mobile m)
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{
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if (m_Delay.Remove(m, out var timer))
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{
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timer.Stop();
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}
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}
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private class ThrowTarget : Target
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{
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public ThrowTarget(BaseConflagrationPotion potion) : base(12, true, TargetFlags.None) => Potion = potion;
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public BaseConflagrationPotion Potion { get; }
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (Potion.Deleted || Potion.Map == Map.Internal)
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{
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return;
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}
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if (!(targeted is IPoint3D p) || from.Map == null)
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{
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return;
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}
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// Add delay
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AddDelay(from);
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SpellHelper.GetSurfaceTop(ref p);
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from.RevealingAction();
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IEntity to;
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if (p is Mobile mobile)
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{
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to = mobile;
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}
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else
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{
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to = new Entity(Serial.Zero, new Point3D(p), from.Map);
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}
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Effects.SendMovingEffect(from, to, 0xF0D, 7, 0, false, false, Potion.Hue);
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Timer.DelayCall(TimeSpan.FromSeconds(1.5), Potion.Explode, from, new Point3D(p), from.Map);
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}
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}
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public class InternalItem : Item
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{
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private DateTime m_End;
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private int m_MaxDamage;
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private int m_MinDamage;
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private Timer m_Timer;
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public InternalItem(Mobile from, Point3D loc, Map map, int min, int max) : base(0x398C)
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{
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Movable = false;
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Light = LightType.Circle300;
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MoveToWorld(loc, map);
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From = from;
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m_End = Core.Now + TimeSpan.FromSeconds(10);
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SetDamage(min, max);
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m_Timer = new InternalTimer(this, m_End);
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m_Timer.Start();
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}
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public InternalItem(Serial serial) : base(serial)
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{
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}
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public Mobile From { get; private set; }
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public override bool BlocksFit => true;
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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m_Timer?.Stop();
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}
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public int GetDamage() => Utility.RandomMinMax(m_MinDamage, m_MaxDamage);
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private void SetDamage(int min, int max)
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{
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/* new way to apply alchemy bonus according to Stratics' calculator.
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this gives a mean to values 25, 50, 75 and 100. Stratics' calculator is outdated.
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Those goals will give 2 to alchemy bonus. It's not really OSI-like but it's an approximation. */
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m_MinDamage = min;
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m_MaxDamage = max;
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if (From == null)
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{
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return;
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}
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var alchemySkill = From.Skills.Alchemy.Fixed;
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var alchemyBonus = alchemySkill / 125 + alchemySkill / 250;
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m_MinDamage = Scale(From, m_MinDamage + alchemyBonus);
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m_MaxDamage = Scale(From, m_MaxDamage + alchemyBonus);
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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writer.Write(From);
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writer.Write(m_End);
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writer.Write(m_MinDamage);
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writer.Write(m_MaxDamage);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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From = reader.ReadEntity<Mobile>();
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m_End = reader.ReadDateTime();
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m_MinDamage = reader.ReadInt();
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m_MaxDamage = reader.ReadInt();
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m_Timer = new InternalTimer(this, m_End);
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m_Timer.Start();
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}
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public override bool OnMoveOver(Mobile m)
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{
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if (Visible && From != null && (!Core.AOS || m != From) && SpellHelper.ValidIndirectTarget(From, m) &&
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From.CanBeHarmful(m, false))
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{
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From.DoHarmful(m);
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AOS.Damage(m, From, GetDamage(), 0, 100, 0, 0, 0);
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m.PlaySound(0x208);
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}
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return true;
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}
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private class InternalTimer : Timer
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{
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private readonly DateTime m_End;
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private readonly InternalItem m_Item;
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public InternalTimer(InternalItem item, DateTime end) : base(TimeSpan.Zero, TimeSpan.FromSeconds(1.0))
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{
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m_Item = item;
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m_End = end;
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}
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protected override void OnTick()
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{
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if (m_Item.Deleted)
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{
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return;
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}
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if (Core.Now > m_End)
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{
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m_Item.Delete();
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Stop();
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return;
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}
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var from = m_Item.From;
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if (m_Item.Map == null || from == null)
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{
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return;
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}
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foreach (var m in m_Item.GetMobilesInRange(0))
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{
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if (m.Z + 16 > m_Item.Z && m_Item.Z + 12 > m.Z && (!Core.AOS || m != from) &&
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SpellHelper.ValidIndirectTarget(from, m) && from.CanBeHarmful(m, false))
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{
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from.DoHarmful(m);
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AOS.Damage(m, from, m_Item.GetDamage(), 0, 100, 0, 0, 0);
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m.PlaySound(0x208);
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}
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}
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}
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}
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}
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}
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}
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