- Removes TimerPriority - Removes TimerThread - Adds a [Hashed & Hierarchical Timer Wheel](http://www.cs.columbia.edu/~nahum/w6998/papers/ton97-timing-wheels.pdf)
165 lines
5.3 KiB
C#
165 lines
5.3 KiB
C#
using System;
|
|
using Server.Targeting;
|
|
|
|
namespace Server.Items
|
|
{
|
|
public interface ILockpickable : IPoint2D
|
|
{
|
|
int LockLevel { get; set; }
|
|
bool Locked { get; set; }
|
|
Mobile Picker { get; set; }
|
|
int MaxLockLevel { get; set; }
|
|
int RequiredSkill { get; set; }
|
|
|
|
void LockPick(Mobile from);
|
|
}
|
|
|
|
[Flippable(0x14fc, 0x14fb)]
|
|
public class Lockpick : Item
|
|
{
|
|
[Constructible]
|
|
public Lockpick(int amount = 1) : base(0x14FC)
|
|
{
|
|
Stackable = true;
|
|
Amount = amount;
|
|
}
|
|
|
|
public Lockpick(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override void Serialize(IGenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(1); // version
|
|
}
|
|
|
|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
var version = reader.ReadInt();
|
|
|
|
if (version == 0 && Weight == 0.1)
|
|
{
|
|
Weight = -1;
|
|
}
|
|
}
|
|
|
|
public override void OnDoubleClick(Mobile from)
|
|
{
|
|
from.SendLocalizedMessage(502068); // What do you want to pick?
|
|
from.Target = new InternalTarget(this);
|
|
}
|
|
|
|
private class InternalTarget : Target
|
|
{
|
|
private readonly Lockpick m_Item;
|
|
|
|
public InternalTarget(Lockpick item) : base(1, false, TargetFlags.None) => m_Item = item;
|
|
|
|
protected override void OnTarget(Mobile from, object targeted)
|
|
{
|
|
if (m_Item.Deleted)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (targeted is ILockpickable lockpickable)
|
|
{
|
|
var item = lockpickable as Item;
|
|
from.Direction = from.GetDirectionTo(item);
|
|
|
|
if (lockpickable.Locked)
|
|
{
|
|
from.PlaySound(0x241);
|
|
|
|
new InternalTimer(from, lockpickable, m_Item).Start();
|
|
}
|
|
else
|
|
{
|
|
// The door is not locked
|
|
from.SendLocalizedMessage(502069); // This does not appear to be locked
|
|
}
|
|
}
|
|
else
|
|
{
|
|
from.SendLocalizedMessage(501666); // You can't unlock that!
|
|
}
|
|
}
|
|
|
|
private class InternalTimer : Timer
|
|
{
|
|
private readonly Mobile m_From;
|
|
private readonly ILockpickable m_Item;
|
|
private readonly Lockpick m_Lockpick;
|
|
|
|
public InternalTimer(Mobile from, ILockpickable item, Lockpick lockpick) : base(TimeSpan.FromSeconds(3.0))
|
|
{
|
|
m_From = from;
|
|
m_Item = item;
|
|
m_Lockpick = lockpick;
|
|
}
|
|
|
|
protected void BrokeLockPickTest()
|
|
{
|
|
// When failed, a 25% chance to break the lockpick
|
|
if (Utility.Random(4) == 0)
|
|
{
|
|
var item = (Item)m_Item;
|
|
|
|
// You broke the lockpick.
|
|
item.SendLocalizedMessageTo(m_From, 502074);
|
|
|
|
m_From.PlaySound(0x3A4);
|
|
m_Lockpick.Consume();
|
|
}
|
|
}
|
|
|
|
protected override void OnTick()
|
|
{
|
|
var item = (Item)m_Item;
|
|
|
|
if (!m_From.InRange(item.GetWorldLocation(), 1))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (m_Item.LockLevel == 0 || m_Item.LockLevel == -255)
|
|
{
|
|
// LockLevel of 0 means that the door can't be picklocked
|
|
// LockLevel of -255 means it's magic locked
|
|
item.SendLocalizedMessageTo(m_From, 502073); // This lock cannot be picked by normal means
|
|
return;
|
|
}
|
|
|
|
if (m_From.Skills.Lockpicking.Value < m_Item.RequiredSkill)
|
|
{
|
|
/*
|
|
// Do some training to gain skills
|
|
m_From.CheckSkill( SkillName.Lockpicking, 0, m_Item.LockLevel );*/
|
|
|
|
// The LockLevel is higher thant the LockPicking of the player
|
|
item.SendLocalizedMessageTo(m_From, 502072); // You don't see how that lock can be manipulated.
|
|
return;
|
|
}
|
|
|
|
if (m_From.CheckTargetSkill(SkillName.Lockpicking, m_Item, m_Item.LockLevel, m_Item.MaxLockLevel))
|
|
{
|
|
// Success! Pick the lock!
|
|
item.SendLocalizedMessageTo(m_From, 502076); // The lock quickly yields to your skill.
|
|
m_From.PlaySound(0x4A);
|
|
m_Item.LockPick(m_From);
|
|
}
|
|
else
|
|
{
|
|
// The player failed to pick the lock
|
|
BrokeLockPickTest();
|
|
item.SendLocalizedMessageTo(m_From, 502075); // You are unable to pick the lock.
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|