- Removes TimerPriority - Removes TimerThread - Adds a [Hashed & Hierarchical Timer Wheel](http://www.cs.columbia.edu/~nahum/w6998/papers/ton97-timing-wheels.pdf)
91 lines
2.5 KiB
C#
91 lines
2.5 KiB
C#
using System;
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using System.Collections.Generic;
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namespace Server.Items
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{
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/// <summary>
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/// Raises your defenses for a short time. Requires Bushido or Ninjitsu skill.
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/// </summary>
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public class Block : WeaponAbility
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{
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private static readonly Dictionary<Mobile, InternalTimer> _table = new();
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public override int BaseMana => 30;
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public override bool CheckSkills(Mobile from)
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{
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if (GetSkill(from, SkillName.Ninjitsu) < 50.0 && GetSkill(from, SkillName.Bushido) < 50.0)
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{
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// You need ~1_SKILL_REQUIREMENT~ Bushido or Ninjitsu skill to perform that attack!
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from.SendLocalizedMessage(1063347, "50");
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return false;
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}
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return base.CheckSkills(from);
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}
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public override void OnHit(Mobile attacker, Mobile defender, int damage)
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{
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if (!Validate(attacker) || !CheckMana(attacker, true))
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{
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return;
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}
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ClearCurrentAbility(attacker);
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attacker.SendLocalizedMessage(1063345); // You block an attack!
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defender.SendLocalizedMessage(1063346); // Your attack was blocked!
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attacker.FixedParticles(0x37C4, 1, 16, 0x251D, 0x39D, 0x3, EffectLayer.RightHand);
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var bonus = (int)(10.0 * ((Math.Max(
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attacker.Skills.Bushido.Value,
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attacker.Skills.Ninjitsu.Value
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) - 50.0) / 70.0 + 5));
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BeginBlock(attacker, bonus);
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}
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public static bool GetBonus(Mobile targ, ref int bonus)
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{
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if (!_table.TryGetValue(targ, out var info))
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{
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return false;
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}
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bonus = info.m_Bonus;
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return true;
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}
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public static void BeginBlock(Mobile m, int bonus)
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{
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EndBlock(m);
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_table[m] = new InternalTimer(m, bonus);
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}
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public static void EndBlock(Mobile m)
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{
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if (_table.Remove(m, out var timer))
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{
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timer?.Stop();
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}
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}
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private class InternalTimer : Timer
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{
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private readonly Mobile m_Mobile;
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public readonly int m_Bonus;
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public InternalTimer(Mobile m, int bonus) : base(TimeSpan.FromSeconds(6.0))
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{
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m_Bonus = bonus;
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m_Mobile = m;
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}
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protected override void OnTick()
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{
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EndBlock(m_Mobile);
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}
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}
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}
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}
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