- Removes TimerPriority - Removes TimerThread - Adds a [Hashed & Hierarchical Timer Wheel](http://www.cs.columbia.edu/~nahum/w6998/papers/ton97-timing-wheels.pdf)
73 lines
2.1 KiB
C#
73 lines
2.1 KiB
C#
using System;
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using System.Collections.Generic;
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namespace Server.Items
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{
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/// <summary>
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/// Attack faster as you swing with both weapons.
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/// </summary>
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public class DualWield : WeaponAbility
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{
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public static Dictionary<Mobile, DualWieldTimer> Registry { get; } = new();
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public override int BaseMana => 30;
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public override bool CheckSkills(Mobile from)
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{
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if (GetSkill(from, SkillName.Ninjitsu) < 50.0)
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{
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// You need ~1_SKILL_REQUIREMENT~ Ninjitsu skill to perform that attack!
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from.SendLocalizedMessage(1063352, "50");
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return false;
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}
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return base.CheckSkills(from);
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}
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public override void OnHit(Mobile attacker, Mobile defender, int damage)
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{
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if (!Validate(attacker) || !CheckMana(attacker, true))
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{
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return;
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}
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if (Registry.TryGetValue(attacker, out var timer))
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{
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timer.Stop();
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Registry.Remove(attacker);
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}
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ClearCurrentAbility(attacker);
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attacker.SendLocalizedMessage(1063362); // You dually wield for increased speed!
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attacker.FixedParticles(0x3779, 1, 15, 0x7F6, 0x3E8, 3, EffectLayer.LeftHand);
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timer = new DualWieldTimer(
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attacker,
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(int)(20.0 + 3.0 * (attacker.Skills.Ninjitsu.Value - 50.0) / 7.0)
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); // 20-50 % increase
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timer.Start();
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Registry.Add(attacker, timer);
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}
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public class DualWieldTimer : Timer
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{
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private readonly Mobile m_Owner;
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public DualWieldTimer(Mobile owner, int bonusSwingSpeed)
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: base(TimeSpan.FromSeconds(6.0))
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{
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m_Owner = owner;
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BonusSwingSpeed = bonusSwingSpeed;
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}
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public int BonusSwingSpeed { get; }
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protected override void OnTick()
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{
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Registry.Remove(m_Owner);
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}
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}
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}
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}
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