- Removes TimerPriority - Removes TimerThread - Adds a [Hashed & Hierarchical Timer Wheel](http://www.cs.columbia.edu/~nahum/w6998/papers/ton97-timing-wheels.pdf)
78 lines
2.3 KiB
C#
78 lines
2.3 KiB
C#
using System;
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using System.Collections.Generic;
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namespace Server.Items
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{
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/// <summary>
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/// Gain a defensive advantage over your primary opponent for a short time.
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/// </summary>
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public class Feint : WeaponAbility
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{
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public static Dictionary<Mobile, FeintTimer> Registry { get; } = new();
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public override int BaseMana => 30;
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public override bool CheckSkills(Mobile from)
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{
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if (GetSkill(from, SkillName.Ninjitsu) < 50.0 && GetSkill(from, SkillName.Bushido) < 50.0)
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{
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// You need ~1_SKILL_REQUIREMENT~ Bushido or Ninjitsu skill to perform that attack!
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from.SendLocalizedMessage(1063347, "50");
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return false;
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}
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return base.CheckSkills(from);
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}
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public override void OnHit(Mobile attacker, Mobile defender, int damage)
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{
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if (!Validate(attacker) || !CheckMana(attacker, true))
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{
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return;
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}
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if (Registry.TryGetValue(defender, out var timer))
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{
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timer.Stop();
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Registry.Remove(defender);
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}
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ClearCurrentAbility(attacker);
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attacker.SendLocalizedMessage(1063360); // You baffle your target with a feint!
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defender.SendLocalizedMessage(1063361); // You were deceived by an attacker's feint!
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attacker.FixedParticles(0x3728, 1, 13, 0x7F3, 0x962, 0, EffectLayer.Waist);
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timer = new FeintTimer(
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defender,
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(int)(20.0 + 3.0 * (Math.Max(
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attacker.Skills.Ninjitsu.Value,
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attacker.Skills.Bushido.Value
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) - 50.0) / 7.0)
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); // 20-50 % decrease
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timer.Start();
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Registry.Add(defender, timer);
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}
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public class FeintTimer : Timer
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{
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private readonly Mobile m_Defender;
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public FeintTimer(Mobile defender, int swingSpeedReduction)
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: base(TimeSpan.FromSeconds(6.0))
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{
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m_Defender = defender;
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SwingSpeedReduction = swingSpeedReduction;
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}
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public int SwingSpeedReduction { get; }
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protected override void OnTick()
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{
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Registry.Remove(m_Defender);
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}
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}
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}
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}
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