- Removes TimerPriority - Removes TimerThread - Adds a [Hashed & Hierarchical Timer Wheel](http://www.cs.columbia.edu/~nahum/w6998/papers/ton97-timing-wheels.pdf)
306 lines
10 KiB
C#
306 lines
10 KiB
C#
using System;
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using Server.Engines.ConPVP;
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namespace Server.Items
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{
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public class Fists : BaseMeleeWeapon
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{
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public Fists() : base(0)
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{
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Visible = false;
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Movable = false;
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Quality = WeaponQuality.Regular;
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}
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public Fists(Serial serial) : base(serial)
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{
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}
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public override WeaponAbility PrimaryAbility => WeaponAbility.Disarm;
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public override WeaponAbility SecondaryAbility => WeaponAbility.ParalyzingBlow;
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public override int AosStrengthReq => 0;
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public override int AosMinDamage => 1;
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public override int AosMaxDamage => 4;
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public override int AosSpeed => 50;
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public override float MlSpeed => 2.50f;
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public override int OldStrengthReq => 0;
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public override int OldMinDamage => 1;
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public override int OldMaxDamage => 8;
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public override int OldSpeed => 30;
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public override int DefHitSound => -1;
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public override int DefMissSound => -1;
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public override SkillName DefSkill => SkillName.Wrestling;
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public override WeaponType DefType => WeaponType.Fists;
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public override WeaponAnimation DefAnimation => WeaponAnimation.Wrestle;
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public static void Initialize()
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{
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Mobile.DefaultWeapon = new Fists();
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EventSink.DisarmRequest += EventSink_DisarmRequest;
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EventSink.StunRequest += EventSink_StunRequest;
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}
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public override double GetDefendSkillValue(Mobile attacker, Mobile defender)
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{
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var wresValue = defender.Skills.Wrestling.Value;
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var anatValue = defender.Skills.Anatomy.Value;
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var evalValue = defender.Skills.EvalInt.Value;
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var incrValue = Math.Min((anatValue + evalValue + 20.0) * 0.5, 120.0);
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return wresValue > incrValue ? wresValue : incrValue;
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}
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private void CheckPreAOSMoves(Mobile attacker, Mobile defender)
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{
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if (attacker.StunReady)
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{
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if (attacker.CanBeginAction<Fists>())
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{
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if (attacker.Skills.Anatomy.Value >= 80.0 &&
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attacker.Skills.Wrestling.Value >= 80.0)
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{
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if (attacker.Stam >= 15)
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{
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attacker.Stam -= 15;
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if (CheckMove(attacker, SkillName.Anatomy))
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{
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StartMoveDelay(attacker);
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attacker.StunReady = false;
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attacker.SendLocalizedMessage(1004013); // You successfully stun your opponent!
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defender.SendLocalizedMessage(1004014); // You have been stunned!
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defender.Freeze(TimeSpan.FromSeconds(4.0));
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}
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else
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{
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attacker.SendLocalizedMessage(1004010); // You failed in your attempt to stun.
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defender.SendLocalizedMessage(1004011); // Your opponent tried to stun you and failed.
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}
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}
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else
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{
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attacker.SendLocalizedMessage(1004009); // You are too fatigued to attempt anything.
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}
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}
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else
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{
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attacker.SendLocalizedMessage(1004008); // You are not skilled enough to stun your opponent.
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attacker.StunReady = false;
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}
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}
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}
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else if (attacker.DisarmReady)
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{
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if (attacker.CanBeginAction<Fists>())
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{
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if (defender.Player || defender.Body.IsHuman)
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{
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if (attacker.Skills.ArmsLore.Value >= 80.0 &&
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attacker.Skills.Wrestling.Value >= 80.0)
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{
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if (attacker.Stam >= 15)
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{
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var toDisarm = defender.FindItemOnLayer(Layer.OneHanded);
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if (toDisarm?.Movable == false)
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{
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toDisarm = defender.FindItemOnLayer(Layer.TwoHanded);
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}
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var pack = defender.Backpack;
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if (pack == null || toDisarm?.Movable == false)
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{
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attacker.SendLocalizedMessage(1004001); // You cannot disarm your opponent.
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}
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else if (CheckMove(attacker, SkillName.ArmsLore))
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{
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StartMoveDelay(attacker);
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attacker.Stam -= 15;
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attacker.DisarmReady = false;
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attacker.SendLocalizedMessage(1004006); // You successfully disarm your opponent!
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defender.SendLocalizedMessage(1004007); // You have been disarmed!
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pack.DropItem(toDisarm);
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}
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else
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{
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attacker.Stam -= 15;
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attacker.SendLocalizedMessage(1004004); // You failed in your attempt to disarm.
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defender.SendLocalizedMessage(1004005); // Your opponent tried to disarm you but failed.
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}
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}
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else
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{
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attacker.SendLocalizedMessage(1004003); // You are too fatigued to attempt anything.
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}
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}
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else
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{
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attacker.SendLocalizedMessage(1004002); // You are not skilled enough to disarm your opponent.
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attacker.DisarmReady = false;
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}
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}
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else
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{
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attacker.SendLocalizedMessage(1004001); // You cannot disarm your opponent.
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}
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}
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}
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}
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public override TimeSpan OnSwing(Mobile attacker, Mobile defender)
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{
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if (!Core.AOS)
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{
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CheckPreAOSMoves(attacker, defender);
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}
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return base.OnSwing(attacker, defender);
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}
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/*public override void OnMiss( Mobile attacker, Mobile defender )
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{
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base.PlaySwingAnimation( attacker );
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}*/
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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Delete();
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}
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/* Wrestling moves */
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private static bool CheckMove(Mobile m, SkillName other)
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{
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var wresValue = m.Skills.Wrestling.Value;
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var scndValue = m.Skills[other].Value;
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/* 40% chance at 80, 80
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* 50% chance at 100, 100
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* 60% chance at 120, 120
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*/
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var chance = (wresValue + scndValue) / 400.0;
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return chance >= Utility.RandomDouble();
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}
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private static bool HasFreeHands(Mobile m)
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{
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var item = m.FindItemOnLayer(Layer.OneHanded);
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return (item == null || item is Spellbook) && m.FindItemOnLayer(Layer.TwoHanded) == null;
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}
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private static void EventSink_DisarmRequest(Mobile m)
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{
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if (Core.AOS)
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{
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return;
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}
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if (!DuelContext.AllowSpecialAbility(m, "Disarm", true))
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{
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return;
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}
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var armsValue = m.Skills.ArmsLore.Value;
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var wresValue = m.Skills.Wrestling.Value;
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if (!HasFreeHands(m))
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{
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m.SendLocalizedMessage(1004029); // You must have your hands free to attempt to disarm your opponent.
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m.DisarmReady = false;
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}
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else if (armsValue >= 80.0 && wresValue >= 80.0)
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{
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m.DisruptiveAction();
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m.DisarmReady = !m.DisarmReady;
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m.SendLocalizedMessage(m.DisarmReady ? 1019013 : 1019014);
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}
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else
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{
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m.SendLocalizedMessage(1004002); // You are not skilled enough to disarm your opponent.
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m.DisarmReady = false;
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}
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}
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private static void EventSink_StunRequest(Mobile m)
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{
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if (Core.AOS)
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{
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return;
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}
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if (!DuelContext.AllowSpecialAbility(m, "Stun", true))
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{
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return;
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}
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var anatValue = m.Skills.Anatomy.Value;
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var wresValue = m.Skills.Wrestling.Value;
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if (!HasFreeHands(m))
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{
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m.SendLocalizedMessage(1004031); // You must have your hands free to attempt to stun your opponent.
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m.StunReady = false;
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}
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else if (anatValue >= 80.0 && wresValue >= 80.0)
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{
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m.DisruptiveAction();
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m.StunReady = !m.StunReady;
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m.SendLocalizedMessage(m.StunReady ? 1019011 : 1019012);
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}
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else
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{
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m.SendLocalizedMessage(1004008); // You are not skilled enough to stun your opponent.
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m.StunReady = false;
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}
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}
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private static void StartMoveDelay(Mobile m)
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{
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new MoveDelayTimer(m).Start();
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}
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private class MoveDelayTimer : Timer
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{
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private readonly Mobile m_Mobile;
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public MoveDelayTimer(Mobile m) : base(TimeSpan.FromSeconds(10.0))
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{
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m_Mobile = m;
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m_Mobile.BeginAction<Fists>();
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}
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protected override void OnTick()
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{
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m_Mobile.EndAction<Fists>();
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}
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}
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}
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}
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