- Removes TimerPriority - Removes TimerThread - Adds a [Hashed & Hierarchical Timer Wheel](http://www.cs.columbia.edu/~nahum/w6998/papers/ton97-timing-wheels.pdf)
129 lines
3.4 KiB
C#
129 lines
3.4 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class ShadowFiend : BaseCreature
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{
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private UnhideTimer m_Timer;
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[Constructible]
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public ShadowFiend() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 0xA8;
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// this to allow shadow fiend to loot from corpses
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var backpack = new Backpack();
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backpack.Movable = false;
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AddItem(backpack);
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SetStr(46, 55);
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SetDex(121, 130);
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SetInt(46, 55);
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SetHits(28, 33);
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SetStam(46, 55);
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SetDamage(10, 22);
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SetDamageType(ResistanceType.Physical, 20);
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SetDamageType(ResistanceType.Cold, 80);
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SetResistance(ResistanceType.Physical, 20, 25);
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SetResistance(ResistanceType.Fire, 20, 25);
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SetResistance(ResistanceType.Cold, 40, 45);
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SetResistance(ResistanceType.Poison, 60, 70);
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SetResistance(ResistanceType.Energy, 5, 10);
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SetSkill(SkillName.MagicResist, 20.1, 30.0);
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SetSkill(SkillName.Tactics, 20.1, 30.0);
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SetSkill(SkillName.Wrestling, 20.1, 30.0);
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Fame = 1000;
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Karma = -1000;
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m_Timer = new UnhideTimer(this);
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m_Timer.Start();
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}
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public ShadowFiend(Serial serial) : base(serial)
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{
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}
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public override bool DeleteCorpseOnDeath => true;
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public override string DefaultName => "a shadow fiend";
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public override bool CanRummageCorpses => true;
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public override int GetIdleSound() => 0x37A;
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public override int GetAngerSound() => 0x379;
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public override int GetDeathSound() => 0x381;
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public override int GetAttackSound() => 0x37F;
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public override int GetHurtSound() => 0x380;
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public override bool OnBeforeDeath()
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{
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Backpack?.Destroy();
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Effects.SendLocationEffect(Location, Map, 0x376A, 10, 1);
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return true;
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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m_Timer = new UnhideTimer(this);
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m_Timer.Start();
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}
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public override void OnAfterDelete()
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{
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m_Timer?.Stop();
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m_Timer = null;
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base.OnAfterDelete();
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}
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private class UnhideTimer : Timer
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{
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private readonly ShadowFiend m_Owner;
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public UnhideTimer(ShadowFiend owner) : base(TimeSpan.FromSeconds(30.0))
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{
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m_Owner = owner;
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}
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protected override void OnTick()
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{
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if (m_Owner.Deleted)
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{
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Stop();
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return;
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}
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foreach (var m in m_Owner.GetMobilesInRange(3))
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{
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if (m != m_Owner && m.Player && m.Hidden && m_Owner.CanBeHarmful(m) &&
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m.AccessLevel == AccessLevel.Player)
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{
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m.Hidden = false;
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}
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}
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}
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}
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}
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}
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