ModernUO/Projects/UOContent/Mobiles/Monsters/SE/FanDancer.cs
Kamron Batman fb915992dd
fix(core): Adds Hashed & Hierarchical Timer Wheel (#655)
- Removes TimerPriority
- Removes TimerThread
- Adds a [Hashed & Hierarchical Timer Wheel](http://www.cs.columbia.edu/~nahum/w6998/papers/ton97-timing-wheels.pdf)
2021-07-11 22:42:06 -07:00

189 lines
6.1 KiB
C#

using System;
using System.Collections.Generic;
using Server.Engines.Plants;
using Server.Items;
namespace Server.Mobiles
{
public class FanDancer : BaseCreature
{
private static readonly HashSet<Mobile> m_Table = new();
[Constructible]
public FanDancer() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 247;
BaseSoundID = 0x372;
SetStr(301, 375);
SetDex(201, 255);
SetInt(21, 25);
SetHits(351, 430);
SetDamage(12, 17);
SetDamageType(ResistanceType.Physical, 70);
SetDamageType(ResistanceType.Fire, 10);
SetDamageType(ResistanceType.Cold, 10);
SetDamageType(ResistanceType.Poison, 10);
SetResistance(ResistanceType.Physical, 40, 60);
SetResistance(ResistanceType.Fire, 50, 70);
SetResistance(ResistanceType.Cold, 50, 70);
SetResistance(ResistanceType.Poison, 50, 70);
SetResistance(ResistanceType.Energy, 40, 60);
SetSkill(SkillName.MagicResist, 100.1, 110.0);
SetSkill(SkillName.Tactics, 85.1, 95.0);
SetSkill(SkillName.Wrestling, 85.1, 95.0);
SetSkill(SkillName.Anatomy, 85.1, 95.0);
Fame = 9000;
Karma = -9000;
if (Utility.RandomDouble() < .33)
{
PackItem(Seed.RandomBonsaiSeed());
}
AddItem(new Tessen());
if (Utility.RandomDouble() <= 0.02)
{
PackItem(new OrigamiPaper());
}
}
public FanDancer(Serial serial) : base(serial)
{
}
public override string CorpseName => "a fan dancer corpse";
public override string DefaultName => "a fan dancer";
public override bool Uncalmable => true;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.Rich);
AddLoot(LootPack.Gems, 2);
}
/* TODO: Repel Magic
* 10% chance of repelling a melee attack (why did they call it repel magic anyway?)
* Cliloc: 1070844
* Effect: damage is dealt to the attacker, no damage is taken by the fan dancer
*/
private void ThrowFan(Mobile to)
{
if (!(Utility.RandomDouble() < 0.8) || to.InRange(this, 1))
{
return;
}
/* Fan Throw
* Effect: - To: "0x57D4F5B" - ItemId: "0x27A3" - ItemIdName: "Tessen" - FromLocation: "(992 299, 24)" - ToLocation: "(992 308, 22)" - Speed: "10" - Duration: "0" - FixedDirection: "False" - Explode: "False" - Hue: "0x0" - Render: "0x0"
* Damage: 50-65
*/
Effects.SendMovingEffect(
to.Location,
to.Map,
0x27A3,
Location,
to.Location,
10,
0
);
AOS.Damage(to, this, Utility.RandomMinMax(50, 65), 100, 0, 0, 0, 0);
}
public override void OnDamagedBySpell(Mobile attacker)
{
base.OnDamagedBySpell(attacker);
ThrowFan(attacker);
}
public override void OnGotMeleeAttack(Mobile attacker)
{
base.OnGotMeleeAttack(attacker);
ThrowFan(attacker);
}
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
if (!IsFanned(defender) && Utility.RandomDouble() < 0.05)
{
/* Fanning Fire
* Graphic: Type: "3" From: "0x57D4F5B" To: "0x0" ItemId: "0x3709" ItemIdName: "fire column" FromLocation: "(994 325, 16)" ToLocation: "(994 325, 16)" Speed: "10" Duration: "30" FixedDirection: "True" Explode: "False" Hue: "0x0" RenderMode: "0x0" Effect: "0x34" ExplodeEffect: "0x1" ExplodeSound: "0x0" Serial: "0x57D4F5B" Layer: "5" Unknown: "0x0"
* Sound: 0x208
* Start cliloc: 1070833
* Effect: Fire res -10% for 10 seconds
* Damage: 35-45, 100% fire
* End cliloc: 1070834
* Effect does not stack
*/
// The creature fans you with fire, reducing your resistance to fire attacks.
defender.SendLocalizedMessage(1070833);
var effect = -(defender.FireResistance / 10);
var mod = new ResistanceMod(ResistanceType.Fire, effect);
defender.FixedParticles(0x37B9, 10, 30, 0x34, EffectLayer.RightFoot);
defender.PlaySound(0x208);
// This should be done in place of the normal attack damage.
// AOS.Damage( defender, this, Utility.RandomMinMax( 35, 45 ), 0, 100, 0, 0, 0 );
defender.AddResistanceMod(mod);
var timer = new ExpireTimer(defender, mod, TimeSpan.FromSeconds(10.0));
timer.Start();
m_Table.Add(defender);
}
}
public bool IsFanned(Mobile m) => m_Table.Contains(m);
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
private class ExpireTimer : Timer
{
private readonly Mobile m_Mobile;
private readonly ResistanceMod m_Mod;
public ExpireTimer(Mobile m, ResistanceMod mod, TimeSpan delay) : base(delay)
{
m_Mobile = m;
m_Mod = mod;
}
protected override void OnTick()
{
m_Mobile.SendLocalizedMessage(1070834); // Your resistance to fire attacks has returned.
m_Mobile.RemoveResistanceMod(m_Mod);
Stop();
m_Table.Remove(m_Mobile);
}
}
}
}