- Removes TimerPriority - Removes TimerThread - Adds a [Hashed & Hierarchical Timer Wheel](http://www.cs.columbia.edu/~nahum/w6998/papers/ton97-timing-wheels.pdf)
184 lines
6.3 KiB
C#
184 lines
6.3 KiB
C#
using System;
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using System.Collections.Generic;
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namespace Server.Mobiles
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{
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public class KazeKemono : BaseCreature
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{
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private static readonly Dictionary<Mobile, ExpireTimer> m_FlurryOfTwigsTable = new();
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private static readonly Dictionary<Mobile, ExpireTimer> m_ChlorophylBlastTable =
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new();
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[Constructible]
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public KazeKemono()
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: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 196;
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BaseSoundID = 655;
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SetStr(201, 275);
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SetDex(101, 155);
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SetInt(101, 105);
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SetHits(251, 330);
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SetDamage(15, 20);
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SetDamageType(ResistanceType.Physical, 70);
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SetDamageType(ResistanceType.Fire, 10);
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SetDamageType(ResistanceType.Cold, 10);
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SetDamageType(ResistanceType.Poison, 10);
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SetResistance(ResistanceType.Physical, 50, 70);
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SetResistance(ResistanceType.Fire, 30, 60);
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SetResistance(ResistanceType.Cold, 30, 60);
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SetResistance(ResistanceType.Poison, 50, 70);
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SetResistance(ResistanceType.Energy, 60, 80);
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SetSkill(SkillName.MagicResist, 110.1, 125.0);
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SetSkill(SkillName.Tactics, 55.1, 65.0);
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SetSkill(SkillName.Wrestling, 85.1, 95.0);
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SetSkill(SkillName.Anatomy, 25.1, 35.0);
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SetSkill(SkillName.Magery, 95.1, 105.0);
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Fame = 8000;
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Karma = -8000;
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}
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public KazeKemono(Serial serial)
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: base(serial)
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{
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}
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public override string CorpseName => "a kaze kemono corpse";
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public override string DefaultName => "a kaze kemono";
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public override bool BleedImmune => true;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich, 3);
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}
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public override void OnGaveMeleeAttack(Mobile defender)
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{
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base.OnGaveMeleeAttack(defender);
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if (Utility.RandomDouble() < 0.1)
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{
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/* Flurry of Twigs
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* Start cliloc: 1070850
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* Effect: Physical resistance -15% for 5 seconds
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* End cliloc: 1070852
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* Effect: Type: "3" From: "0x57D4F5B" To: "0x0" ItemId: "0x37B9" ItemIdName: "glow" FromLocation: "(1048 779, 6)" ToLocation: "(1048 779, 6)" Speed: "10" Duration: "5" FixedDirection: "True" Explode: "False"
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*/
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if (m_FlurryOfTwigsTable.TryGetValue(defender, out var timer))
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{
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timer.DoExpire();
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defender.SendLocalizedMessage(1070851); // The creature lands another blow in your weakened state.
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}
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else
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{
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defender.SendLocalizedMessage(
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1070850
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); // The creature's flurry of twigs has made you more susceptible to physical attacks!
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}
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var effect = -(defender.PhysicalResistance * 15 / 100);
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var mod = new ResistanceMod(ResistanceType.Physical, effect);
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defender.FixedEffect(0x37B9, 10, 5);
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defender.AddResistanceMod(mod);
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timer = new ExpireTimer(defender, mod, m_FlurryOfTwigsTable, TimeSpan.FromSeconds(5.0));
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timer.Start();
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m_FlurryOfTwigsTable[defender] = timer;
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return;
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}
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if (Utility.RandomDouble() < 0.05)
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{
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/* Chlorophyl Blast
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* Start cliloc: 1070827
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* Effect: Energy resistance -50% for 10 seconds
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* End cliloc: 1070829
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* Effect: Type: "3" From: "0x57D4F5B" To: "0x0" ItemId: "0x37B9" ItemIdName: "glow" FromLocation: "(1048 779, 6)" ToLocation: "(1048 779, 6)" Speed: "10" Duration: "5" FixedDirection: "True" Explode: "False"
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*/
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if (m_ChlorophylBlastTable.TryGetValue(defender, out var timer))
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{
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timer.DoExpire();
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defender.SendLocalizedMessage(1070828); // The creature continues to hinder your energy resistance!
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}
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else
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{
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defender.SendLocalizedMessage(
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1070827
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); // The creature's attack has made you more susceptible to energy attacks!
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}
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var effect = -(defender.EnergyResistance / 2);
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var mod = new ResistanceMod(ResistanceType.Energy, effect);
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defender.FixedEffect(0x37B9, 10, 5);
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defender.AddResistanceMod(mod);
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timer = new ExpireTimer(defender, mod, m_ChlorophylBlastTable, TimeSpan.FromSeconds(10.0));
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timer.Start();
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m_ChlorophylBlastTable[defender] = timer;
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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private class ExpireTimer : Timer
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{
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private readonly Mobile m_Mobile;
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private readonly ResistanceMod m_Mod;
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private readonly Dictionary<Mobile, ExpireTimer> m_Table;
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public ExpireTimer(Mobile m, ResistanceMod mod, Dictionary<Mobile, ExpireTimer> table, TimeSpan delay)
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: base(delay)
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{
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m_Mobile = m;
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m_Mod = mod;
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m_Table = table;
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}
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public void DoExpire()
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{
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m_Mobile.RemoveResistanceMod(m_Mod);
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Stop();
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m_Table.Remove(m_Mobile);
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}
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protected override void OnTick()
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{
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if (m_Mod.Type == ResistanceType.Physical)
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{
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m_Mobile.SendLocalizedMessage(1070852); // Your resistance to physical attacks has returned.
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}
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else
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{
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m_Mobile.SendLocalizedMessage(1070829); // Your resistance to energy attacks has returned.
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}
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DoExpire();
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}
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}
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}
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}
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