ModernUO/Projects/UOContent/Mobiles/Special/Dummy.cs
Kamron Batman fb915992dd
fix(core): Adds Hashed & Hierarchical Timer Wheel (#655)
- Removes TimerPriority
- Removes TimerThread
- Adds a [Hashed & Hierarchical Timer Wheel](http://www.cs.columbia.edu/~nahum/w6998/papers/ton97-timing-wheels.pdf)
2021-07-11 22:42:06 -07:00

163 lines
4 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
/// <summary>
/// This is a test creature
/// You can set its value in game
/// It die after 5 minutes, so your test server stay clean
/// Create a macro to help your creation "[add Dummy 1 15 7 -1 0.5 2"
/// A iTeam of negative will set a faction at random
/// Say Kill if you want them to die
/// </summary>
public class Dummy : BaseCreature
{
public Timer m_Timer;
[Constructible]
public Dummy(
AIType iAI, FightMode iFightMode, int iRangePerception, int iRangeFight, double dActiveSpeed,
double dPassiveSpeed
) : base(iAI, iFightMode, iRangePerception, iRangeFight, dActiveSpeed, dPassiveSpeed)
{
Body = 400 + Utility.Random(2);
Hue = Race.Human.RandomSkinHue();
Skills.DetectHidden.Base = 100;
Skills.MagicResist.Base = 120;
Team = Utility.Random(3);
var iHue = 20 + Team * 40;
var jHue = 25 + Team * 40;
Utility.AssignRandomHair(this, iHue);
var glv = new LeatherGloves();
glv.Hue = iHue;
glv.LootType = LootType.Newbied;
AddItem(glv);
Container pack = new Backpack();
pack.Movable = false;
AddItem(pack);
m_Timer = new AutokillTimer(this);
m_Timer.Start();
}
public Dummy(Serial serial) : base(serial)
{
m_Timer = new AutokillTimer(this);
m_Timer.Start();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
public override bool HandlesOnSpeech(Mobile from)
{
if (from.AccessLevel >= AccessLevel.GameMaster)
{
return true;
}
return base.HandlesOnSpeech(from);
}
public override void OnSpeech(SpeechEventArgs e)
{
base.OnSpeech(e);
if (e.Mobile.AccessLevel >= AccessLevel.GameMaster)
{
if (e.Speech == "kill")
{
m_Timer.Stop();
m_Timer.Delay = TimeSpan.FromSeconds(Utility.Random(1, 5));
m_Timer.Start();
}
}
}
public override void OnTeamChange()
{
var iHue = 20 + Team * 40;
var jHue = 25 + Team * 40;
var item = FindItemOnLayer(Layer.OuterTorso);
if (item != null)
{
item.Hue = jHue;
}
item = FindItemOnLayer(Layer.Helm);
if (item != null)
{
item.Hue = iHue;
}
item = FindItemOnLayer(Layer.Gloves);
if (item != null)
{
item.Hue = iHue;
}
item = FindItemOnLayer(Layer.Shoes);
if (item != null)
{
item.Hue = iHue;
}
HairHue = iHue;
item = FindItemOnLayer(Layer.MiddleTorso);
if (item != null)
{
item.Hue = iHue;
}
item = FindItemOnLayer(Layer.OuterLegs);
if (item != null)
{
item.Hue = iHue;
}
}
private class AutokillTimer : Timer
{
private readonly Dummy m_Owner;
public AutokillTimer(Dummy owner) : base(TimeSpan.FromMinutes(5.0))
{
m_Owner = owner;
}
protected override void OnTick()
{
m_Owner.Kill();
Stop();
}
}
}
}