- Removes TimerPriority - Removes TimerThread - Adds a [Hashed & Hierarchical Timer Wheel](http://www.cs.columbia.edu/~nahum/w6998/papers/ton97-timing-wheels.pdf)
163 lines
4 KiB
C#
163 lines
4 KiB
C#
using System;
|
|
using Server.Items;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
/// <summary>
|
|
/// This is a test creature
|
|
/// You can set its value in game
|
|
/// It die after 5 minutes, so your test server stay clean
|
|
/// Create a macro to help your creation "[add Dummy 1 15 7 -1 0.5 2"
|
|
/// A iTeam of negative will set a faction at random
|
|
/// Say Kill if you want them to die
|
|
/// </summary>
|
|
public class Dummy : BaseCreature
|
|
{
|
|
public Timer m_Timer;
|
|
|
|
[Constructible]
|
|
public Dummy(
|
|
AIType iAI, FightMode iFightMode, int iRangePerception, int iRangeFight, double dActiveSpeed,
|
|
double dPassiveSpeed
|
|
) : base(iAI, iFightMode, iRangePerception, iRangeFight, dActiveSpeed, dPassiveSpeed)
|
|
{
|
|
Body = 400 + Utility.Random(2);
|
|
Hue = Race.Human.RandomSkinHue();
|
|
|
|
Skills.DetectHidden.Base = 100;
|
|
Skills.MagicResist.Base = 120;
|
|
|
|
Team = Utility.Random(3);
|
|
|
|
var iHue = 20 + Team * 40;
|
|
var jHue = 25 + Team * 40;
|
|
|
|
Utility.AssignRandomHair(this, iHue);
|
|
|
|
var glv = new LeatherGloves();
|
|
glv.Hue = iHue;
|
|
glv.LootType = LootType.Newbied;
|
|
AddItem(glv);
|
|
|
|
Container pack = new Backpack();
|
|
|
|
pack.Movable = false;
|
|
|
|
AddItem(pack);
|
|
|
|
m_Timer = new AutokillTimer(this);
|
|
m_Timer.Start();
|
|
}
|
|
|
|
public Dummy(Serial serial) : base(serial)
|
|
{
|
|
m_Timer = new AutokillTimer(this);
|
|
m_Timer.Start();
|
|
}
|
|
|
|
public override void Serialize(IGenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(0); // version
|
|
}
|
|
|
|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
var version = reader.ReadInt();
|
|
}
|
|
|
|
public override bool HandlesOnSpeech(Mobile from)
|
|
{
|
|
if (from.AccessLevel >= AccessLevel.GameMaster)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return base.HandlesOnSpeech(from);
|
|
}
|
|
|
|
public override void OnSpeech(SpeechEventArgs e)
|
|
{
|
|
base.OnSpeech(e);
|
|
|
|
if (e.Mobile.AccessLevel >= AccessLevel.GameMaster)
|
|
{
|
|
if (e.Speech == "kill")
|
|
{
|
|
m_Timer.Stop();
|
|
m_Timer.Delay = TimeSpan.FromSeconds(Utility.Random(1, 5));
|
|
m_Timer.Start();
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void OnTeamChange()
|
|
{
|
|
var iHue = 20 + Team * 40;
|
|
var jHue = 25 + Team * 40;
|
|
|
|
var item = FindItemOnLayer(Layer.OuterTorso);
|
|
|
|
if (item != null)
|
|
{
|
|
item.Hue = jHue;
|
|
}
|
|
|
|
item = FindItemOnLayer(Layer.Helm);
|
|
|
|
if (item != null)
|
|
{
|
|
item.Hue = iHue;
|
|
}
|
|
|
|
item = FindItemOnLayer(Layer.Gloves);
|
|
|
|
if (item != null)
|
|
{
|
|
item.Hue = iHue;
|
|
}
|
|
|
|
item = FindItemOnLayer(Layer.Shoes);
|
|
|
|
if (item != null)
|
|
{
|
|
item.Hue = iHue;
|
|
}
|
|
|
|
HairHue = iHue;
|
|
|
|
item = FindItemOnLayer(Layer.MiddleTorso);
|
|
|
|
if (item != null)
|
|
{
|
|
item.Hue = iHue;
|
|
}
|
|
|
|
item = FindItemOnLayer(Layer.OuterLegs);
|
|
|
|
if (item != null)
|
|
{
|
|
item.Hue = iHue;
|
|
}
|
|
}
|
|
|
|
private class AutokillTimer : Timer
|
|
{
|
|
private readonly Dummy m_Owner;
|
|
|
|
public AutokillTimer(Dummy owner) : base(TimeSpan.FromMinutes(5.0))
|
|
{
|
|
m_Owner = owner;
|
|
}
|
|
|
|
protected override void OnTick()
|
|
{
|
|
m_Owner.Kill();
|
|
Stop();
|
|
}
|
|
}
|
|
}
|
|
}
|