57 lines
1.7 KiB
C#
57 lines
1.7 KiB
C#
using ModernUO.Serialization;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class BloodstoneTitan : BaseCreature
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{
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[Constructible]
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public BloodstoneTitan() : base(AIType.AI_Mage)
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{
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Body = 829;
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Hue = 1157;
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BaseSoundID = 278;
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SetStr(1026, 1115);
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SetDex(80, 100);
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SetInt(550, 750);
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SetHits(1200, 1300);
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SetDamage(27, 37);
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SetDamageType(ResistanceType.Physical, 40);
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SetDamageType(ResistanceType.Poison, 30);
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SetDamageType(ResistanceType.Energy, 30);
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SetResistance(ResistanceType.Physical, 55, 65);
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SetResistance(ResistanceType.Fire, 20, 30);
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SetResistance(ResistanceType.Cold, 40, 50);
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SetResistance(ResistanceType.Poison, 50, 60);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.EvalInt, 99.1, 110.0);
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SetSkill(SkillName.Magery, 99.1, 110.0);
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SetSkill(SkillName.Meditation, 80.4, 100.0);
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SetSkill(SkillName.MagicResist, 80.1, 95.0);
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SetSkill(SkillName.Tactics, 99.1, 100.0);
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SetSkill(SkillName.Wrestling, 99.1, 100.0);
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Fame = 32000;
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Karma = -32000;
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VirtualArmor = 60;
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}
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public override string CorpseName => "a bloodstone corpse";
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public override string DefaultName => "a bloodstone titan";
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public override int TreasureMapLevel => 5;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.SuperBoss, 2);
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AddLoot(LootPack.SuperBoss, 2);
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}
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}
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}
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