ModernUO/Projects/UOContent/Engines/DungeonBoss/Mobiles/BloodstoneTitan.cs

57 lines
1.7 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class BloodstoneTitan : BaseCreature
{
[Constructible]
public BloodstoneTitan() : base(AIType.AI_Mage)
{
Body = 829;
Hue = 1157;
BaseSoundID = 278;
SetStr(1026, 1115);
SetDex(80, 100);
SetInt(550, 750);
SetHits(1200, 1300);
SetDamage(27, 37);
SetDamageType(ResistanceType.Physical, 40);
SetDamageType(ResistanceType.Poison, 30);
SetDamageType(ResistanceType.Energy, 30);
SetResistance(ResistanceType.Physical, 55, 65);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 50, 60);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.EvalInt, 99.1, 110.0);
SetSkill(SkillName.Magery, 99.1, 110.0);
SetSkill(SkillName.Meditation, 80.4, 100.0);
SetSkill(SkillName.MagicResist, 80.1, 95.0);
SetSkill(SkillName.Tactics, 99.1, 100.0);
SetSkill(SkillName.Wrestling, 99.1, 100.0);
Fame = 32000;
Karma = -32000;
VirtualArmor = 60;
}
public override string CorpseName => "a bloodstone corpse";
public override string DefaultName => "a bloodstone titan";
public override int TreasureMapLevel => 5;
public override void GenerateLoot()
{
AddLoot(LootPack.SuperBoss, 2);
AddLoot(LootPack.SuperBoss, 2);
}
}
}