ModernUO/Projects/UOContent/Mobiles/Monsters/Custom/AncientWyvern.cs

78 lines
2.7 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class AncientWyvern : BaseCreature
{
[Constructible]
public AncientWyvern() : base(AIType.AI_Mage)
{
Name = NameList.RandomName("ancient wyvern");
Body = Utility.RandomList(1119, 1120, 1121, 1122, 1123, 1124, 1125); //46;
BaseSoundID = 362;
SetStr(796, 825);
SetDex(86, 105);
SetInt(436, 475);
SetHits(478, 495);
SetDamage(16, 22);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Poison, 50);
SetResistance(ResistanceType.Physical, 55, 65);
SetResistance(ResistanceType.Fire, 50, 60);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 100 );
SetResistance(ResistanceType.Energy, 50, 60);
SetSkill(SkillName.EvalInt, 30.1, 40.0);
SetSkill(SkillName.Magery, 30.1, 40.0);
SetSkill(SkillName.Meditation, 52.5, 75.0);
SetSkill(SkillName.MagicResist, 99.1, 100.0);
SetSkill(SkillName.Tactics, 97.6, 100.0);
SetSkill(SkillName.Wrestling, 90.1, 92.5);
Fame = 15000;
Karma = -15000;
VirtualArmor = 60;
Tamable = true;
ControlSlots = 3;
MinTameSkill = 93.9;
}
public override string CorpseName => "an ancient wyvern corpse";
public override string DefaultName => "an ancient wyvern";
public override bool ReacquireOnMovement => true;
public override bool AutoDispel => true;
public override HideType HideType => HideType.Barbed;
public override int Hides => 40;
public override int Meat => 19;
public override int Scales => 12;
public override ScaleType ScaleType => (ScaleType)Utility.Random(4);
public override Poison PoisonImmune => Poison.Deadly;
public override Poison HitPoison => Utility.RandomBool() ? Poison.Regular : Poison.Deadly;
public override int TreasureMapLevel => 5;
public override bool CanFly => true;
public override bool CanAngerOnTame => true;
private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath };
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 2);
AddLoot(LootPack.Gems, 3);
}
public override int GetIdleSound() => 0x16B;
public override int GetHurtSound() => 0x16D;
}
}