ModernUO/Projects/UOContent/Mobiles/Monsters/Custom/HellishNightmare.cs

106 lines
3.1 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class HellishNightmare : BaseMount
{
public override string DefaultName => "a hellish nightmare";
[Constructible]
public HellishNightmare() : base(1131, 1131, AIType.AI_Mage)
{
BaseSoundID = Core.AOS ? 0xA8 : 0x16A;
// Publish 97
if (Core.TOL)
{
if (Utility.RandomDouble() < 0.3)
{
SetStr(296, 315);
ControlSlots = 2;
}
else
{
SetStr(496, 525);
ControlSlots = 3;
}
}
else
{
SetStr(696, 725);
ControlSlots = 3;
}
SetDex(116, 145);
SetInt(116, 145);
SetHits(498, 715);
SetDamage(16, 22);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Fire, 65);
SetDamageType(ResistanceType.Energy, 30);
SetResistance(ResistanceType.Physical, 55, 65);
SetResistance(ResistanceType.Fire, 60, 70);
SetResistance(ResistanceType.Cold, 60, 70);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.EvalInt, 40.4, 90.0);
SetSkill(SkillName.Magery, 40.4, 90.0);
SetSkill(SkillName.MagicResist, 85.3, 100.0);
SetSkill(SkillName.Tactics, 97.6, 100.0);
SetSkill(SkillName.Wrestling, 80.5, 92.5);
Fame = 18000;
Karma = -18000;
VirtualArmor = 60;
Tamable = true;
MinTameSkill = 100.1;
Body = 1131;
ItemID = 1131;
PackItem(new SulfurousAsh(Utility.RandomMinMax(3, 5)));
}
public override int StepsMax => 6400;
public override string CorpseName => "a hellish nightmare corpse";
public override int Meat => 5;
public override int Hides => 10;
public override HideType HideType => HideType.Barbed;
public override FoodType FavoriteFood => FoodType.Meat;
public override bool CanAngerOnTame => true;
private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath };
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.Average);
AddLoot(LootPack.LowScrolls);
AddLoot(LootPack.Potions);
}
public override int GetAttackSound() => 0x0AB;
//public override int GetAngerSound() => 0x0A9;
public override int GetDeathSound() => 0x0AC;
public override int GetIdleSound() => 0x0A8;
public override int GetHurtSound() => 0x0AA;
{
if (!Controlled)
{
return 0x16A;
}
return base.GetAngerSound();
}
}
}