46 lines
2.1 KiB
C#
46 lines
2.1 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2021 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: SerializableFieldAttributeAttribute.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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namespace Server
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{
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/// <summary>
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/// Hints to the source generator that this field will need this attribute on the generated property
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/// [SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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/// -or-
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/// [SerializableFieldAttr(typeof(CommandPropertyAttribute), AccessLevel.GameMaster)]
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/// </summary>
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[AttributeUsage(AttributeTargets.Field, AllowMultiple = true)]
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public sealed class SerializableFieldAttrAttribute : Attribute
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{
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public string AttributeString { get; }
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public Type AttributeType { get; }
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public object[] Arguments { get; }
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public SerializableFieldAttrAttribute(string attrString) => AttributeString = attrString;
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public SerializableFieldAttrAttribute(Type type, params object[] args)
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{
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if (typeof(Attribute).IsAssignableFrom(type))
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{
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throw new ArgumentException($"Argument {nameof(type)} must be an attribute.");
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}
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AttributeType = type;
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Arguments = args;
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}
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}
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}
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