150 lines
4 KiB
C#
150 lines
4 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.ContextMenus;
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using Server.Mobiles;
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namespace Server.Items
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{
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[Flippable(0x27AA, 0x27F5)]
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public class Fukiya : Item, INinjaWeapon
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{
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private Poison m_Poison;
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private int m_PoisonCharges;
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private int m_UsesRemaining;
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[Constructible]
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public Fukiya() : base(0x27AA)
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{
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Weight = 4.0;
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Layer = Layer.OneHanded;
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}
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public Fukiya(Serial serial) : base(serial)
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{
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}
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public virtual int WrongAmmoMessage => 1063329; // You can only load fukiya darts
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public virtual int NoFreeHandMessage => 1063327; // You must have a free hand to use a fukiya.
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public virtual int EmptyWeaponMessage => 1063325; // You have no fukiya darts!
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public virtual int RecentlyUsedMessage => 1063326; // You are already using that fukiya.
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public virtual int FullWeaponMessage => 1063330; // You can only load fukiya darts
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public virtual int WeaponMinRange => 0;
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public virtual int WeaponMaxRange => 6;
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public virtual int WeaponDamage => Utility.RandomMinMax(4, 6);
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public Type AmmoType => typeof(FukiyaDarts);
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[CommandProperty(AccessLevel.GameMaster)]
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public int UsesRemaining
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{
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get => m_UsesRemaining;
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set
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{
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m_UsesRemaining = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Poison Poison
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{
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get => m_Poison;
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set
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{
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m_Poison = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int PoisonCharges
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{
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get => m_PoisonCharges;
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set
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{
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m_PoisonCharges = value;
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InvalidateProperties();
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}
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}
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bool IUsesRemaining.ShowUsesRemaining
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{
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get => true;
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set { }
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}
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public void AttackAnimation(Mobile from, Mobile to)
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{
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if (from.Body.IsHuman && !from.Mounted)
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{
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from.Animate(33, 2, 1, true, true, 0);
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}
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from.PlaySound(0x223);
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from.MovingEffect(to, 0x2804, 5, 0, false, false);
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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list.Add(1060584, m_UsesRemaining.ToString()); // uses remaining: ~1_val~
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if (m_Poison != null && m_PoisonCharges > 0)
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{
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list.Add(1062412 + m_Poison.Level, m_PoisonCharges.ToString());
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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NinjaWeapon.AttemptShoot((PlayerMobile)from, this);
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}
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, list);
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if (IsChildOf(from))
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{
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list.Add(new NinjaWeapon.LoadEntry(this, 6224));
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list.Add(new NinjaWeapon.UnloadEntry(this, 6225));
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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writer.Write(m_UsesRemaining);
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writer.Write(m_Poison);
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writer.Write(m_PoisonCharges);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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m_UsesRemaining = reader.ReadInt();
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m_Poison = reader.ReadPoison();
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m_PoisonCharges = reader.ReadInt();
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break;
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}
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}
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}
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}
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}
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