ModernUO/Projects/UOContent/Spells/Sixth/Explosion.cs
2021-11-14 18:45:16 -08:00

101 lines
3 KiB
C#

using System;
using Server.Targeting;
namespace Server.Spells.Sixth
{
public class ExplosionSpell : MagerySpell, ISpellTargetingMobile
{
private static readonly SpellInfo _info = new(
"Explosion",
"Vas Ort Flam",
230,
9041,
Reagent.Bloodmoss,
Reagent.MandrakeRoot
);
public ExplosionSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
{
}
public override SpellCircle Circle => SpellCircle.Sixth;
public override bool DelayedDamageStacking => !Core.AOS;
public override bool DelayedDamage => false;
public void Target(Mobile m)
{
if (Caster.CanBeHarmful(m) && CheckSequence())
{
Mobile attacker = Caster, defender = m;
SpellHelper.Turn(Caster, m);
SpellHelper.CheckReflect((int)Circle, Caster, ref m);
var t = new InternalTimer(this, attacker, defender, m);
t.Start();
}
FinishSequence();
}
public override void OnCast()
{
Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12);
}
private class InternalTimer : Timer
{
private readonly Mobile m_Attacker;
private readonly Mobile m_Defender;
private readonly MagerySpell m_Spell;
private readonly Mobile m_Target;
public InternalTimer(MagerySpell spell, Mobile attacker, Mobile defender, Mobile target)
: base(TimeSpan.FromSeconds(Core.AOS ? 3.0 : 2.5))
{
m_Spell = spell;
m_Attacker = attacker;
m_Defender = defender;
m_Target = target;
m_Spell?.StartDelayedDamageContext(attacker, this);
}
protected override void OnTick()
{
if (m_Attacker.HarmfulCheck(m_Defender))
{
double damage;
if (Core.AOS)
{
damage = m_Spell.GetNewAosDamage(40, 1, 5, m_Defender);
}
else
{
damage = Utility.Random(23, 22);
if (m_Spell.CheckResisted(m_Target))
{
damage *= 0.75;
m_Target.SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
}
damage *= m_Spell.GetDamageScalar(m_Target);
}
m_Target.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
m_Target.PlaySound(0x307);
SpellHelper.Damage(m_Spell, m_Target, damage, 0, 100, 0, 0, 0);
m_Spell?.RemoveDelayedDamageContext(m_Attacker);
}
}
}
}
}