176 lines
5.9 KiB
C#
176 lines
5.9 KiB
C#
using System;
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using System.Net.Http;
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using System.Net.Http.Json;
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using System.Text.Json.Serialization;
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using System.Threading.Tasks;
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using Microsoft.AspNetCore.SignalR.Client;
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using Server.Logging;
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namespace Server.Systems.Gateway;
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public static class GatewayClient
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{
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private static readonly ILogger logger = LogFactory.GetLogger(typeof(GatewayClient));
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// REST client (always available as fallback)
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private static HttpClient _httpClient;
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// SignalR client (optional, preferred when connected)
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private static HubConnection _hubConnection;
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public static bool IsReady => _httpClient != null;
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public static bool IsSignalRConnected => _hubConnection?.State == HubConnectionState.Connected;
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public static void Configure()
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{
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if (!GatewayConfig.Enabled)
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{
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return;
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}
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// REST client (always configured)
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_httpClient = new HttpClient
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{
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BaseAddress = new Uri(GatewayConfig.GatewayUrl.TrimEnd('/')),
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Timeout = TimeSpan.FromSeconds(10)
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};
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_httpClient.DefaultRequestHeaders.Add("Authorization", $"ApiKey {GatewayConfig.ApiKey}");
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// SignalR client (optional)
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if (GatewayConfig.SignalREnabled)
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{
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var hubUrl = $"{GatewayConfig.GatewayUrl.TrimEnd('/')}/hubs/gameserver?apiKey={GatewayConfig.ApiKey}";
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_hubConnection = new HubConnectionBuilder()
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.WithUrl(hubUrl)
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.WithAutomaticReconnect(new[]
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{
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TimeSpan.Zero,
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TimeSpan.FromSeconds(2),
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TimeSpan.FromSeconds(5),
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TimeSpan.FromSeconds(10),
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TimeSpan.FromSeconds(30)
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})
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.Build();
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// Register handlers -- all marshal to game thread
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_hubConnection.On<PushedSession>("PushSession", session =>
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{
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Core.LoopContext.Post(() => GatewaySessionStore.Add(session), EventLoopContext.Priority.High);
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});
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_hubConnection.On<AdminCommandData>("AdminCommand", command =>
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{
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Core.LoopContext.Post(() => GatewayAdminHandler.HandleCommand(command));
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});
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_hubConnection.On("Ping", () =>
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{
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// No-op, connection keep-alive handled by SignalR internally
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});
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_hubConnection.Reconnected += connectionId =>
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{
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logger.Information("SignalR reconnected to gateway (ConnectionId: {Id})", connectionId);
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return Task.CompletedTask;
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};
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_hubConnection.Closed += error =>
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{
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logger.Warning("SignalR connection to gateway closed: {Message}", error?.Message ?? "clean disconnect");
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return Task.CompletedTask;
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};
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// Connect after server starts (via EventSink.ServerStarted)
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}
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}
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/// <summary>
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/// Connects the SignalR hub. Called after server is fully loaded.
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/// </summary>
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public static async Task ConnectSignalRAsync()
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{
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if (_hubConnection == null)
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{
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return;
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}
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try
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{
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await _hubConnection.StartAsync();
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logger.Information("SignalR connected to gateway at {Url}", GatewayConfig.GatewayUrl);
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}
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catch (Exception ex)
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{
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logger.Warning("SignalR connection to gateway failed: {Message}. Will retry automatically.", ex.Message);
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}
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}
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// --- SignalR methods ---
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public static Task SendHeartbeatAsync(HeartbeatRequest data) =>
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_hubConnection?.InvokeAsync("Heartbeat", new { data.PlayerCount, data.MaxPlayers, data.IsOnline })
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?? Task.CompletedTask;
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public static async Task<GameLoginResponse?> ValidateSessionAsync(int authId)
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{
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if (_hubConnection?.State != HubConnectionState.Connected)
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{
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return null;
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}
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try
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{
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var result = await _hubConnection.InvokeAsync<SessionValidationResult>("ValidateSession", authId);
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if (result == null)
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{
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return null;
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}
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return new GameLoginResponse(result.Valid, result.Reason, result.GameAccountId, result.AccessLevel);
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}
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catch (Exception ex)
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{
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logger.Warning("SignalR ValidateSession failed: {Message}", ex.Message);
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return null;
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}
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}
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// --- REST methods (fallback) ---
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public static Task<HttpResponseMessage> PostAsJsonAsync<T>(string path, T content) =>
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_httpClient.PostAsJsonAsync(path, content);
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// --- Types ---
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public record HeartbeatRequest(
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[property: JsonPropertyName("playerCount")] int PlayerCount,
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[property: JsonPropertyName("maxPlayers")] int MaxPlayers,
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[property: JsonPropertyName("isOnline")] bool IsOnline
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);
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public record GameLoginRequest(
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[property: JsonPropertyName("authId")] int AuthId,
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[property: JsonPropertyName("username")] string Username,
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[property: JsonPropertyName("password")] string Password
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);
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public record GameLoginResponse(
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[property: JsonPropertyName("accepted")] bool Accepted,
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[property: JsonPropertyName("reason")] string? Reason,
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[property: JsonPropertyName("accountId")] Guid? AccountId,
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[property: JsonPropertyName("accessLevel")] string? AccessLevel
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);
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public record AdminCommandData(
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[property: JsonPropertyName("type")] string Type,
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[property: JsonPropertyName("payload")] string Payload
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);
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public record SessionValidationResult(
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[property: JsonPropertyName("valid")] bool Valid,
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[property: JsonPropertyName("gameAccountId")] Guid? GameAccountId,
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[property: JsonPropertyName("accessLevel")] string? AccessLevel,
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[property: JsonPropertyName("reason")] string? Reason
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);
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}
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