82 lines
2.8 KiB
C#
82 lines
2.8 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Server.Items
|
|
{
|
|
/// <summary>
|
|
/// A successful Paralyzing Blow will leave the target stunned, unable to move, attack, or cast spells, for a few seconds.
|
|
/// </summary>
|
|
public class ParalyzingBlow : WeaponAbility
|
|
{
|
|
public static readonly TimeSpan PlayerFreezeDuration = TimeSpan.FromSeconds(3.0);
|
|
public static readonly TimeSpan NPCFreezeDuration = TimeSpan.FromSeconds(6.0);
|
|
|
|
public static readonly TimeSpan FreezeDelayDuration = TimeSpan.FromSeconds(8.0);
|
|
|
|
private static readonly Dictionary<Mobile, TimerExecutionToken> _table = new();
|
|
|
|
public override int BaseMana => 30;
|
|
|
|
// When using Wrestling, tactics isnt needed.
|
|
public override bool RequiresTactics(Mobile from) =>
|
|
!(from.Weapon is BaseWeapon weapon && weapon.Skill == SkillName.Wrestling);
|
|
|
|
public override bool OnBeforeSwing(Mobile attacker, Mobile defender)
|
|
{
|
|
if (defender.Paralyzed)
|
|
{
|
|
attacker.SendLocalizedMessage(1061923); // The target is already frozen.
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public override void OnHit(Mobile attacker, Mobile defender, int damage)
|
|
{
|
|
if (!Validate(attacker) || !CheckMana(attacker, true))
|
|
{
|
|
return;
|
|
}
|
|
|
|
ClearCurrentAbility(attacker);
|
|
|
|
if (IsImmune(defender)) // Intentionally going after Mana consumption
|
|
{
|
|
attacker.SendLocalizedMessage(1070804); // Your target resists paralysis.
|
|
defender.SendLocalizedMessage(1070813); // You resist paralysis.
|
|
return;
|
|
}
|
|
|
|
defender.FixedEffect(0x376A, 9, 32);
|
|
defender.PlaySound(0x204);
|
|
|
|
attacker.SendLocalizedMessage(1060163); // You deliver a paralyzing blow!
|
|
defender.SendLocalizedMessage(1060164); // The attack has temporarily paralyzed you!
|
|
|
|
var duration = defender.Player ? PlayerFreezeDuration : NPCFreezeDuration;
|
|
|
|
// Treat it as paralyze not as freeze, effect must be removed when damaged.
|
|
defender.Paralyze(duration);
|
|
|
|
BeginImmunity(defender, duration + FreezeDelayDuration);
|
|
}
|
|
|
|
public static bool IsImmune(Mobile m) => _table.ContainsKey(m);
|
|
|
|
public static void BeginImmunity(Mobile m, TimeSpan duration)
|
|
{
|
|
EndImmunity(m);
|
|
Timer.StartTimer(duration, () => EndImmunity(m), out var timerToken);
|
|
_table[m] = timerToken;
|
|
}
|
|
|
|
public static void EndImmunity(Mobile m)
|
|
{
|
|
if (_table.Remove(m, out var timerToken))
|
|
{
|
|
timerToken.Cancel();
|
|
}
|
|
}
|
|
}
|
|
}
|