ModernUO/Projects/UOContent/Items/Weapons/PoleArms/Scythe.cs
2021-08-19 09:12:24 -07:00

31 lines
1,017 B
C#

using Server.Engines.Harvest;
namespace Server.Items
{
[Flippable(0x26BA, 0x26C4)]
[Serializable(0, false)]
public partial class Scythe : BasePoleArm
{
[Constructible]
public Scythe() : base(0x26BA) => Weight = 5.0;
public override WeaponAbility PrimaryAbility => WeaponAbility.BleedAttack;
public override WeaponAbility SecondaryAbility => WeaponAbility.ParalyzingBlow;
public override int AosStrengthReq => 45;
public override int AosMinDamage => 15;
public override int AosMaxDamage => 18;
public override int AosSpeed => 32;
public override float MlSpeed => 3.50f;
public override int OldStrengthReq => 45;
public override int OldMinDamage => 15;
public override int OldMaxDamage => 18;
public override int OldSpeed => 32;
public override int InitMinHits => 31;
public override int InitMaxHits => 100;
public override HarvestSystem HarvestSystem => null;
}
}