ModernUO/Projects/UOContent/Mobiles/Vendors
Kamron Batman fa5eafdaff
fix: Adds Created, LastSerialized, and BeforeSerialize for all entities. (#775)
* Adds `BeforeSerialized` for entities to handle cleanup.
* Adds `Created` and `LastSerialized` fields to all entities. While this is a big bloat, this will be necessary for identifying dangling references to other invalid entities.
* Changes formula for determining a valid reference to be _not null, not deleted, and reference's created date must be at or before the entities last serialized date_.
* Adds versioning to idx file and serializes `Created` and `LastSerialized`.
* Fixes Save Stats and also disables it by default.
2021-09-26 01:09:45 -07:00
..
NPC fix: Adds Created, LastSerialized, and BeforeSerialize for all entities. (#775) 2021-09-26 01:09:45 -07:00
SBInfo fix: Fixes various issues (#748) 2021-08-30 07:54:52 -07:00
AnimalBuy.cs Formats UO Content (#201) 2020-08-27 18:30:38 -07:00
BaseVendor.cs fix: Various code cleanup (#756) 2021-09-03 19:41:12 -07:00
BeverageBuy.cs Fixes dupe exception (#258) 2020-09-19 15:46:07 -07:00
GenericBuy.cs feat(timers): Adds timer pooling, fixes timer related bugs, and changes timer api (#667) 2021-08-07 14:33:35 -07:00
GenericSell.cs chore(content): Updates to C# 9 syntax (#373) 2020-12-30 12:50:10 -08:00
PlayerBarkeeper.cs fix: Removes BodyValue and fixes modifying Body and BodyMod in props gump. (#743) 2021-08-28 22:56:00 -07:00
PlayerVendor.cs fix: Cleanup IPoint3D calls (#704) 2021-08-19 09:11:48 -07:00
PresetMapBuy.cs Formats UO Content (#201) 2020-08-27 18:30:38 -07:00
RentedVendor.cs fix(core): Adds Hashed & Hierarchical Timer Wheel (#655) 2021-07-11 22:42:06 -07:00
VendorInventory.cs feat(timers): Adds timer pooling, fixes timer related bugs, and changes timer api (#667) 2021-08-07 14:33:35 -07:00