ModernUO/Scripts/Engines/CannedEvil/ChampionSpawn.cs
daedalus fe6c18a2d4 - Code cleaning, consolidation and bugfixing of special scrolls (powerscroll/statscroll/transcendence/alacrity).
--> Fixed a bug preventing SoT not being spawned in Malas champion spawns (i.e. Bedlam Crypt)
(http://www.uodemise.com/discussion/showthread.php?t=135520)

- Added contextual menu entries to add players in party, and kicking them from house (friends can be kicked if in ML environment). Timeout to accept party invite is increased to 30 seconds as per OSI
(http://www.uodemise.com/discussion/showthread.php?t=120724)

- Runebeetles can be angered during taming attempts
(http://www.uodemise.com/discussion/showthread.php?t=137677)

- You can cook near forges
(http://www.uodemise.com/discussion/showthread.php?t=137731)
2010-02-20 17:26:57 +00:00

1309 lines
No EOL
28 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Gumps;
using Server.Items;
using Server.Mobiles;
using Server.Regions;
using System.Collections.Generic;
namespace Server.Engines.CannedEvil
{
public class ChampionSpawn : Item
{
private bool m_Active;
private bool m_RandomizeType;
private ChampionSpawnType m_Type;
private List<Mobile> m_Creatures;
private List<Item> m_RedSkulls;
private List<Item> m_WhiteSkulls;
private ChampionPlatform m_Platform;
private ChampionAltar m_Altar;
private int m_Kills;
private Mobile m_Champion;
//private int m_SpawnRange;
private Rectangle2D m_SpawnArea;
private ChampionSpawnRegion m_Region;
private TimeSpan m_ExpireDelay;
private DateTime m_ExpireTime;
private TimeSpan m_RestartDelay;
private DateTime m_RestartTime;
private Timer m_Timer, m_RestartTimer;
private IdolOfTheChampion m_Idol;
private bool m_HasBeenAdvanced;
private bool m_ConfinedRoaming;
private Dictionary<Mobile, int> m_DamageEntries;
[CommandProperty( AccessLevel.GameMaster )]
public bool ConfinedRoaming
{
get { return m_ConfinedRoaming; }
set { m_ConfinedRoaming = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool HasBeenAdvanced
{
get { return m_HasBeenAdvanced; }
set { m_HasBeenAdvanced = value; }
}
[Constructable]
public ChampionSpawn() : base( 0xBD2 )
{
Movable = false;
Visible = false;
m_Creatures = new List<Mobile>();
m_RedSkulls = new List<Item>();
m_WhiteSkulls = new List<Item>();
m_Platform = new ChampionPlatform( this );
m_Altar = new ChampionAltar( this );
m_Idol = new IdolOfTheChampion( this );
m_ExpireDelay = TimeSpan.FromMinutes( 10.0 );
m_RestartDelay = TimeSpan.FromMinutes( 5.0 );
m_DamageEntries = new Dictionary<Mobile, int>();
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( SetInitialSpawnArea ) );
}
public void SetInitialSpawnArea()
{
//Previous default used to be 24;
SpawnArea = new Rectangle2D( new Point2D( X - 24, Y - 24 ), new Point2D( X + 24, Y + 24 ) );
}
public void UpdateRegion()
{
if( m_Region != null )
m_Region.Unregister();
if( !Deleted && this.Map != Map.Internal )
{
m_Region = new ChampionSpawnRegion( this );
m_Region.Register();
}
/*
if( m_Region == null )
{
m_Region = new ChampionSpawnRegion( this );
}
else
{
m_Region.Unregister();
//Why doesn't Region allow me to set it's map/Area meself? ><
m_Region = new ChampionSpawnRegion( this );
}
*/
}
[CommandProperty( AccessLevel.GameMaster )]
public bool RandomizeType
{
get { return m_RandomizeType; }
set { m_RandomizeType = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public int Kills
{
get
{
return m_Kills;
}
set
{
m_Kills = value;
InvalidateProperties();
}
}
[CommandProperty( AccessLevel.GameMaster )]
public Rectangle2D SpawnArea
{
get
{
return m_SpawnArea;
}
set
{
m_SpawnArea = value;
InvalidateProperties();
UpdateRegion();
}
}
[CommandProperty( AccessLevel.GameMaster )]
public TimeSpan RestartDelay
{
get
{
return m_RestartDelay;
}
set
{
m_RestartDelay = value;
}
}
[CommandProperty( AccessLevel.GameMaster )]
public DateTime RestartTime
{
get
{
return m_RestartTime;
}
}
[CommandProperty( AccessLevel.GameMaster )]
public TimeSpan ExpireDelay
{
get
{
return m_ExpireDelay;
}
set
{
m_ExpireDelay = value;
}
}
[CommandProperty( AccessLevel.GameMaster )]
public DateTime ExpireTime
{
get
{
return m_ExpireTime;
}
set
{
m_ExpireTime = value;
}
}
[CommandProperty( AccessLevel.GameMaster )]
public ChampionSpawnType Type
{
get
{
return m_Type;
}
set
{
m_Type = value;
InvalidateProperties();
}
}
[CommandProperty( AccessLevel.GameMaster )]
public bool Active
{
get
{
return m_Active;
}
set
{
if( value )
Start();
else
Stop();
InvalidateProperties();
}
}
[CommandProperty( AccessLevel.GameMaster )]
public Mobile Champion
{
get
{
return m_Champion;
}
set
{
m_Champion = value;
}
}
[CommandProperty( AccessLevel.GameMaster )]
public int Level
{
get
{
return m_RedSkulls.Count;
}
set
{
for( int i = m_RedSkulls.Count - 1; i >= value; --i )
{
m_RedSkulls[i].Delete();
m_RedSkulls.RemoveAt( i );
}
for( int i = m_RedSkulls.Count; i < value; ++i )
{
Item skull = new Item( 0x1854 );
skull.Hue = 0x26;
skull.Movable = false;
skull.Light = LightType.Circle150;
skull.MoveToWorld( GetRedSkullLocation( i ), Map );
m_RedSkulls.Add( skull );
}
InvalidateProperties();
}
}
public int MaxKills
{
get
{
return 250 - (Level * 12);
}
}
public void SetWhiteSkullCount( int val )
{
for( int i = m_WhiteSkulls.Count - 1; i >= val; --i )
{
m_WhiteSkulls[i].Delete();
m_WhiteSkulls.RemoveAt( i );
}
for( int i = m_WhiteSkulls.Count; i < val; ++i )
{
Item skull = new Item( 0x1854 );
skull.Movable = false;
skull.Light = LightType.Circle150;
skull.MoveToWorld( GetWhiteSkullLocation( i ), Map );
m_WhiteSkulls.Add( skull );
Effects.PlaySound( skull.Location, skull.Map, 0x29 );
Effects.SendLocationEffect( new Point3D( skull.X + 1, skull.Y + 1, skull.Z ), skull.Map, 0x3728, 10 );
}
}
public void Start()
{
if( m_Active || Deleted )
return;
m_Active = true;
m_HasBeenAdvanced = false;
if( m_Timer != null )
m_Timer.Stop();
m_Timer = new SliceTimer( this );
m_Timer.Start();
if( m_RestartTimer != null )
m_RestartTimer.Stop();
m_RestartTimer = null;
if( m_Altar != null )
{
if ( m_Champion != null )
m_Altar.Hue = 0x26;
else
m_Altar.Hue = 0;
}
if ( m_Platform != null )
m_Platform.Hue = 0x452;
}
public void Stop()
{
if( !m_Active || Deleted )
return;
m_Active = false;
m_HasBeenAdvanced = false;
if( m_Timer != null )
m_Timer.Stop();
m_Timer = null;
if( m_RestartTimer != null )
m_RestartTimer.Stop();
m_RestartTimer = null;
if( m_Altar != null )
m_Altar.Hue = 0;
if ( m_Platform != null )
m_Platform.Hue = 0x497;
}
public void BeginRestart( TimeSpan ts )
{
if( m_RestartTimer != null )
m_RestartTimer.Stop();
m_RestartTime = DateTime.Now + ts;
m_RestartTimer = new RestartTimer( this, ts );
m_RestartTimer.Start();
}
public void EndRestart()
{
if( RandomizeType )
{
switch( Utility.Random( 5 ) )
{
case 0: Type = ChampionSpawnType.VerminHorde; break;
case 1: Type = ChampionSpawnType.UnholyTerror; break;
case 2: Type = ChampionSpawnType.ColdBlood; break;
case 3: Type = ChampionSpawnType.Abyss; break;
case 4: Type = ChampionSpawnType.Arachnid; break;
}
}
m_HasBeenAdvanced = false;
Start();
}
#region Scroll of Transcendence
private ScrollofTranscendence CreateRandomSoT( bool felucca )
{
int level = Utility.RandomMinMax( 1, 5 );
if ( felucca )
level += 5;
return ScrollofTranscendence.CreateRandom(level, level);
}
#endregion
public static void GiveScrollTo( Mobile killer, SpecialScroll scroll )
{
if( scroll == null || killer == null ) //sanity
return;
if ( scroll is ScrollofTranscendence )
killer.SendLocalizedMessage( 1094936 ); // You have received a Scroll of Transcendence!
else
killer.SendLocalizedMessage( 1049524 ); // You have received a scroll of power!
if ( killer.Alive )
killer.AddToBackpack( scroll );
else
{
if( killer.Corpse != null && !killer.Corpse.Deleted )
killer.Corpse.DropItem( scroll );
else
killer.AddToBackpack( scroll );
}
// Justice reward
PlayerMobile pm = (PlayerMobile)killer;
for (int j = 0; j < pm.JusticeProtectors.Count; ++j)
{
Mobile prot = (Mobile)pm.JusticeProtectors[j];
if ( prot.Map != killer.Map || prot.Kills >= 5 || prot.Criminal || !JusticeVirtue.CheckMapRegion( killer, prot ) )
continue;
int chance = 0;
switch ( VirtueHelper.GetLevel( prot, VirtueName.Justice ) )
{
case VirtueLevel.Seeker: chance = 60; break;
case VirtueLevel.Follower: chance = 80; break;
case VirtueLevel.Knight: chance = 100; break;
}
if ( chance > Utility.Random( 100 ) )
{
try
{
prot.SendLocalizedMessage( 1049368 ); // You have been rewarded for your dedication to Justice!
SpecialScroll scrollDupe = Activator.CreateInstance( scroll.GetType() ) as SpecialScroll;
if ( scrollDupe != null )
{
scrollDupe.Skill = scroll.Skill;
scrollDupe.Value = scroll.Value;
prot.AddToBackpack( scrollDupe );
}
}
catch{}
}
}
}
public void OnSlice()
{
if( !m_Active || Deleted )
return;
if( m_Champion != null )
{
if( m_Champion.Deleted )
{
RegisterDamageTo( m_Champion );
if( m_Champion is BaseChampion )
AwardArtifact( ((BaseChampion)m_Champion).GetArtifact() );
m_DamageEntries.Clear();
if( m_Platform != null )
m_Platform.Hue = 0x497;
if( m_Altar != null )
{
m_Altar.Hue = 0;
if( !Core.ML || Map == Map.Felucca )
{
new StarRoomGate( true, m_Altar.Location, m_Altar.Map );
}
}
m_Champion = null;
Stop();
BeginRestart( m_RestartDelay );
}
}
else
{
int kills = m_Kills;
for ( int i = 0; i < m_Creatures.Count; ++i )
{
Mobile m = m_Creatures[i];
if ( m.Deleted )
{
m_Creatures.RemoveAt( i );
--i;
++m_Kills;
Mobile killer = m.FindMostRecentDamager( false );
RegisterDamageTo( m );
if( killer is BaseCreature )
killer = ((BaseCreature)killer).GetMaster();
if( killer is PlayerMobile )
{
#region Scroll of Transcendence
if ( Core.ML )
{
if ( Map == Map.Felucca )
{
if ( Utility.RandomDouble() < 0.001 )
{
PlayerMobile pm = (PlayerMobile)killer;
double random = Utility.Random ( 49 );
if ( random <= 24 )
{
ScrollofTranscendence SoTF = CreateRandomSoT( true );
GiveScrollTo( pm, (SpecialScroll)SoTF );
}
else
{
PowerScroll PS = PowerScroll.CreateRandomNoCraft(5, 5);
GiveScrollTo( pm, (SpecialScroll)PS );
}
}
}
if ( Map == Map.Ilshenar || Map == Map.Tokuno || Map == Map.Malas )
{
if ( Utility.RandomDouble() < 0.0015 )
{
killer.SendLocalizedMessage( 1094936 ); // You have received a Scroll of Transcendence!
ScrollofTranscendence SoTT = CreateRandomSoT( false );
killer.AddToBackpack( SoTT );
}
}
}
#endregion
int mobSubLevel = GetSubLevelFor( m ) + 1;
if( mobSubLevel >= 0 )
{
bool gainedPath = false;
int pointsToGain = mobSubLevel * 40;
if( VirtueHelper.Award( killer, VirtueName.Valor, pointsToGain, ref gainedPath ) )
{
if( gainedPath )
m.SendLocalizedMessage( 1054032 ); // You have gained a path in Valor!
else
m.SendLocalizedMessage( 1054030 ); // You have gained in Valor!
//No delay on Valor gains
}
PlayerMobile.ChampionTitleInfo info = ((PlayerMobile)killer).ChampionTitles;
info.Award( m_Type, mobSubLevel );
}
}
}
}
// Only really needed once.
if ( m_Kills > kills )
InvalidateProperties();
double n = m_Kills / (double)MaxKills;
int p = (int)(n * 100);
if( p >= 90 )
AdvanceLevel();
else if( p > 0 )
SetWhiteSkullCount( p / 20 );
if( DateTime.Now >= m_ExpireTime )
Expire();
Respawn();
}
}
public void AdvanceLevel()
{
m_ExpireTime = DateTime.Now + m_ExpireDelay;
if( Level < 16 )
{
m_Kills = 0;
++Level;
InvalidateProperties();
SetWhiteSkullCount( 0 );
if( m_Altar != null )
{
Effects.PlaySound( m_Altar.Location, m_Altar.Map, 0x29 );
Effects.SendLocationEffect( new Point3D( m_Altar.X + 1, m_Altar.Y + 1, m_Altar.Z ), m_Altar.Map, 0x3728, 10 );
}
}
else
{
SpawnChampion();
}
}
public void SpawnChampion()
{
if( m_Altar != null )
m_Altar.Hue = 0x26;
if ( m_Platform != null )
m_Platform.Hue = 0x452;
m_Kills = 0;
Level = 0;
InvalidateProperties();
SetWhiteSkullCount( 0 );
try
{
m_Champion = Activator.CreateInstance( ChampionSpawnInfo.GetInfo( m_Type ).Champion ) as Mobile;
}
catch { }
if( m_Champion != null )
m_Champion.MoveToWorld( new Point3D( X, Y, Z - 15 ), Map );
}
public void Respawn()
{
if( !m_Active || Deleted || m_Champion != null )
return;
while( m_Creatures.Count < (200 - (GetSubLevel() * 40)) )
{
Mobile m = Spawn();
if( m == null )
return;
Point3D loc = GetSpawnLocation();
// Allow creatures to turn into Paragons at Ilshenar champions.
m.OnBeforeSpawn( loc, Map );
m_Creatures.Add( m );
m.MoveToWorld( loc, Map );
if( m is BaseCreature )
{
BaseCreature bc = m as BaseCreature;
bc.Tamable = false;
if( !m_ConfinedRoaming )
{
bc.Home = this.Location;
bc.RangeHome = (int)(Math.Sqrt( m_SpawnArea.Width * m_SpawnArea.Width + m_SpawnArea.Height * m_SpawnArea.Height )/2);
}
else
{
bc.Home = bc.Location;
Point2D xWall1 = new Point2D( m_SpawnArea.X, bc.Y );
Point2D xWall2 = new Point2D( m_SpawnArea.X + m_SpawnArea.Width, bc.Y );
Point2D yWall1 = new Point2D( bc.X, m_SpawnArea.Y );
Point2D yWall2 = new Point2D( bc.X, m_SpawnArea.Y + m_SpawnArea.Height );
double minXDist = Math.Min( bc.GetDistanceToSqrt( xWall1 ), bc.GetDistanceToSqrt( xWall2 ) );
double minYDist = Math.Min( bc.GetDistanceToSqrt( yWall1 ), bc.GetDistanceToSqrt( yWall2 ) );
bc.RangeHome = (int)Math.Min( minXDist, minYDist );
}
}
}
}
public Point3D GetSpawnLocation()
{
Map map = Map;
if( map == null )
return Location;
// Try 20 times to find a spawnable location.
for( int i = 0; i < 20; i++ )
{
/*
int x = Location.X + (Utility.Random( (m_SpawnRange * 2) + 1 ) - m_SpawnRange);
int y = Location.Y + (Utility.Random( (m_SpawnRange * 2) + 1 ) - m_SpawnRange);
*/
int x = Utility.Random( m_SpawnArea.X, m_SpawnArea.Width );
int y = Utility.Random( m_SpawnArea.Y, m_SpawnArea.Height );
int z = Map.GetAverageZ( x, y );
if( Map.CanSpawnMobile( new Point2D( x, y ), z ) )
return new Point3D( x, y, z );
}
return Location;
}
private const int Level1 = 4; // First spawn level from 0-4 red skulls
private const int Level2 = 8; // Second spawn level from 5-8 red skulls
private const int Level3 = 12; // Third spawn level from 9-12 red skulls
public int GetSubLevel()
{
int level = this.Level;
if( level <= Level1 )
return 0;
else if( level <= Level2 )
return 1;
else if( level <= Level3 )
return 2;
return 3;
}
public int GetSubLevelFor( Mobile m )
{
Type[][] types = ChampionSpawnInfo.GetInfo( m_Type ).SpawnTypes;
Type t = m.GetType();
for( int i = 0; i < types.GetLength( 0 ); i++ )
{
Type[] individualTypes = types[i];
for( int j = 0; j < individualTypes.Length; j++ )
{
if( t == individualTypes[j] )
return i;
}
}
return -1;
}
public Mobile Spawn()
{
Type[][] types = ChampionSpawnInfo.GetInfo( m_Type ).SpawnTypes;
int v = GetSubLevel();
if( v >= 0 && v < types.Length )
return Spawn( types[v] );
return null;
}
public Mobile Spawn( params Type[] types )
{
try
{
return Activator.CreateInstance( types[Utility.Random( types.Length )] ) as Mobile;
}
catch
{
return null;
}
}
public void Expire()
{
m_Kills = 0;
if( m_WhiteSkulls.Count == 0 )
{
// They didn't even get 20%, go back a level
if( Level > 0 )
--Level;
InvalidateProperties();
}
else
{
SetWhiteSkullCount( 0 );
}
m_ExpireTime = DateTime.Now + m_ExpireDelay;
}
public Point3D GetRedSkullLocation( int index )
{
int x, y;
if( index < 5 )
{
x = index - 2;
y = -2;
}
else if( index < 9 )
{
x = 2;
y = index - 6;
}
else if( index < 13 )
{
x = 10 - index;
y = 2;
}
else
{
x = -2;
y = 14 - index;
}
return new Point3D( X + x, Y + y, Z - 15 );
}
public Point3D GetWhiteSkullLocation( int index )
{
int x, y;
switch( index )
{
default:
case 0: x = -1; y = -1; break;
case 1: x = 1; y = -1; break;
case 2: x = 1; y = 1; break;
case 3: x = -1; y = 1; break;
}
return new Point3D( X + x, Y + y, Z - 15 );
}
public override void AddNameProperty( ObjectPropertyList list )
{
list.Add( "champion spawn" );
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if( m_Active )
{
list.Add( 1060742 ); // active
list.Add( 1060658, "Type\t{0}", m_Type ); // ~1_val~: ~2_val~
list.Add( 1060659, "Level\t{0}", Level ); // ~1_val~: ~2_val~
list.Add( 1060660, "Kills\t{0} of {1} ({2:F1}%)", m_Kills, MaxKills, 100.0 * ((double)m_Kills / MaxKills) ); // ~1_val~: ~2_val~
//list.Add( 1060661, "Spawn Range\t{0}", m_SpawnRange ); // ~1_val~: ~2_val~
}
else
{
list.Add( 1060743 ); // inactive
}
}
public override void OnSingleClick( Mobile from )
{
if( m_Active )
LabelTo( from, "{0} (Active; Level: {1}; Kills: {2}/{3})", m_Type, Level, m_Kills, MaxKills );
else
LabelTo( from, "{0} (Inactive)", m_Type );
}
public override void OnDoubleClick( Mobile from )
{
from.SendGump( new PropertiesGump( from, this ) );
}
public override void OnLocationChange( Point3D oldLoc )
{
if( Deleted )
return;
if( m_Platform != null )
m_Platform.Location = new Point3D( X, Y, Z - 20 );
if( m_Altar != null )
m_Altar.Location = new Point3D( X, Y, Z - 15 );
if( m_Idol != null )
m_Idol.Location = new Point3D( X, Y, Z - 15 );
if( m_RedSkulls != null )
{
for( int i = 0; i < m_RedSkulls.Count; ++i )
m_RedSkulls[i].Location = GetRedSkullLocation( i );
}
if( m_WhiteSkulls != null )
{
for( int i = 0; i < m_WhiteSkulls.Count; ++i )
m_WhiteSkulls[i].Location = GetWhiteSkullLocation( i );
}
m_SpawnArea.X += Location.X - oldLoc.X;
m_SpawnArea.Y += Location.Y - oldLoc.Y;
UpdateRegion();
}
public override void OnMapChange()
{
if( Deleted )
return;
if( m_Platform != null )
m_Platform.Map = Map;
if( m_Altar != null )
m_Altar.Map = Map;
if( m_Idol != null )
m_Idol.Map = Map;
if( m_RedSkulls != null )
{
for( int i = 0; i < m_RedSkulls.Count; ++i )
m_RedSkulls[i].Map = Map;
}
if( m_WhiteSkulls != null )
{
for( int i = 0; i < m_WhiteSkulls.Count; ++i )
m_WhiteSkulls[i].Map = Map;
}
UpdateRegion();
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
if( m_Platform != null )
m_Platform.Delete();
if( m_Altar != null )
m_Altar.Delete();
if( m_Idol != null )
m_Idol.Delete();
if( m_RedSkulls != null )
{
for( int i = 0; i < m_RedSkulls.Count; ++i )
m_RedSkulls[i].Delete();
m_RedSkulls.Clear();
}
if( m_WhiteSkulls != null )
{
for( int i = 0; i < m_WhiteSkulls.Count; ++i )
m_WhiteSkulls[i].Delete();
m_WhiteSkulls.Clear();
}
if( m_Creatures != null )
{
for( int i = 0; i < m_Creatures.Count; ++i )
{
Mobile mob = m_Creatures[i];
if( !mob.Player )
mob.Delete();
}
m_Creatures.Clear();
}
if( m_Champion != null && !m_Champion.Player )
m_Champion.Delete();
Stop();
UpdateRegion();
}
public ChampionSpawn( Serial serial ) : base( serial )
{
}
public virtual void RegisterDamageTo( Mobile m )
{
if( m == null )
return;
foreach( DamageEntry de in m.DamageEntries )
{
if( de.HasExpired )
continue;
Mobile damager = de.Damager;
Mobile master = damager.GetDamageMaster( m );
if( master != null )
damager = master;
RegisterDamage( damager, de.DamageGiven );
}
}
public void RegisterDamage( Mobile from, int amount )
{
if( from == null || !from.Player )
return;
if( m_DamageEntries.ContainsKey( from ) )
m_DamageEntries[from] += amount;
else
m_DamageEntries.Add( from, amount );
}
public void AwardArtifact( Item artifact )
{
if (artifact == null )
return;
int totalDamage = 0;
Dictionary<Mobile, int> validEntries = new Dictionary<Mobile, int>();
foreach (KeyValuePair<Mobile, int> kvp in m_DamageEntries)
{
if( IsEligible( kvp.Key, artifact ) )
{
validEntries.Add( kvp.Key, kvp.Value );
totalDamage += kvp.Value;
}
}
int randomDamage = Utility.RandomMinMax( 1, totalDamage );
totalDamage = 0;
foreach (KeyValuePair<Mobile, int> kvp in validEntries)
{
totalDamage += kvp.Value;
if( totalDamage > randomDamage )
{
GiveArtifact( kvp.Key, artifact );
break;
}
}
}
public void GiveArtifact( Mobile to, Item artifact )
{
if ( to == null || artifact == null )
return;
Container pack = to.Backpack;
if ( pack == null || !pack.TryDropItem( to, artifact, false ) )
artifact.Delete();
else
to.SendLocalizedMessage( 1062317 ); // For your valor in combating the fallen beast, a special artifact has been bestowed on you.
}
public bool IsEligible( Mobile m, Item Artifact )
{
return m.Player && m.Alive && m.Region != null && m.Region == m_Region && m.Backpack != null && m.Backpack.CheckHold( m, Artifact, false );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)5 ); // version
writer.Write( m_DamageEntries.Count );
foreach (KeyValuePair<Mobile, int> kvp in m_DamageEntries)
{
writer.Write( kvp.Key );
writer.Write( kvp.Value );
}
writer.Write( m_ConfinedRoaming );
writer.WriteItem<IdolOfTheChampion>( m_Idol );
writer.Write( m_HasBeenAdvanced );
writer.Write( m_SpawnArea );
writer.Write( m_RandomizeType );
// writer.Write( m_SpawnRange );
writer.Write( m_Kills );
writer.Write( (bool)m_Active );
writer.Write( (int)m_Type );
writer.Write( m_Creatures, true );
writer.Write( m_RedSkulls, true );
writer.Write( m_WhiteSkulls, true );
writer.WriteItem<ChampionPlatform>( m_Platform );
writer.WriteItem<ChampionAltar>( m_Altar );
writer.Write( m_ExpireDelay );
writer.WriteDeltaTime( m_ExpireTime );
writer.Write( m_Champion );
writer.Write( m_RestartDelay );
writer.Write( m_RestartTimer != null );
if( m_RestartTimer != null )
writer.WriteDeltaTime( m_RestartTime );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
m_DamageEntries = new Dictionary<Mobile, int>();
int version = reader.ReadInt();
switch( version )
{
case 5:
{
int entries = reader.ReadInt();
Mobile m;
int damage;
for( int i = 0; i < entries; ++i )
{
m = reader.ReadMobile();
damage = reader.ReadInt();
if ( m == null )
continue;
m_DamageEntries.Add( m, damage );
}
goto case 4;
}
case 4:
{
m_ConfinedRoaming = reader.ReadBool();
m_Idol = reader.ReadItem<IdolOfTheChampion>();
m_HasBeenAdvanced = reader.ReadBool();
goto case 3;
}
case 3:
{
m_SpawnArea = reader.ReadRect2D();
goto case 2;
}
case 2:
{
m_RandomizeType = reader.ReadBool();
goto case 1;
}
case 1:
{
if( version < 3 )
{
int oldRange = reader.ReadInt();
m_SpawnArea = new Rectangle2D( new Point2D( X - oldRange, Y - oldRange ), new Point2D( X + oldRange, Y + oldRange ) );
}
m_Kills = reader.ReadInt();
goto case 0;
}
case 0:
{
if( version < 1 )
m_SpawnArea = new Rectangle2D( new Point2D( X - 24, Y - 24 ), new Point2D( X + 24, Y + 24 ) ); //Default was 24
bool active = reader.ReadBool();
m_Type = (ChampionSpawnType)reader.ReadInt();
m_Creatures = reader.ReadStrongMobileList();
m_RedSkulls = reader.ReadStrongItemList();
m_WhiteSkulls = reader.ReadStrongItemList();
m_Platform = reader.ReadItem<ChampionPlatform>();
m_Altar = reader.ReadItem<ChampionAltar>();
m_ExpireDelay = reader.ReadTimeSpan();
m_ExpireTime = reader.ReadDeltaTime();
m_Champion = reader.ReadMobile();
m_RestartDelay = reader.ReadTimeSpan();
if( reader.ReadBool() )
{
m_RestartTime = reader.ReadDeltaTime();
BeginRestart( m_RestartTime - DateTime.Now );
}
if( version < 4 )
{
m_Idol = new IdolOfTheChampion( this );
m_Idol.MoveToWorld( new Point3D( X, Y, Z - 15 ), Map );
}
if( m_Platform == null || m_Altar == null || m_Idol == null )
Delete();
else if( active )
Start();
break;
}
}
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( UpdateRegion ) );
}
}
public class ChampionSpawnRegion : BaseRegion
{
private ChampionSpawn m_Spawn;
public ChampionSpawn ChampionSpawn
{
get { return m_Spawn; }
}
public ChampionSpawnRegion( ChampionSpawn spawn ) : base( null, spawn.Map, Region.Find( spawn.Location, spawn.Map ), spawn.SpawnArea )
{
m_Spawn = spawn;
}
public override bool AllowHousing( Mobile from, Point3D p )
{
return false;
}
public override void AlterLightLevel( Mobile m, ref int global, ref int personal )
{
base.AlterLightLevel( m, ref global, ref personal );
global = Math.Max( global, 1 + m_Spawn.Level ); //This is a guesstimate. TODO: Verify & get exact values // OSI testing: at 2 red skulls, light = 0x3 ; 1 red = 0x3.; 3 = 8; 9 = 0xD 8 = 0xD 12 = 0x12 10 = 0xD
}
}
public class IdolOfTheChampion : Item
{
private ChampionSpawn m_Spawn;
public ChampionSpawn Spawn { get { return m_Spawn; } }
public override string DefaultName
{
get { return "Idol of the Champion"; }
}
public IdolOfTheChampion( ChampionSpawn spawn ): base( 0x1F18 )
{
m_Spawn = spawn;
Movable = false;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
if ( m_Spawn != null )
m_Spawn.Delete();
}
public IdolOfTheChampion( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_Spawn );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_Spawn = reader.ReadItem() as ChampionSpawn;
if ( m_Spawn == null )
Delete();
break;
}
}
}
}
}