ModernUO/Scripts/Misc/Poison.cs
asayre 2ad37d54aa Lots of fixes, changes, rewrites of various things, including but not limited to:
Logging of staff crafting items,
Fixes for the OSI client changes
The potion stacking stuff
BaseWeapon fix, so that damage increase things don't multiply themselves.
admin gump fixes for Firewall
Various display tweaks for weight
SoS no longer spawn in Tokuno
Hiryu hues happified to OSI standards
staff now see alliance chat correctly
Play barkeeper text increased per OSI
Various other OSI skill requirement changes
Various unimplemented features of the SE moves
EventSink for when the client version is received from client.
Client validation moved out of the core.
Client version validation now has options to ignore/kick/warn/annoy.  Automagically tries to detect current client.
Reverted the delayeddamagecontext back to OSI standards.
Can no longer use bags of sending in jail.

MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em.
TransformationSpellHelper now implemented.  Things moved around for this.
Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle.  Circle doesn't make sense for non-Magery spells!
Alot of the spellweaving spells added to OSI standards.
2007-05-26 03:12:41 +00:00

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No EOL
4.4 KiB
C#

using System;
using Server;
using Server.Items;
using Server.Network;
using Server.Mobiles;
using Server.Spells;
using Server.Spells.Necromancy;
using Server.Spells.Ninjitsu;
namespace Server
{
public class PoisonImpl : Poison
{
[CallPriority( 10 )]
public static void Configure()
{
if ( Core.AOS )
{
Register( new PoisonImpl( "Lesser", 0, 4, 16, 7.5, 3.0, 2.25, 10, 4 ) );
Register( new PoisonImpl( "Regular", 1, 8, 18, 10.0, 3.0, 3.25, 10, 3 ) );
Register( new PoisonImpl( "Greater", 2, 12, 20, 15.0, 3.0, 4.25, 10, 2 ) );
Register( new PoisonImpl( "Deadly", 3, 16, 30, 30.0, 3.0, 5.25, 15, 2 ) );
Register( new PoisonImpl( "Lethal", 4, 20, 50, 35.0, 3.0, 5.25, 20, 2 ) );
}
else
{
Register( new PoisonImpl( "Lesser", 0, 4, 26, 2.500, 3.5, 3.0, 10, 2 ) );
Register( new PoisonImpl( "Regular", 1, 5, 26, 3.125, 3.5, 3.0, 10, 2 ) );
Register( new PoisonImpl( "Greater", 2, 6, 26, 6.250, 3.5, 3.0, 10, 2 ) );
Register( new PoisonImpl( "Deadly", 3, 7, 26, 12.500, 3.5, 4.0, 10, 2 ) );
Register( new PoisonImpl( "Lethal", 4, 9, 26, 25.000, 3.5, 5.0, 10, 2 ) );
}
}
public static Poison IncreaseLevel( Poison oldPoison )
{
Poison newPoison = ( oldPoison == null ? null : GetPoison( oldPoison.Level + 1 ) );
return ( newPoison == null ? oldPoison : newPoison );
}
// Info
private string m_Name;
private int m_Level;
// Damage
private int m_Minimum, m_Maximum;
private double m_Scalar;
// Timers
private TimeSpan m_Delay;
private TimeSpan m_Interval;
private int m_Count, m_MessageInterval;
public PoisonImpl( string name, int level, int min, int max, double percent, double delay, double interval, int count, int messageInterval )
{
m_Name = name;
m_Level = level;
m_Minimum = min;
m_Maximum = max;
m_Scalar = percent * 0.01;
m_Delay = TimeSpan.FromSeconds( delay );
m_Interval = TimeSpan.FromSeconds( interval );
m_Count = count;
m_MessageInterval = messageInterval;
}
public override string Name{ get{ return m_Name; } }
public override int Level{ get{ return m_Level; } }
public class PoisonTimer : Timer
{
private PoisonImpl m_Poison;
private Mobile m_Mobile;
private Mobile m_From;
private int m_LastDamage;
private int m_Index;
public Mobile From{ get{ return m_From; } set{ m_From = value; } }
public PoisonTimer( Mobile m, PoisonImpl p ) : base( p.m_Delay, p.m_Interval )
{
m_From = m;
m_Mobile = m;
m_Poison = p;
}
protected override void OnTick()
{
if ( (Core.AOS && m_Poison.Level < 4 && TransformationSpellHelper.UnderTransformation( m_Mobile, typeof( VampiricEmbraceSpell ) )) ||
(m_Poison.Level < 3 && OrangePetals.UnderEffect( m_Mobile )) ||
AnimalForm.UnderTransformation( m_Mobile, typeof( Unicorn ) ) )
{
if ( m_Mobile.CurePoison( m_Mobile ) )
{
m_Mobile.LocalOverheadMessage( MessageType.Emote, 0x3F, true,
"* You feel yourself resisting the effects of the poison *" );
m_Mobile.NonlocalOverheadMessage( MessageType.Emote, 0x3F, true,
String.Format( "* {0} seems resistant to the poison *", m_Mobile.Name ) );
Stop();
return;
}
}
if ( m_Index++ == m_Poison.m_Count )
{
m_Mobile.SendLocalizedMessage( 502136 ); // The poison seems to have worn off.
m_Mobile.Poison = null;
Stop();
return;
}
int damage;
if ( !Core.AOS && m_LastDamage != 0 && Utility.RandomBool() )
{
damage = m_LastDamage;
}
else
{
damage = 1 + (int)(m_Mobile.Hits * m_Poison.m_Scalar);
if ( damage < m_Poison.m_Minimum )
damage = m_Poison.m_Minimum;
else if ( damage > m_Poison.m_Maximum )
damage = m_Poison.m_Maximum;
m_LastDamage = damage;
}
if ( m_From != null )
m_From.DoHarmful( m_Mobile, true );
IHonorTarget honorTarget = m_Mobile as IHonorTarget;
if ( honorTarget != null && honorTarget.ReceivedHonorContext != null )
honorTarget.ReceivedHonorContext.OnTargetPoisoned();
AOS.Damage( m_Mobile, m_From, damage, 0, 0, 0, 100, 0 );
if ( (m_Index % m_Poison.m_MessageInterval) == 0 )
m_Mobile.OnPoisoned( m_From, m_Poison, m_Poison );
}
}
public override Timer ConstructTimer( Mobile m )
{
return new PoisonTimer( m, this );
}
}
}