ModernUO/Projects/UOContent/Engines/Doom/GauntletSpawner.cs

461 lines
11 KiB
C#

using System;
using System.Collections.Generic;
using Server.Items;
using Server.Utilities;
namespace Server.Engines.Doom
{
public enum GauntletSpawnerState
{
InSequence,
InProgress,
Completed
}
public class GauntletSpawner : Item
{
public const int PlayersPerSpawn = 5;
public const int InSequenceItemHue = 0x000;
public const int InProgressItemHue = 0x676;
public const int CompletedItemHue = 0x455;
private GauntletSpawnerState m_State;
private TimerExecutionToken _timerToken;
[Constructible]
public GauntletSpawner(string typeName = null) : base(0x36FE)
{
Visible = false;
Movable = false;
TypeName = typeName;
Creatures = new List<Mobile>();
Traps = new List<BaseTrap>();
}
public GauntletSpawner(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public string TypeName { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public BaseDoor Door { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public BaseAddon Addon { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public GauntletSpawner Sequence { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public bool HasCompleted
{
get
{
if (Creatures.Count == 0)
{
return false;
}
for (var i = 0; i < Creatures.Count; ++i)
{
var mob = Creatures[i];
if (!mob.Deleted)
{
return false;
}
}
return true;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Rectangle2D RegionBounds { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public GauntletSpawnerState State
{
get => m_State;
set
{
if (m_State != value)
{
m_State = value;
Update();
}
}
}
public List<Mobile> Creatures { get; set; }
public List<BaseTrap> Traps { get; set; }
public Region Region { get; set; }
private void Update(bool shouldSpawn = true)
{
var lockDoors = m_State == GauntletSpawnerState.InProgress;
var hue = m_State switch
{
GauntletSpawnerState.InSequence => InSequenceItemHue,
GauntletSpawnerState.InProgress => InProgressItemHue,
GauntletSpawnerState.Completed => CompletedItemHue,
_ => 0
};
if (Door != null)
{
Door.Hue = hue;
Door.Locked = lockDoors;
if (lockDoors)
{
Door.KeyValue = Key.RandomValue();
Door.Open = false;
}
if (Door.Link != null)
{
Door.Link.Hue = hue;
Door.Link.Locked = lockDoors;
if (lockDoors)
{
Door.Link.KeyValue = Key.RandomValue();
Door.Open = false;
}
}
}
if (Addon != null)
{
Addon.Hue = hue;
}
if (m_State == GauntletSpawnerState.InProgress)
{
CreateRegion();
if (shouldSpawn)
{
FullSpawn();
}
Timer.StartTimer(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0), Slice, out _timerToken);
}
else
{
Stop();
}
}
public override string DefaultName => "doom spawner";
public virtual void CreateRegion()
{
if (Region != null)
{
return;
}
var map = Map;
if (map == null || map == Map.Internal)
{
return;
}
Region = new GauntletRegion(this, map);
}
public void Stop()
{
ClearCreatures();
ClearTraps();
DestroyRegion();
_timerToken.Cancel();
}
public override void OnDelete()
{
base.OnDelete();
Stop();
Door?.Link?.Delete();
Door?.Delete();
Addon?.Delete();
}
public virtual void DestroyRegion()
{
Region?.Unregister();
Region = null;
}
public virtual int ComputeTrapCount()
{
var area = RegionBounds.Width * RegionBounds.Height;
return area / 100;
}
public virtual void ClearTraps()
{
for (var i = 0; i < Traps.Count; ++i)
{
Traps[i].Delete();
}
Traps.Clear();
}
public virtual void SpawnTrap()
{
var map = Map;
if (map == null)
{
return;
}
var random = Utility.Random(100);
BaseTrap trap = random switch
{
< 22 => new SawTrap(Utility.RandomBool() ? SawTrapType.WestFloor : SawTrapType.NorthFloor),
< 44 => new SpikeTrap(Utility.RandomBool() ? SpikeTrapType.WestFloor : SpikeTrapType.NorthFloor),
< 66 => new GasTrap(Utility.RandomBool() ? GasTrapType.NorthWall : GasTrapType.WestWall),
< 88 => new FireColumnTrap(),
_ => new MushroomTrap()
};
if (trap is FireColumnTrap or MushroomTrap)
{
trap.Hue = 0x451;
}
// try 10 times to find a valid location
for (var i = 0; i < 10; ++i)
{
var x = Utility.Random(RegionBounds.X, RegionBounds.Width);
var y = Utility.Random(RegionBounds.Y, RegionBounds.Height);
var z = Z;
if (!map.CanFit(x, y, z, 16, false, false))
{
z = map.GetAverageZ(x, y);
}
if (!map.CanFit(x, y, z, 16, false, false))
{
continue;
}
trap.MoveToWorld(new Point3D(x, y, z), map);
Traps.Add(trap);
return;
}
trap.Delete();
}
public virtual int ComputeSpawnCount()
{
var playerCount = 0;
var map = Map;
if (map != null)
{
var loc = GetWorldLocation();
var reg = Region.Find(loc, map).GetRegion("Doom Gauntlet");
if (reg != null)
{
playerCount = reg.GetPlayerCount();
}
}
if (playerCount == 0 && Region != null)
{
playerCount = Region.GetPlayerCount();
}
return Math.Max((playerCount + PlayersPerSpawn - 1) / PlayersPerSpawn, 1);
}
public virtual void ClearCreatures()
{
for (var i = 0; i < Creatures.Count; ++i)
{
Creatures[i].Delete();
}
Creatures.Clear();
}
public virtual void FullSpawn()
{
ClearCreatures();
var count = ComputeSpawnCount();
for (var i = 0; i < count; ++i)
{
Spawn();
}
ClearTraps();
count = ComputeTrapCount();
for (var i = 0; i < count; ++i)
{
SpawnTrap();
}
}
public virtual void Spawn()
{
try
{
if (TypeName == null)
{
return;
}
var type = AssemblyHandler.FindTypeByName(TypeName);
if (type == null)
{
return;
}
var mob = type.CreateEntityInstance<Mobile>();
if (mob != null)
{
mob.MoveToWorld(GetWorldLocation(), Map);
Creatures.Add(mob);
}
}
catch
{
// ignored
}
}
public virtual void RecurseReset()
{
if (m_State != GauntletSpawnerState.InSequence)
{
State = GauntletSpawnerState.InSequence;
if (Sequence?.Deleted == false)
{
Sequence.RecurseReset();
}
}
}
public virtual void Slice()
{
if (m_State != GauntletSpawnerState.InProgress)
{
return;
}
var count = ComputeSpawnCount();
for (var i = Creatures.Count; i < count; ++i)
{
Spawn();
}
if (HasCompleted)
{
State = GauntletSpawnerState.Completed;
if (Sequence?.Deleted == false)
{
if (Sequence.State == GauntletSpawnerState.Completed)
{
RecurseReset();
}
Sequence.State = GauntletSpawnerState.InProgress;
}
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
writer.Write(RegionBounds);
writer.Write(Traps);
writer.Write(Creatures);
writer.Write(TypeName);
writer.Write(Door);
writer.Write(Addon);
writer.Write(Sequence);
writer.Write((int)m_State);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 1:
{
RegionBounds = reader.ReadRect2D();
Traps = reader.ReadEntityList<BaseTrap>();
goto case 0;
}
case 0:
{
if (version < 1)
{
Traps = new List<BaseTrap>();
RegionBounds = new Rectangle2D(X - 40, Y - 40, 80, 80);
}
Creatures = reader.ReadEntityList<Mobile>();
TypeName = reader.ReadString();
Door = reader.ReadEntity<BaseDoor>();
Addon = reader.ReadEntity<BaseAddon>();
Sequence = reader.ReadEntity<GauntletSpawner>();
m_State = (GauntletSpawnerState)reader.ReadInt();
break;
}
}
Timer.DelayCall(() => Update(false));
}
}
}