301 lines
6.7 KiB
C#
301 lines
6.7 KiB
C#
using System;
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using System.Collections.Generic;
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using ModernUO.Serialization;
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using Server.Engines.Craft;
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using Server.Network;
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namespace Server.Items;
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[Flippable(0x14EB, 0x14EC)]
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[SerializationGenerator(1, false)]
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public partial class MapItem : Item, ICraftable
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{
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private const int MaxUserPins = 50;
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[SerializableField(0)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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private Rectangle2D _bounds;
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[SerializableField(1)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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private int _width;
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[SerializableField(2)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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private int _height;
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[SerializableField(3)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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private bool _protected;
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[SerializableField(4, setter: "private")]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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private List<Point2D> _pins;
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[SerializableField(5)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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private Map _facet;
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[SerializableField(6)]
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private bool _editable;
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[Constructible]
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public MapItem(Map facet = null) : base(0x14EC)
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{
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Weight = 1.0;
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_width = 200;
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_height = 200;
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_facet = facet;
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_pins = new List<Point2D>();
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}
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public int OnCraft(
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int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool,
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CraftItem craftItem, int resHue
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)
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{
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CraftInit(from);
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return 1;
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}
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public virtual void CraftInit(Mobile from)
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{
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}
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public void SetDisplay(int x1, int y1, int x2, int y2, int w, int h)
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{
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Width = w;
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Height = h;
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if (x1 < 0)
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{
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x1 = 0;
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}
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if (y1 < 0)
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{
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y1 = 0;
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}
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if (x2 > 5119)
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{
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x2 = 5119;
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}
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if (y2 > 4095)
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{
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y2 = 4095;
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}
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Bounds = new Rectangle2D(x1, y1, x2 - x1, y2 - y1);
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (from.InRange(GetWorldLocation(), 2))
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{
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DisplayTo(from);
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}
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else
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{
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from.SendLocalizedMessage(500446); // That is too far away.
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}
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}
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public virtual void DisplayTo(Mobile from)
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{
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var ns = from.NetState;
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if (!ns.NewCharacterList && _facet != null && _facet != Map.Felucca && _facet != Map.Trammel)
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{
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from.SendMessage("You must have client 7.0.13.0 or higher to display this map.");
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return;
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}
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ns.SendMapDetails(this);
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ns.SendMapDisplay(this);
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for (var i = 0; i < Pins.Count; ++i)
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{
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ns.SendMapAddPin(this, Pins[i]);
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}
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ns.SendMapSetEditable(this, ValidateEdit(from));
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}
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public virtual void OnAddPin(Mobile from, int x, int y)
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{
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if (!ValidateEdit(from))
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{
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return;
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}
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if (Pins.Count >= MaxUserPins)
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{
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return;
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}
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Validate(ref x, ref y);
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AddPin(x, y);
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}
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public virtual void OnRemovePin(Mobile from, int number)
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{
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if (!ValidateEdit(from))
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{
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return;
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}
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RemovePin(number);
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}
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public virtual void OnChangePin(Mobile from, int number, int x, int y)
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{
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if (!ValidateEdit(from))
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{
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return;
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}
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Validate(ref x, ref y);
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ChangePin(number, x, y);
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}
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public virtual void OnInsertPin(Mobile from, int number, int x, int y)
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{
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if (!ValidateEdit(from))
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{
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return;
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}
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if (Pins.Count >= MaxUserPins)
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{
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return;
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}
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Validate(ref x, ref y);
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InsertPin(number, x, y);
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}
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public virtual void OnClearPins(Mobile from)
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{
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if (!ValidateEdit(from))
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{
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return;
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}
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ClearPins();
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}
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public virtual void OnToggleEditable(Mobile from)
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{
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if (Validate(from))
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{
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_editable = !_editable;
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}
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from.NetState.SendMapSetEditable(this, _editable && Validate(from));
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}
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public virtual void Validate(ref int x, ref int y)
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{
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x = Math.Clamp(x, 0, Width - 1);
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y = Math.Clamp(y, 0, Height - 1);
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}
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public virtual bool ValidateEdit(Mobile from) => _editable && Validate(from);
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public virtual bool Validate(Mobile from)
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{
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if (!from.CanSee(this) || from.Map != Map || !from.Alive || InSecureTrade)
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{
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return false;
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}
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if (from.AccessLevel >= AccessLevel.GameMaster)
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{
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return true;
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}
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if (!Movable || Protected || !from.InRange(GetWorldLocation(), 2))
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{
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return false;
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}
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return !(RootParent is Mobile && RootParent != from);
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}
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public void ConvertToWorld(int x, int y, out int worldX, out int worldY)
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{
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worldX = Bounds.Width * x / Width + Bounds.X;
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worldY = Bounds.Height * y / Height + Bounds.Y;
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}
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public void ConvertToMap(int x, int y, out int mapX, out int mapY)
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{
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mapX = (x - Bounds.X) * Width / Bounds.Width;
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mapY = (y - Bounds.Y) * Width / Bounds.Height;
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}
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public virtual void AddWorldPin(int x, int y)
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{
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ConvertToMap(x, y, out var mapX, out var mapY);
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AddPin(mapX, mapY);
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}
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public virtual void AddPin(int x, int y)
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{
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Pins.Add(new Point2D(x, y));
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}
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public virtual void RemovePin(int index)
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{
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if (index > 0 && index < Pins.Count)
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{
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Pins.RemoveAt(index);
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}
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}
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public virtual void InsertPin(int index, int x, int y)
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{
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if (index < 0 || index >= Pins.Count)
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{
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Pins.Add(new Point2D(x, y));
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}
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else
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{
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Pins.Insert(index, new Point2D(x, y));
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}
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}
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public virtual void ChangePin(int index, int x, int y)
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{
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if (index >= 0 && index < Pins.Count)
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{
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Pins[index] = new Point2D(x, y);
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}
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}
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public virtual void ClearPins()
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{
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Pins.Clear();
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}
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private void Deserialize(IGenericReader reader, int version)
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{
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// Version 0 doesn't serialize Facet/Editable, and count is not encoded
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_bounds = reader.ReadRect2D();
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_width = reader.ReadInt();
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_height = reader.ReadInt();
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_protected = reader.ReadBool();
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var count = reader.ReadInt();
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_pins = new List<Point2D>(count);
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for (var i = 0; i < count; i++)
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{
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_pins.Add(reader.ReadPoint2D());
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}
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}
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}
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