ModernUO/Projects/Scripts/Engines/CannedEvil/ChampionSkull.cs
2019-08-02 18:16:11 -07:00

89 lines
No EOL
1.8 KiB
C#

using Server.Engines.CannedEvil;
namespace Server.Items
{
public class ChampionSkull : Item
{
private ChampionSkullType m_Type;
[Constructible]
public ChampionSkull(ChampionSkullType type) : base(0x1AE1)
{
m_Type = type;
LootType = LootType.Cursed;
// TODO: All hue values
switch (type)
{
case ChampionSkullType.Power:
Hue = 0x159;
break;
case ChampionSkullType.Venom:
Hue = 0x172;
break;
case ChampionSkullType.Greed:
Hue = 0x1EE;
break;
case ChampionSkullType.Death:
Hue = 0x025;
break;
case ChampionSkullType.Pain:
Hue = 0x035;
break;
}
}
public ChampionSkull(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public ChampionSkullType Type
{
get => m_Type;
set
{
m_Type = value;
InvalidateProperties();
}
}
public override int LabelNumber => 1049479 + (int)m_Type;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
writer.Write((int)m_Type);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 1:
case 0:
{
m_Type = (ChampionSkullType)reader.ReadInt();
break;
}
}
if (version == 0)
{
if (LootType != LootType.Cursed)
LootType = LootType.Cursed;
if (Insured)
Insured = false;
}
}
}
}