ModernUO/Projects/Scripts/Engines/Factions/Items/Power Faction Items/BloodRose.cs
2019-08-02 18:16:11 -07:00

59 lines
No EOL
1.4 KiB
C#

using System;
namespace Server
{
public sealed class BloodRose : PowerFactionItem
{
public BloodRose()
: base(Utility.RandomList(6378, 9035))
{
Hue = 2118;
}
public BloodRose(Serial serial)
: base(serial)
{
}
public override string DefaultName => "blood rose";
public override bool Use(Mobile from)
{
if (from.GetStatMod("blood-rose") == null)
{
from.PlaySound(Utility.Random(0x3A, 3));
if (from.Body.IsHuman && !from.Mounted) from.Animate(34, 5, 1, true, false, 0);
int amount = Utility.Dice(3, 3, 3);
int time = Utility.RandomMinMax(5, 30);
from.FixedParticles(0x373A, 10, 15, 5018, EffectLayer.Waist);
from.PlaySound(0x1EE);
from.AddStatMod(new StatMod(StatType.All, "blood-rose", amount, TimeSpan.FromMinutes(time)));
return true;
}
from.SendLocalizedMessage(
1062927); // You have eaten one of these recently and eating another would provide no benefit.
return false;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}