ModernUO/Projects/Scripts/Engines/Factions/Items/TownStone.cs
2019-08-02 18:16:11 -07:00

79 lines
1.9 KiB
C#

using Server.Mobiles;
namespace Server.Factions
{
public class TownStone : BaseSystemController
{
private Town m_Town;
[Constructible]
public TownStone(Town town = null) : base(0xEDE)
{
Movable = false;
Town = town;
}
public TownStone(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public Town Town
{
get => m_Town;
set
{
m_Town = value;
AssignName(m_Town?.Definition.TownStoneName);
}
}
public override string DefaultName => "faction town stone";
public override void OnDoubleClick(Mobile from)
{
if (m_Town == null)
return;
Faction faction = Faction.Find(from);
if (faction == null && from.AccessLevel < AccessLevel.GameMaster)
return; // TODO: Message?
if (m_Town.Owner == null || from.AccessLevel < AccessLevel.GameMaster && faction != m_Town.Owner)
from.SendLocalizedMessage(1010332); // Your faction does not control this town
else if (!m_Town.Owner.IsCommander(from))
from.SendLocalizedMessage(1005242); // Only faction Leaders can use townstones
else if (FactionGump.Exists(from))
from.SendLocalizedMessage(1042160); // You already have a faction menu open.
else if (from is PlayerMobile mobile)
mobile.SendGump(new TownStoneGump(mobile, m_Town.Owner, m_Town));
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
Town.WriteReference(writer, m_Town);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
Town = Town.ReadReference(reader);
break;
}
}
}
}
}