79 lines
1.9 KiB
C#
79 lines
1.9 KiB
C#
using Server.Mobiles;
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namespace Server.Factions
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{
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public class TownStone : BaseSystemController
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{
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private Town m_Town;
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[Constructible]
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public TownStone(Town town = null) : base(0xEDE)
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{
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Movable = false;
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Town = town;
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}
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public TownStone(Serial serial) : base(serial)
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{
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}
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[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
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public Town Town
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{
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get => m_Town;
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set
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{
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m_Town = value;
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AssignName(m_Town?.Definition.TownStoneName);
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}
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}
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public override string DefaultName => "faction town stone";
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public override void OnDoubleClick(Mobile from)
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{
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if (m_Town == null)
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return;
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Faction faction = Faction.Find(from);
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if (faction == null && from.AccessLevel < AccessLevel.GameMaster)
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return; // TODO: Message?
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if (m_Town.Owner == null || from.AccessLevel < AccessLevel.GameMaster && faction != m_Town.Owner)
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from.SendLocalizedMessage(1010332); // Your faction does not control this town
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else if (!m_Town.Owner.IsCommander(from))
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from.SendLocalizedMessage(1005242); // Only faction Leaders can use townstones
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else if (FactionGump.Exists(from))
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from.SendLocalizedMessage(1042160); // You already have a faction menu open.
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else if (from is PlayerMobile mobile)
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mobile.SendGump(new TownStoneGump(mobile, m_Town.Owner, m_Town));
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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Town.WriteReference(writer, m_Town);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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Town = Town.ReadReference(reader);
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break;
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}
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}
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}
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}
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}
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