ModernUO/Projects/Scripts/Engines/Factions/Mobiles/FactionWarHorse.cs
2019-08-02 18:16:11 -07:00

107 lines
2.7 KiB
C#

using Server.Mobiles;
namespace Server.Factions
{
public class FactionWarHorse : BaseMount
{
public const int SilverPrice = 500;
public const int GoldPrice = 3000;
private Faction m_Faction;
public FactionWarHorse(Faction faction = null)
: base("a war horse", 0xE2, 0x3EA0, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
BaseSoundID = 0xA8;
SetStr(400);
SetDex(125);
SetInt(51, 55);
SetHits(240);
SetMana(0);
SetDamage(5, 8);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 40, 50);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.MagicResist, 25.1, 30.0);
SetSkill(SkillName.Tactics, 29.3, 44.0);
SetSkill(SkillName.Wrestling, 29.3, 44.0);
Fame = 300;
Karma = 300;
Tamable = true;
ControlSlots = 1;
Faction = faction;
}
public FactionWarHorse(Serial serial) : base(serial)
{
}
public override string CorpseName => "a war horse corpse";
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
public Faction Faction
{
get => m_Faction;
set
{
m_Faction = value;
Body = m_Faction?.Definition.WarHorseBody ?? 0xE2;
ItemID = m_Faction?.Definition.WarHorseItem ?? 0x3EA0;
}
}
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
public override void OnDoubleClick(Mobile from)
{
PlayerState pl = PlayerState.Find(from);
if (pl == null)
from.SendLocalizedMessage(1010366); // You cannot mount a faction war horse!
else if (pl.Faction != Faction)
from.SendLocalizedMessage(1010367); // You cannot ride an opposing faction's war horse!
else if (pl.Rank.Rank < 2)
from.SendLocalizedMessage(
1010368); // You must achieve a faction rank of at least two before riding a war horse!
else
base.OnDoubleClick(from);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
Faction.WriteReference(writer, m_Faction);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
Faction = Faction.ReadReference(reader);
break;
}
}
}
}
}