121 lines
No EOL
2.4 KiB
C#
121 lines
No EOL
2.4 KiB
C#
using System.Collections.Generic;
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using Server.Mobiles;
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namespace Server.Factions
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{
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public abstract class BaseFactionVendor : BaseVendor
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{
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private Faction m_Faction;
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private Town m_Town;
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public BaseFactionVendor(Town town, Faction faction, string title) : base(title)
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{
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Frozen = true;
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CantWalk = true;
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Female = false;
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BodyValue = 400;
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Name = NameList.RandomName("male");
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RangeHome = 0;
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m_Town = town;
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m_Faction = faction;
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Register();
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}
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public BaseFactionVendor(Serial serial) : base(serial)
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{
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}
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[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
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public Town Town
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{
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get => m_Town;
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set
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{
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Unregister();
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m_Town = value;
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Register();
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}
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}
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[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
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public Faction Faction
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{
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get => m_Faction;
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set
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{
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Unregister();
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m_Faction = value;
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Register();
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}
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}
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protected override List<SBInfo> SBInfos{ get; } = new List<SBInfo>();
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public void Register()
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{
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if (m_Town != null && m_Faction != null)
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m_Town.RegisterVendor(this);
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}
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public override bool OnMoveOver(Mobile m)
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{
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if (Core.ML)
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return true;
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return base.OnMoveOver(m);
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}
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public void Unregister()
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{
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m_Town?.UnregisterVendor(this);
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}
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public override void InitSBInfo()
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{
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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Unregister();
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}
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public override bool CheckVendorAccess(Mobile from)
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{
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return true;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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Town.WriteReference(writer, m_Town);
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Faction.WriteReference(writer, m_Faction);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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m_Town = Town.ReadReference(reader);
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m_Faction = Faction.ReadReference(reader);
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Register();
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break;
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}
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}
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Frozen = true;
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}
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}
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} |