ModernUO/Projects/Scripts/Engines/Factions/Mobiles/Vendors/BaseFactionVendor.cs
2019-08-02 18:16:11 -07:00

121 lines
No EOL
2.4 KiB
C#

using System.Collections.Generic;
using Server.Mobiles;
namespace Server.Factions
{
public abstract class BaseFactionVendor : BaseVendor
{
private Faction m_Faction;
private Town m_Town;
public BaseFactionVendor(Town town, Faction faction, string title) : base(title)
{
Frozen = true;
CantWalk = true;
Female = false;
BodyValue = 400;
Name = NameList.RandomName("male");
RangeHome = 0;
m_Town = town;
m_Faction = faction;
Register();
}
public BaseFactionVendor(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public Town Town
{
get => m_Town;
set
{
Unregister();
m_Town = value;
Register();
}
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public Faction Faction
{
get => m_Faction;
set
{
Unregister();
m_Faction = value;
Register();
}
}
protected override List<SBInfo> SBInfos{ get; } = new List<SBInfo>();
public void Register()
{
if (m_Town != null && m_Faction != null)
m_Town.RegisterVendor(this);
}
public override bool OnMoveOver(Mobile m)
{
if (Core.ML)
return true;
return base.OnMoveOver(m);
}
public void Unregister()
{
m_Town?.UnregisterVendor(this);
}
public override void InitSBInfo()
{
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
Unregister();
}
public override bool CheckVendorAccess(Mobile from)
{
return true;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
Town.WriteReference(writer, m_Town);
Faction.WriteReference(writer, m_Faction);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
m_Town = Town.ReadReference(reader);
m_Faction = Faction.ReadReference(reader);
Register();
break;
}
}
Frozen = true;
}
}
}