ModernUO/Projects/Scripts/Engines/Harvest/Core/HarvestDefinition.cs
2019-08-02 18:16:11 -07:00

174 lines
4 KiB
C#

using System;
using System.Collections.Generic;
namespace Server.Engines.Harvest
{
public class HarvestDefinition
{
public int BankWidth{ get; set; }
public int BankHeight{ get; set; }
public int MinTotal{ get; set; }
public int MaxTotal{ get; set; }
public int[] Tiles{ get; set; }
public bool RangedTiles{ get; set; }
public TimeSpan MinRespawn{ get; set; }
public TimeSpan MaxRespawn{ get; set; }
public int MaxRange{ get; set; }
public int ConsumedPerHarvest{ get; set; }
public int ConsumedPerFeluccaHarvest{ get; set; }
public bool PlaceAtFeetIfFull{ get; set; }
public SkillName Skill{ get; set; }
public int[] EffectActions{ get; set; }
public int[] EffectCounts{ get; set; }
public int[] EffectSounds{ get; set; }
public TimeSpan EffectSoundDelay{ get; set; }
public TimeSpan EffectDelay{ get; set; }
public object NoResourcesMessage{ get; set; }
public object OutOfRangeMessage{ get; set; }
public object TimedOutOfRangeMessage{ get; set; }
public object DoubleHarvestMessage{ get; set; }
public object FailMessage{ get; set; }
public object PackFullMessage{ get; set; }
public object ToolBrokeMessage{ get; set; }
public HarvestResource[] Resources{ get; set; }
public HarvestVein[] Veins{ get; set; }
public BonusHarvestResource[] BonusResources{ get; set; }
public bool RaceBonus{ get; set; }
public bool RandomizeVeins{ get; set; }
public Dictionary<Map, Dictionary<Point2D, HarvestBank>> Banks{ get; }
= new Dictionary<Map, Dictionary<Point2D, HarvestBank>>();
public void SendMessageTo(Mobile from, object message)
{
if (message is int messageInt)
from.SendLocalizedMessage(messageInt);
else
from.SendMessage(message.ToString());
}
public HarvestBank GetBank(Map map, int x, int y)
{
if (map == null || map == Map.Internal)
return null;
x /= BankWidth;
y /= BankHeight;
if (!Banks.TryGetValue(map, out Dictionary<Point2D, HarvestBank> banks))
Banks[map] = banks = new Dictionary<Point2D, HarvestBank>();
Point2D key = new Point2D(x, y);
if (!banks.TryGetValue(key, out HarvestBank bank))
banks[key] = bank = new HarvestBank(this, GetVeinAt(map, x, y));
return bank;
}
public HarvestVein GetVeinAt(Map map, int x, int y)
{
if (Veins.Length == 1)
return Veins[0];
double randomValue;
if (RandomizeVeins)
{
randomValue = Utility.RandomDouble();
}
else
{
Random random = new Random(x * 17 + y * 11 + map.MapID * 3);
randomValue = random.NextDouble();
}
return GetVeinFrom(randomValue);
}
public HarvestVein GetVeinFrom(double randomValue)
{
if (Veins.Length == 1)
return Veins[0];
randomValue *= 100;
for (int i = 0; i < Veins.Length; ++i)
{
if (randomValue <= Veins[i].VeinChance)
return Veins[i];
randomValue -= Veins[i].VeinChance;
}
return null;
}
public BonusHarvestResource GetBonusResource()
{
if (BonusResources == null)
return null;
double randomValue = Utility.RandomDouble() * 100;
for (int i = 0; i < BonusResources.Length; ++i)
{
if (randomValue <= BonusResources[i].Chance)
return BonusResources[i];
randomValue -= BonusResources[i].Chance;
}
return null;
}
public bool Validate(int tileID)
{
if (RangedTiles)
{
bool contains = false;
for (int i = 0; !contains && i < Tiles.Length; i += 2)
contains = tileID >= Tiles[i] && tileID <= Tiles[i + 1];
return contains;
}
int dist = -1;
for (int i = 0; dist < 0 && i < Tiles.Length; ++i)
dist = Tiles[i] - tileID;
return dist == 0;
}
}
}