ModernUO/Projects/Scripts/Engines/MLQuests/Items/RewardBags.cs
2019-08-02 18:16:11 -07:00

203 lines
No EOL
4.1 KiB
C#

using Server.Items;
namespace Server.Engines.MLQuests.Items
{
public static class RewardBag
{
public static void Fill(Container c, int itemCount, double talismanChance)
{
c.Hue = Utility.RandomNondyedHue();
int done = 0;
if (Utility.RandomDouble() < talismanChance)
{
c.DropItem(new RandomTalisman());
++done;
}
for (; done < itemCount; ++done)
{
Item loot = null;
switch (Utility.Random(5))
{
case 0:
loot = Loot.RandomWeapon(false, true);
break;
case 1:
loot = Loot.RandomArmor(false, true);
break;
case 2:
loot = Loot.RandomRangedWeapon(false, true);
break;
case 3:
loot = Loot.RandomJewelry();
break;
case 4:
loot = Loot.RandomHat(false);
break;
}
if (loot == null)
continue;
Enhance(loot);
c.DropItem(loot);
}
}
public static void Enhance(Item loot)
{
if (loot is BaseWeapon weapon)
{
BaseRunicTool.ApplyAttributesTo(weapon, Utility.RandomMinMax(1, 5), 10, 80);
return;
}
if (loot is BaseArmor armor) BaseRunicTool.ApplyAttributesTo(armor, Utility.RandomMinMax(1, 5), 10, 80);
if (loot is BaseJewel jewel) BaseRunicTool.ApplyAttributesTo(jewel, Utility.RandomMinMax(1, 5), 10, 80);
}
}
public class SmallBagOfTrinkets : Bag
{
[Constructible]
public SmallBagOfTrinkets()
{
RewardBag.Fill(this, 1, 0.0);
}
public SmallBagOfTrinkets(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class BagOfTrinkets : Bag
{
[Constructible]
public BagOfTrinkets()
{
RewardBag.Fill(this, 2, 0.05);
}
public BagOfTrinkets(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class BagOfTreasure : Bag
{
[Constructible]
public BagOfTreasure()
{
RewardBag.Fill(this, 3, 0.20);
}
public BagOfTreasure(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class LargeBagOfTreasure : Bag
{
[Constructible]
public LargeBagOfTreasure()
{
RewardBag.Fill(this, 4, 0.50);
}
public LargeBagOfTreasure(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class RewardStrongbox : WoodenBox
{
[Constructible]
public RewardStrongbox()
{
RewardBag.Fill(this, 5, 1.0);
}
public RewardStrongbox(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}